User Guide
The year is 2011. Your mercenary squadron, the Wildcats, is struggling to survive amidst dozens of
units who are as eager to find work as you are. Many of these groups, including the Wildcats, call
Istanbul, Turkey, home, but your job will take you around the globe.
The Wildcat base is the center of operations for your squadron. After completing a series of
missions, you will return here to purchase weapons, check the status of your squadron and talk
with fellow Wildcats. From the base, you can also travel to Selim’s, a bar in Istanbul, where fixers
wait to offer you dangerous but lucrative missions.
Talking to the Wildcats. You may see other Wildcats standing around the hangar. You can talk to
them by selecting them with the cursor. Their conversations usually include mission information or
tips on flying, so it’s always wise to stop and chat.
During any conversation, you can move to the next screen by hitting e, z or the left
mouse button. You can exit the conversation entirely by hitting q.
Barracks. The door to the right leads to your barracks. The barracks are one of two locations where
you can load and save games. It’s a good idea to save as often as possible, especially after
completing difficult missions. Select the right hangar door to enter the barracks.
Office. To enter the office, select the door to the left. There, you can receive financial updates or
look at the kill board to gauge your progress relative to other Wildcat pilots.
Jeep. When the jeep is in the hangar doorway, you can select it to drive to Selim’s. At the bar, you
can obtain missions for your squadron, speak with fellow pilots and meet other interesting people.
Transport Truck. You will be flying a variety of missions. For local missions, you will take off and
land at the Wildcat base. For most missions, however, Virgil, your accountant, will make
arrangements for a staging base in the vicinity of that series of missions. (Of course, a staging base
adds to overhead costs, but it’s a necessary expense.) After you accept a foreign mission, your
transport truck will appear in the hangar entrance.
Select the truck to load the Wildcats and their equipment onto a C-130 transport plane to travel to
your strike base. From there, you will begin the missions in that series.
Fighter Plane. If you accept a local mission, you will see an F-16 instead of a truck parked in the
doorway of the hangar. Select the plane when you’re ready to fly your mission. After selecting the F-
16, you will be informed of your mission targets and flight plans. Listen carefully to any instructions
— missing a rendezvous or a target can result in lost payments, expensive fighter replacement
costs, or even the death of a fellow pilot. If the exact locations are unclear, however, don’t worry; you
will have a map in your plane’s cockpit that allows you to review current mission objectives.
WILDCAT BASE
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To Barracks
(Load or Save Game)
Truck (to Strike base) (also, Plane, for local missions)
Wildcats you can
talk with
Jeep (to Selim’s)
To Office
(Ledger, Catalogs,
Kill Board)
Hangar Option Screen










