User Guide

Depth (ft):
Enter the depth for the minefield in feet in this field. If you enter a mine depth that
exceeds the water depth, a message box appears when the mission is saved notifying you that the
object exceeds the water depth.
Side:
Select the side this minefield belongs to.
NOTE:
Use of the water depth readout information is important when placing mines since the water
depth may be too shallow for them to operate.
Add Chart Text Label:
When this option is selected the Map Cursor changes to a + and you are
prompted in the Description Bar to click the map to place a label.A text label appears on the
clicked location as a small red square followed by the word Label and a sequentially higher
number with each label placed. By default the square and the text are red.The text and the color
can be changed.
1.
Click the small square to bring up the Text Label properties panel on the right of the screen.
2.
Set the text content in the Label edit box.
3.
Select the desired color in the
Text Color
drop-down.
4.
Click in the square to drag the label to a new location.
NOTE:
Text labels placed here appear as map text when the scenario is played.
Add Chart Lines:
When this option is selected the Map Cursor changes to a
+
and you are
prompted in the Description Bar to click the map to add lines.
1.
Click the map to place a line’s starting point.
2.
Click the desired point to draw the line to that location.
3.
Click additional point to place a line to that point from the previous one.
4.
Press
s
to complete the process.
5.
To delete a line, click it to select it and press
m
. Each line must be deleted separately.A
selected line is yellow.
OPTIONS MENU
Set Player Side:
Choose the side the player commands.
Create Dynamic Group:
Create a grouping of objects and assign a probability of inclusion for the
group as well as specific members of that group.A group can contain any combination of ships,
planes, subs, or land-based objects. See Mission Editor/Dynamic Groups/Create Dynamic Group,on
p. 195.
Edit Dynamic Group:
Modify dynamic group properties.You can change the composition of a
dynamic group, and adjust the probability that individual ships within that group appear. See
Mission Editor/Dynamic Groups/Edit Dynamic Group on p. 196.
Goal Precedence:
Set the order in which goals must be accomplished to complete the mission. For
detailed information see Mission Editor/Goals/Goal Precedence, on p.194.
Define Mission Description:
Create or edit a description of the mission.This is a brief description of
the mission that appears on the Mission Selection screen.
Set Mission Title:
Create or edit a name for the mission and define its level of difficulty. Level of
Difficulty is represented by the number of stars that appear on the Mission Selection screen in
front of the mission title. One star indicates an easy mission. Defaults to one star. If no mission
name is specified, it defaults to the mission’s file name.
NOTE:
The mission title text field is limited to twenty characters.
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