User Guide

Lag Roll
The lag roll is a maneuver best used when
your opponent goes into a hard break and you
are in danger of overshooting. It reduces
closure speed and puts your plane above and
slightly behind the enemy in position for a high
deflection gun or missile shot. Pull the nose up
slightly, moving away from your opponent, and
begin to roll away from the direction of the
break. As you do this you will lose sight of the
enemy momentarily. Don’t worry. When you
roll all the way over so the top of your HUD is
aligned with the enemy, pull down towards
him. You should have bled off enough airspeed
that you will no longer be in danger of
overshooting, and your inverted position above and out of the geometric plane of the target should
give you a visual fix on him. If you lose your target or can’t find him below you, roll upright and look
up. There’s only one place he can be, and odds are he will be lining up a missile or gun shot.
The proper response to the lag roll is to climb over the rolling attacker and/or loop to get a decisive
shot.
High Yo-Yo
The high yo-yo is a maneuver designed to
decrease closure rate and set up a strong
shooting position for guns or short range, rear
aspect missiles. It starts with both aircraft in
the same geometric plane, and with your enemy
banking hard across your course. Instead of
turning with the enemy, establish lag pursuit
and pull your nose up and out of plane in a
climbing bank in the direction of your
opponent’s bank. At the mid-point of the turn,
when you see you have the position, point the
nose down and dive-turn onto your opponent’s
tail. Since you bled airspeed with the climbing
bank, you should be able to turn inside your
enemy and end up above and slightly behind
him with a better angle than you started with.
A good escape from a high yo-yo attack is to reverse your bank as your attacker hits the apex of his
climbing turn. If you dive slightly as you do this you won’t lose too much airspeed, and your enemy
will be at his slowest.
Low Yo-Yo
A low yo-yo is the opposite of a high yo-yo.
Where the high yo-yo seeks to decrease closure
rate, the low increases it. Where the high is
executed at close range, the low is performed
further out. The target aspect is the same: about
90 degrees across your course. From a lead
pursuit position at moderate range in the plane
of the target, roll into his bank and dive slightly
to keep your speed. If you can establish enough
excess lead angle to allow it, climb back to the
target’s geometric plane. You can get low
deflection, short range shots with this maneuver
if you time it right. The key is having sufficient
excess lead angle at the bottom of the diving
bank.
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Lag Roll
High Yo-Yo
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Low Yo-Yo
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