User Guide
DYNAMIC GROUPS
Dynamic Groups can make a mission appear random and dynamic so that each time you play the
mission, the situation and gameplay are different. Missions can be designed so that only some of
the Dynamic Groups are used in the scenario when the mission loads. Only those objects in the
randomly selected Dynamic Groups appear in the mission.Therefore, when the mission starts,you
may have different objects appear each time.
You can designate a certain number of objects from a selected Dynamic Group to appear in the
mission. For example, suppose you want to create a mission in which the player’s battlegroup is
different every time he plays the game.To do this:
1.
Create a Dynamic Group called, for example,USBattleGroup.Add a Nimitz, an Arleigh Burke, and
a Ticonderoga to the USBattleGroup. Give each one of these platforms the desired probability of
inclusion – the probabilities do not need to sum to 100%.
2.
To ensure that at least one of the three ships appears in the mission, specify a Minimum of 1
ship in the settings for the USBattleGroup.To ensure that no more than two ships in the group
appear in the mission, specify a Maximum of 2 in the settings for the USBattleGroup.At mission
start, at least one ship and at most two are randomly chosen from the three.
You can also specify that an entire battlegroup be randomly selected when the mission starts.To
do this, set up another Dynamic Group and call it, for example, RussianBattleGroup.This Dynamic
Group is similar to the USBattleGroup only it contains Russian ships.
To set up the mission so that it randomly picks between the RussianBattleGroup and the
USBattleGroup:
1.
Create a parent group that contains both of these battlegroups. Create a group called
ParentGroup and add the RussianBattleGroup and the USBattleGroup to it.
2.
Now make the ParentGroup’s probability of inclusion 100%,and set the Minimum to 1 and the
Maximum to 1.
3.
Change both the USBattleGroup’s and the RussianBattleGroup’s probability of inclusion to 50%.
At mission start, either the RussianBattleGroup or the USBattleGroup is selected, each with an
equal likelihood of occurrence.
Goals can also be members of Dynamic Groups, and appear in the mission only if the Dynamic
Group is selected at mission start up. However, goals that are members of a Dynamic Group but
are not attached to objects within the group are always created when the Dynamic Group is
selected.The Minimum and Maximum specifications for the Dynamic Group do not affect these
Goals. Conversely, goals that are attached to objects in the Dynamic Group are not created if the
object itself is not created at mission start.
CREATE DYNAMIC GROUP
To create a dynamic group:
1.
Click an object or group of objects by selecting Edit>Select Multiple Objects option from the
Editor menu then dragging a box in the map to enclose the desired objects or by holding down
the
q
key while clicking the desired objects.
2.
From the Editor menu select Options>Create Dynamic Group.The Create Group dialog box
appears.
3.
Enter a name for the group in the Group Name field.
4.
Set the probability that the group as a whole appears at the mission’s start.
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