User Guide
Side:
Choose which sides’ forces are shown on the map.A check mark indicates that icons for the
specified side are displayed on the Mission map. (All sides default to
ON
.)
Group:
Toggle the display of all platforms in a dynamic group ON/OFF.A check mark indicates that
the platforms in the group are displayed on the Mission map. (Each group defaults to
ON
.)
Filters:
Allows you to choose several view filters at once, including viewing by side, platform type,
and dynamic group.A check mark indicates that the particular side, type or group is ON and is
displayed on the Mission map. (All are
ON
.)
View Full Screen 3D:
Selecting this option displays in full screen the 3D object in use for the
selected platform or building.
• Click the 3D model and drag the mouse to rotate the angle of your view
• Press
v
and left-click and drag to zoom in and out.
• Press
v
+ left-click and drag left or right to pan.
• Press
v
+ arrow keys to rotate around the object.
• Press
s
to return to the Mission Editor interface.
Sub Command Tip: Check the 3D view for airports and buildings. If the building
appears to be buried, adjust the placement of the building Icon.
ADD MENU
Transiting Waypoints:
Assign a set of moveable waypoints for a platform to transit before beginning
a specified tactic.
NOTE:
The Transiting Waypoint menu item is only available when you select a platform that has
been assigned a name and a tactic.The platform starts the mission at the outermost
waypoint and transits each waypoint until it reaches the location of the platform icon.The
platform then executes its assigned tactic.
Waypoint:
Add an additional waypoint to the platform’s path for tactics that already contain
waypoints.
NOTE:
When you add a waypoint to a tactic you must have one of the waypoints in the tactic or the
object icon itself selected to activate the menu item.
Minefield:
Place a minefield on the map. Mines must be placed in water.
To add a minefield to your mission:
1.
Select Minefield from the Editor menu’s Add menu
2.
You are prompted in the Description Bar to click and drag on the Mission map to define the area
for the minefield.
3.
When you have defined the area on the map, release the mouse button.You have defined the
area in which the mines are evenly distributed.The Minefield Designation dialog box appears.
The Minefield Designation dialog box fields are described below.
Mines Across:
Enter the number of mine columns.
Mines Down:
Enter the number of mine rows.
NOTE:
The total number of mines permitted in the minefield is limited to one hundred. Check the
total number of mines by multiplying the number of rows by the number of columns.
Mine Type:
Select the mine type from the drop-down list, either a Moored Contact or Moored
Influence Mine.A contact mine detonates only when an object makes physical contact.An
influence mine detonates when a ship or submarine disturbs the area around the mine. (A Moored
mine anchored with a mooring cable.)
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