User Guide
PAGE FIVE
Action
Determine an action that takes place when the goal is reached.The following options appear in the
Action Drop-down list.
NONE:
No action takes place.
CREATE OBJECTS:
When this option is selected the following buttons appear in the panel.
ADD GROUP:
Click to display the Add Group Dialog.A Group must already exist. When this goal is
triggered the group whose name is selected here is created.
DELETE GROUP:
Select a group name in the Objects to Create list and click this button to delete
the selected group from the creation list.
NOTE:
It is important that any group that is created by a goal be given an inclusion probability of
zero.This will ensure that this dynamic group will not be created when the scenario starts
and will only be created when the goal is triggered.
Remove Attached Object
When using an Approach Goal to pick up pilots and Special Forces you must use this option to
remove the pilot of Special Forces object from the map once the goal is triggered.
GOAL PRECEDENCE
In the Goal Precedence Dialog, you define the order in which you want your goals to be
accomplished. If the goals are completed out of order, the player does not receive credit for
completing them. For example: suppose you want to create a mission in which the player must
navigate his sub to a specific point close to shore and then destroy a building with a Tomahawk
strike. For stealth reasons, the player must arrive at a destination goal near the shore before
completing the Attached Kill Goal on the land site. In the Goal Precedence dialog you should make
the Destination Goal a child goal of the Kill Goal.This means that the Destination Goal must be
accomplished first. The Kill Goal can only be completed after the Destination Goal is completed or
no credit is given to the player for the kill.
To set Goal Precedence:
1.
From the Editor menu,select Options>Goal Precedence.The Goal Precedence dialog box
appears.
2.
All goals in the mission are stored in the Root folder in the list to the left.
3.
Click the + in front of the Root Folder to open it.A list of the goals appears.
4.
To make a goal (G1) achievable only after another goal (G2) has been reached, click the second
goal (G2) and drag it onto the first goal (G1), making (G2) a child of (G1).Now,(G1) cannot be
accomplished unless (G2) is achieved first.
NOTE:
The Goal Precedence dialog shows the goals in a reverse hierarchical tree. In other words,
the child goals must be accomplished before the parent goals in order to maintain the
correct order of completion.
Sub Command Tip: Use Goal Precedence to make a “mission complete” goal to
inform the player when the mission is finished. To do this, create a “mission
complete” Automatic Goal that has an Intel message notifying the player that the
mission has ended. In the Goal Precedence dialog, make all other goals in the
mission children of the “mission complete” goal. When all the goals in the mission
are completed, “mission complete” goal is automatically triggered and informs the
player the mission has ended.
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