User Guide

ADDITIONAL PAGE ONE OPTIONS FOR SPECIFIC GOAL TYPES
Global Destination Goal,Attached Approach Goal and Attached Kill Goal have these additional
options available on Page one.
Side:
Assign the goal to a specific side. If you do not specify a side, the objects that can satisfy this
goal do not have to belong to a specific side.
Country:
Choose the nationality of the platform that must complete the goal. If you do not specify a
country, the objects that can satisfy this goal do not have to belong to a specific country.
Class:
Choose the class of the platform. If you do not select a class, the objects that can satisfy this
goal do not have to belong to a specific class.
Name:
If you specify a class,the Name field becomes available.
NOTE:
For any goal you can specify the side, the country and the class of the object that must
complete the goal.You may leave any of these fields blank, meaning that any value is valid
for that field. For example, if you select “United States” for the country and leave the rest of
the fields blank, any United States platform on any side can satisfy this goal. Similarly you
can set the side specification to side 1, and leave the rest of the fields blank.Then any
platform on side 1 can accomplish the goal.
PAGE TWO
The type of goal selected on page one determines which options are available on page two.All
options that can appear on page two are shown here. Options that are not available for all types of
goals are noted.
Max Speed:
Set the Maximum speed allowable for goal completion. Set –1 to require no specific
speed for goal completion. (Destination and Approach goals only)
Min Depth:
Set the Minimum depth allowable for goal completion. Set –1 to require no specific
depth for goal completion. (Destination and Approach goals only)
Max Depth:
Set the Maximum depth allowable for goal completion. Set –1 to require no specific
depth for goal completion. (Destination and Approach goals only)
Radius:
Define a range around the goal.Arrival anywhere within this area accomplishes the goal.A
white circle around the goal icon shows the range on the map. (Destination and Approach goals
only.)
Damage:
Designate the amount of damage that must occur for the goal to be achieved. If 50%
damage must be inflicted to the designated object, place 50 in the damage field. (This option is
available for Kill Goals only.)
Points:
Assign a point value to the goal.The points are included in the mission’s overall score and
success rate. If a point value is assigned,the goal appears in the Assigned Tasks section of the
Mission Debrief Screen. (Option available for all goal types.)
NOTE:
Normally, assignment of points for Automatic Goals is not necessary, since these goals occur
regardless of a player’s actions.
Start/End Time:
Specify the time within which the goal must be completed. If you do not select a
start or end time, this goal can be accomplished at any time during the mission. (Option available
for all goal types.) Time Format: Days:Hours:Min
Latitude:
Displays the current latitude of the goal object.To adjust the latitude of the goal, type in a
specific latitude coordinate. (Option not available for Automatic Goals.)
Longitude:
Displays the current longitude of the goal object.To adjust the longitude of the goal,
type in a specific longitude coordinate. (Option not available for Automatic Goals.)
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