User Guide
Return to Base:
Specify whether the platform must not only arrive within the radius of the goal but
also return to base to satisfy the goal.This option is intended for aircraft objects. If a ship arrived
within the goal’s radius, it would automatically satisfy the goal.A check mark indicates the option
is ON. Defaults to OFF. (Option not available for Automatic Goals.)
Critical Goal:
Select if this goal must be completed for the mission to be considered successful.
Defaults to OFF. (Option not available for Automatic Goals.)
PAGE THREE
Communications
Specify the parameters of the communications message the player receives when the goal is
accomplished. During gameplay new communications messages are displayed in Report History
window.
Type:
Allows the user to specify one of two types of communications:The type of message
selected determines which Task Bar History Window displays the message during gameplay.
Radio Message:
A radio message provides further mission information or intelligence (During
gameplay a Radio message appears in the Radio History Window in the Task Bar.)
Report:
A report can be used to notify the player of game related information such as ‘You have
completed the goal.’ (During gameplay a Report message appears in the Crew Report History
window on the Task Bar.)
Text:
Compose the text of the communications type designated in the Type drop-down above.
Audio File:
Specify an audio file to be played when the message is displayed.
To play your own custom .wav file, copy the .wav file to the Scenario directory (a subdirectory off
of the path in which Sub Command was installed) on your hard drive. Enter the name of this new
.wav file in the goal Audio File box.
NOTE:
When creating text or sound for the final goal of the game (i.e., the Mission Complete goal),
make sure that the communication message tells the player that the mission has been
completed. Missions have no other time limit or ending point.
NOTE:
When designing multiplayer missions that have custom .wav files, participating players must
have not only the scenario file but also the new .wav file(s).The other players should copy
the .wav and scenario files to their Scenario directory.
PAGE FOUR
Goal Complete Message:
Enter a message to be received at mission’s end if the goal is achieved.
Goal Incomplete Messages:
Enter a message to be received at mission’s end if the goal is not
achieved.
When the mission ends, the player reaches the Debrief screen where all the statistics of the
mission are displayed. On this screen, all goals that have a non-zero point value are shown, along
with their complete or incomplete status. If the goal was successfully completed,clicking on the
goal name in the Debrief screen reveals the Goal Complete message for that goal. If the goal was
not accomplished, clicking on the goal description displays the Goal Incomplete message for the
goal.
NOTE:
The Goal Complete and Goal Incomplete messages only appear in Debrief points are
assigned to the goal. If A goal is assigned points but no Goal Complete or Incomplete
message was created for the goal, the goal name in Debrief is not selectable.
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