User Guide

NOTE:
53-65K torpedoes are wake homers and can not be wire guided in Sub Command.
To launch a UUV:
Because a UUV is a sensor, not a weapon, it need not be assigned a target in the Target Display to
be fired.The tube is fired as described above.
1.
If you want to launch the UUV to a depth other than Ownship depth, first select the tube
containing the UUV in the Target Display and click
P
to display its presets.
2.
Click the checkmark to deselect Use OS Depth and display the Depth preset.
3.
Click a digit to increment its value. Right-click to decrease the value.
To reload a torpedo tube:
Only internal torpedo tubes can be reloaded when underway.
• If the weapon name display reads Empty, click to load a weapon. Repeated clicks cycle through
available weapons.
To change the weapon loaded in a tube click the weapon name until the desired weapon name
appears.
The red light to the left of the weapon name flashes until the weapon reload is complete.
If you click an empty tube and the weapon names do not cycle, the muzzle door for that tube is
still open. Click
M
to close the muzzle door and wait until the tube is no longer flooded,then
reload the tube. Remember that closing the muzzle door cuts the wire on torpedoes and UUVs.
NOTE:
The unload/load process takes approximately twenty minutes. Loading an empty tube takes
8-10 minutes depending on the submarine. If the
Fire Control Quick Launch
option is
selected in the Options>Game screen the unload>load time is cut to forty seconds and
loading an empty tube takes 20 seconds.
NOTE:
If a tube number does not light up and the Fire button does not respond check to make sure
there is a target assigned to the tube.Also check the High-Pressure Air bank in Ship Control.
A weapon launch requires a charge of at least 50% in your air banks. For Information on
how to charge your air banks see Ship Stations/Ship Control/Ship Control Tasks on p. xxx.
To launch countermeasures:
1.
Click
FIRE
to open the cover, and click again to fire the countermeasure.
2.
To select a different countermeasure or load an empty tube click the name of the
countermeasure. Continued clicks cycle through the available options.
AKULA WEAPON INVENTORY
The Weapon Inventory simply displays the current type and number of weapons on board your sub.
No interaction is possible.The numbers decline as appropriate each time a weapon or
countermeasure is dispensed.
128
Sub Com PC elec manual.qxd 7/25/01 4:59 PM Page 128