User Guide

Tactic Duration:
Designate how long the platform should perform the new tactic before proceeding
to the next waypoint.
Target Mode:
Assigns a special tactic for the object to follow when it encounters the platform
selected in
Target Platform
drop-down.
None:
No special tactic is assigned.The object uses the tactic assigned in the Tactic drop-down.
Attack:
The object attacks the platform selected in Target Platform as soon the object detects
the platform.
Track:
The object tracks (trails) the platform selected in Target Platform as soon as the object
detects the platform.
Target Platform:
Lists all objects in the mission.The object applies the Target Mode set above to
the platform selected in this drop-down.
GOALS
Goals are the means by which you assign specific tasks to the player, provide him or her with
intelligence information and trigger tasking messages during gameplay. Goals are also used to
trigger events at a specific time in the mission. Ships other than those controlled by the player can
also be assigned specific tasks that impact the player’s experiences in the game. Because of the
importance of goals in designing interesting and exciting scenarios, goals are covered separately in
the section that follows.
There are two types of goals:Attached Goals and Global Goals.The two types and their sub-types
are described below along with the Goal Object Properties Panel pages.
GLOBAL GOAL
A global goal is not attached to a specific object but you can designate specific criteria for goal
accomplishment.There are two types of global goals, Destination and Automatic. Both types are
described below.
To place a global goal:
1.
Click the Goal button at the bottom of the screen.
2.
Click the location on the map where the goal is to be placed.A goal icon can be moved to a
different location by clicking on the goal icon and dragging it to a new location or by setting a
specific longitude and latitude on page two of its Object Properties Panel pages.
3.
Click the goal icon to select it.The Goal Object Properties Panel appears to the right of the map.
See Mission Editor/Goal Object Properties Panel Pages on p. 191.
DESTINATION GOAL (GLOBAL)
A Global Destination Goal is achievable only when the object that matches the goal criteria arrives
at the goal location on the map.The criteria are set on page one of the Global Goal’s Object
Properties Panel pages.A radius can be defined around the goal object so an object can trigger the
goal by arriving at a position within that radius.The radius and specific longitude and latitude
coordinates are set on page two of the Goal Object Properties Panel pages.You can also specify
actions to occur when the destination goal is reached. See Mission Editor/Goals/Goal Object
Properties Panel Pages on p. 191.
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