User Guide
PAGE TWO
Probability of Inclusion:
This is the percentage chance an object appears at the start of the
mission.
Latitude:
Shows the starting latitude of the platform. Enter the desired latitude if a precise location
is required.
Longitude:
Shows the starting longitude of the platform. Enter the desired latitude if a precise
location is required.
Alternatively you can click and drag the platform’s icon to the desired latitude/longitude location
and release the mouse button.
PAGE THREE
Grounded Aircraft Selected:
Lists the aircraft that are available at this airport.Aircraft must be
added before they will appear in the Grounded Aircraft list.Use the Add Aircraft button to add
aircraft.
Add Aircraft:
Click to bring up the Add Aircraft to Airport Dialog.
1.
When the Add Plane to Airport Dialog box appears, select a Country, Class and the Name of an
aircraft from the drop-down lists in the dialog box.
2.
Designate the number of aircraft to be available at this airport.
3.
Click
OK
. Repeat to add aircraft of different types.
Delete Aircraft:
Select an aircraft type from the Grounded Aircraft Selected list, then click the
Delete Aircraft button to remove that class of aircraft from the air corridor.
Add Inflight Aircraft:
Click this button, then click the map to place aircraft aloft at the start of the
game.The number of aircraft in the air is subtracted from the planes grounded at the airport.You
must place planes at the airport before you can add inflight aircraft.You must then assign
properties to these inflight aircraft by selecting the inflight aircraft’s icon and designating properties
on their Properties Panel.See Mission Editor/Object Properties Pane/Inflight Aircraft Properties on p.
183.
Add Corridor:
Adding an air corridor from an airport works the same way as adding a regular air
corridor except that one end of the air corridor is anchored at the airport. Click the white square at
the outer end of the corridor to select it. See Mission Editor/Object Properties Pane/Air Corridor
Properties on p. 179.
NOTE:
The Plane Generation per Hr value on page one of the air corridor’s Object Properties Panel
determines how many planes are in the corridor at a time.When the total number of planes
is exhausted, the air corridor becomes idle.
PAGE FOUR
This page contains the 3D model of the selected object.
Sub Command Tip: Use the 3D model to determine if the airport is at an
appropriate altitude. If the airport appears to be floating or buried, adjust the
location of the airport.
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