User Guide

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Name:
Create a name for the Air Station.Default is simply Air Station with a number appended as
needed.
Assigned Aircraft 1:
Select aircraft to be assigned to the station from the
Assigned Aircraft
drop-
down list.
Aircraft 1 Loadout:
Select the Mission Type.This determines the kind of weapons the aircraft
carries in the mission.
Assigned Aircraft 2:
Select aircraft to be assigned to the station from the Assigned Aircraft drop
down list.
Aircraft 2 Loadout:
Select the Mission Type.This determines the kind of weapons the aircraft
carries in the mission.
NOTE:
For a description of mission acronyms used in the Weapon Loadout drop-down list see
Appendix A: Glossary of Acronyms on p. 198 and Appendix B: Glossary of Terms on p. 200.
Altitude:
Set the altitude in feet for the aircraft at this station.
NOTE:
An air station may contain one or two aircraft.Aircraft fly a predetermined pattern when on
station.
AIRPLANE PROPERTIES
See Mission Editor/Object Properties Pane/Inflight Aircraft Properties on p. xxx. For information on
selecting weapons loadouts for aircraft assigned to an air station, see Mission Editor/Object
Properties Pane/Air Station Properties above..
AIRPORT PROPERTIES
The land-based airport building object has some properties in common with ships with embarked
aircraft. In addition to the three Building Object Properties Panel pages, a forth page is available for
airports.
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Side:
Select the object’s side.
Name:
Select the specific building object name.
Heading:
Set the orientation of the building object. Enter a number 0 to 360 to designate the
direction that the building faces.
Include in Sim:
Specifies whether the selected airport is added to the mission as a simulation
object.
Land-based simulation objects can be detected and marked by Ownship’s periscope if Ownship is
within 3 miles of the contact. If the land object emits radar it can also be detected and marked by
ESM. Detected land simulation objects can be targeted with land attack missiles during gameplay.
Buildings that are not simulation objects appear in the periscope (and in 3D if Show Truth is on) but
can not be marked or destroyed in the mission.
Auto Detect:
Specifies whether or not the building is always visible during a mission.When this
option is selected the building appears on the Nav map automatically with an
L
designation and is
not hidden when Link Data is off. (See Main Menu/Options/Game/Show Link Data on p. 29.)
Sub Command Tip: If you select Auto Detect for an object you must also select
Include in Sim if you want to be able to destroy the object in the game.
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