User Guide
NOTE:
Merged contacts and link contacts have no LOBs.
A contact with a TMA solution appears on the map as a symbol at the location designated by the
TMA solution you have entered.The line of bearing disappears.
The symbol for a contact changes shape once it is classified. Classification is the process of
determining the class of a contact and its alliance.It is important to know that the contact is
hostile before launching weapons.
You assign a classification to a contact from the Contact menu’s Classify Contact option using
information you collect from narrowband sonar, ESM or the stadimeter.These stations are covered
individually later in this chapter. (For information on the Contact menu options see Ship
Stations/Navigation Station/Contact Menu on p. 45.)
When the game begins only your Ownship symbol is visible on the map.You must use your sensors
(usually sonar) to detect contacts, then create TMA solutions for them.The symbol for
Unknown/Unknown is used for a contact until it has been classified.
See Ship’s Stations/Sonar Stations on p. 58 for information on contact detection.Ship’s
Stations/Target Motion Analysis (TMA) Station on p. 96 provides information on how to create a
TMA solution.
NOTE:
If you have selected Novice settings at install or in the Options menu your experience may be
different. Blue link contacts may appear and your Auto Crew marks contacts and performs TMA
assessments for you so contacts other than Ownship may appear on the Nav map.
CONTACT SYMBOLS
Contacts are displayed on the 2D Map as symbols.These symbols use shape and color to convey a
platform’s type and its alliance.
Colors
Sub Command uses the following colors to denote side alliances.
COLOR: ALLIANCE:
Blue
Ownside/Friendly
Orange
Allied
Red
Hostile
Yellow
Unknown
Green
Neutral
When a platform is destroyed, its symbol turns a shade of gray depending on its alliance.
Destroyed platforms belonging to Ownside appear as a light shade of gray while all other destroyed
platforms display as a dark shade of gray.The ability to see the symbols of destroyed platforms is
on by default. Dead platforms appear on the 2D Map whether you have detected them or not. You
can turn OFF this feature on the Options>Game page by deselecting the See Dead Platforms
option.
Alliances
Sub Command uses the following definitions when assigning alliances to contacts in missions.
FRIENDLY
Contacts that are either Ownside or friendly to Ownside.Allies are
designated Friendly.
HOSTILE
All platforms, weapons,and land-based sites identified as belonging to
countries hostile to Ownside.
UNKNOWN
Any contact not yet identified as Friendly, Hostile, Neutral or a Biologic.
NEUTRAL
All platforms allied with neither Friendly or Hostile sides.
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