User Guide

BUILDING PROPERTIES
Buildings (land-based objects) must be placed on land.There are three pages of properties for
buildings.
PAGE ONE
Side:
Select the object’s side.
Name:
Select the specific building object name.
Heading:
Set the orientation of the building object. Enter a number 0 to 360 to designate the
direction the building faces.
Include in Sim:
Specifies whether the selected building is added to the mission as a simulation
object.
Land-based simulation objects can be detected and marked by Ownship’s periscope if Ownship is
within 3 miles of the contact. If the land object emits radar it can also be detected and marked by
ESM. Detected land simulation objects can be targeted with land attack missiles during gameplay.
Buildings that are not simulation objects appear in the periscope (and in 3D if Show Truth is on) but
can not be marked or destroyed in the mission.
Sub Command Tip: To add a building to your scenario for visual effect, without
impacting gameplay, deselect the Include in Sim option. The selected building
appears in the 3D view but is not included in the mission play (i.e. you can’t mark
or target it and it doesn’t appear on the Nav map). Including too many buildings
in the sim slows down the simulation and dramatically reduces frame rate.
Auto Detect:
Specifies whether or not the building is always visible during a mission.When this
option is selected the building appears on the Nav map automatically with an L designation and is
not hidden when Show Link Data is off. (See Main Menu/Options/Game/Show Link Data on p. 29.)
Sub Command Tip: If you select Auto Detect for an object you must also select
Include in Sim if you want to be able to destroy the object in the game.
PAGE TWO
Probability of Inclusion:
This is the percentage chance an object appears at the start of the
mission.
Latitude:
Shows the starting latitude of the platform. Enter the desired latitude if a precise location
is required.
Longitude:
Shows the starting longitude of the platform. Enter the desired latitude if a precise
location is required.
Alternatively you can click and drag the platform’s icon to the desired latitude/longitude location
and release the mouse button.
PAGE THREE
This page contains the 3D model of the selected object.
NOTE:
Goal Properties Panel Pages are covered separately in Mission Editor/Goals on p. 189.
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