User Guide
6.
If you fired a torpedo and you want to wire guide it, return to Target Display and click
W
next to
the number of the tube you fired.
W
stands for wire guidance. See 688(I) Target Display/Wire
Guide Controls on p. 121
To reload a torpedo tube
Only torpedo tubes can be reloaded when underway.
• If the weapon name display reads Empty, click to load a weapon. Repeated clicks cycle through
available weapons.
• To change the weapon loaded in a tube click the weapon name until the desired weapon name
appears.
The tube’s number light flashes until the weapon reload is complete.
■ If you click an empty tube and the weapon names do not cycle, the muzzle door for that tube is
still open. Click the
M
button to close the muzzle door and try again. Remember that closing the
muzzle door cuts the wire on torpedoes and UUVs.
NOTE:
The unload/load process takes approximately twenty minutes. Loading an empty tube takes
8-10 minutes depending on the submarine. If the Fire Control Quick Launch option is
selected in the Options>Game page the unload/load time is cut to forty seconds and loading
an empty tube takes 20 seconds.
To launch missiles from Vertical Launch Tubes:
1.
In the 688 TLAMs and TASMs can be fired from the Vertical Launch Tubes.
2.
After you have assigned waypoints for a TLAM or assigned a target to a tube containing a TASM,
locate that tube number in the Launch Panel.
3.
Click
P
to pressurize the tube.
4.
Click
M
to open the muzzle door.The
I
lights up, indicating that the inter-locks have been met to
fire the weapon and the tube number lights up.
5.
Click
FIRE
once to lift the cover, then click again to fire the weapon.
NOTE:
Remember, you can only load Vertical Launch tubes when you’re in port! You can’t reload
once you’re underway.
NOTE:
If a tube number does not light up and the Fire button does not respond,make sure there is
a target assigned to the tube. If a target is assigned check the High-Pressure Air bank in
Ship Control.A weapon launch requires a charge of at least 50% in your air banks. See Ship
Stations/Ship Control on p. 52.
To launch Countermeasures:
1.
Click
FIRE
to open the cover, then click again to fire the countermeasure.
2.
To reload or load a different type of countermeasure click the empty text or weapon name and
continue clicking to cycle through the available options.
688(I): WEAPON INVENTORY
The Weapons Inventory simply displays the current type and number of weapons on board your
sub. No interaction is possible.The numbers decline as appropriate each time a weapon or
countermeasure is dispensed.
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