User Guide
MISSION EDITOR
The Mission Editor allows you to create single, and multiplayer missions anywhere in the world!
Platforms for sixteen countries as well as civilian objects are available for placement in your
scenarios. In the Mission Editor you can create scenarios that place a player in command of a
Seawolf, an Improved Akula or Akula II, or a 688(I) Improved Los Angeles class submarine.
By using the Probability of Inclusion,Random Start Boxes, and Dynamic Groups features you can
randomize your missions so they play differently each time!
This section creates these subsections:
Getting Started:
Covers creating a new region, loading an existing region and importing a 688(I)
Hunter/Killer or Jane’s Fleet Command mission to convert it for use in Sub Command.
Mission Creation:
A brief overview of the interface and issues involved in creating missions.
Mission Map:
The Mission map, its readouts,menu and tools.
Mission Object Menu:
The options available from an object’s right-click menu.
Object Buttons:
Adding a sub, ship, global goal, and building objects to a mission.
Editor Menu:
Editor menu options and their use.
Scenario Browser:
The Scenario Browser and its use.
Object Properties Panel:
Available object types are listed alphabetically and their Object Properties
Panel pages are explained
Goals:
Types of goals and their uses, Goal Precedence and Goal Object Properties Panel Pages.
Dynamic Groups:
The use of Dynamic Groups to make scenarios play differently each time they are
played.
Mission Editor Hot Keys:
Hot keys available in Mission Editor.
Starting a Created Mission:
Step-by-step instructions for saving and starting a created mission.
GETTING STARTED
Click
MISSION EDITOR
in the Main menu to display the Mission Editor Region Selection interface.
From here you can select a region for a new mission or load an existing mission to edit or view.
161
Mission Map
Choose Region Cursor
Editor Menu
Region Selection Map
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