User Guide
HUD Weapon Modes
The most important function the HUD performs is weapon system management. The F-16 HUD in
Strike Commander is a very sophisticated “sight” with seven modes: three for air-to-air and four for
air-to-ground.
To cycle through the various weapon modes, use the weapon select key (W). (s W moves you
backwards through the list.) The weapon modes include:
• Dogfight (DGFT, for the 20mm cannon)
• Short Range Missile (SRM)
• Medium Range Missiles (MRM)
• Strafe mode (STRF, used for the 20mm cannon and rockets)
• Infrared mode (I-R)
• Continuously Computed Impact Point (CCIP)
• Continuously Computed Release Point (CCRP)
In addition to the weapon modes, you can use G to get into ACM (Air Combat Maneuvering) mode.
When you activate ACM, your selected weapon will change to the cannon in dogfight mode. ACM
mode restricts you to air-to-air weapons only.
Range to Target. The range to the selected target is indicated with an “R” followed by a number.
The number is the range in nautical miles. This indicator appears below and to the left of the
Distance to Waypoint indicator, on the right side of the HUD.
Closure Rate. The closure rate in knots (nautical mph) to the selected target is displayed under the
Range to Target indicator on the right side of the HUD. Closure rate is prefixed with a “C”.
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Pitch Ladder
Closure Rate
Diamond-X symbol
Strafe Reticle
IR Cross Hairs
Dogfight Sight Reticle
CCIP
CCRP
CCRP
(after bombs are triggered)
Range to Target
Selected Weapon Mode
In Range
Selected Weapon
Weapons Remaining
Friendly Target
Designated Target Box
SRM Diamond
Target
Aspect Angle Circle
and Caret
HUD Screen (Combat)










