User Guide

6.
If you fired a torpedo and you want to wire guide it, return to Target Display and click
W
next to
the number of the tube you fired.
W
stands for wire guidance. See 688(I) Target Display/Wire
Guide Controls on p. 121
To reload a torpedo tube
Only torpedo tubes can be reloaded when underway.
• If the weapon name display reads Empty, click to load a weapon. Repeated clicks cycle through
available weapons.
To change the weapon loaded in a tube click the weapon name until the desired weapon name
appears.
The tube’s number light flashes until the weapon reload is complete.
If you click an empty tube and the weapon names do not cycle, the muzzle door for that tube is
still open. Click the
M
button to close the muzzle door and try again. Remember that closing the
muzzle door cuts the wire on torpedoes and UUVs.
NOTE:
The unload/load process takes approximately twenty minutes. Loading an empty tube takes
8-10 minutes depending on the submarine. If the Fire Control Quick Launch option is
selected in the Options>Game page the unload/load time is cut to forty seconds and loading
an empty tube takes 20 seconds.
To launch missiles from Vertical Launch Tubes:
1.
In the 688 TLAMs and TASMs can be fired from the Vertical Launch Tubes.
2.
After you have assigned waypoints for a TLAM or assigned a target to a tube containing a TASM,
locate that tube number in the Launch Panel.
3.
Click
P
to pressurize the tube.
4.
Click
M
to open the muzzle door.The
I
lights up, indicating that the inter-locks have been met to
fire the weapon and the tube number lights up.
5.
Click
FIRE
once to lift the cover, then click again to fire the weapon.
NOTE:
Remember, you can only load Vertical Launch tubes when you’re in port! You can’t reload
once you’re underway.
NOTE:
If a tube number does not light up and the Fire button does not respond,make sure there is
a target assigned to the tube. If a target is assigned check the High-Pressure Air bank in
Ship Control.A weapon launch requires a charge of at least 50% in your air banks. See Ship
Stations/Ship Control on p. 52.
To launch Countermeasures:
1.
Click
FIRE
to open the cover, then click again to fire the countermeasure.
2.
To reload or load a different type of countermeasure click the empty text or weapon name and
continue clicking to cycle through the available options.
688(I): WEAPON INVENTORY
The Weapons Inventory simply displays the current type and number of weapons on board your
sub. No interaction is possible.The numbers decline as appropriate each time a weapon or
countermeasure is dispensed.
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