User Guide
•
TERRAIN
•
GOURAUD
. The smooth shading of the terrain.
•
TRANSITION
. The transition texture boundary anywhere terrain color changes (for example,
the transition from water to land).
•
INTEREST
. The small clumps of trees and rock outcroppings scattered on the terrain.
•
RIVERS
.
•
FIELDS
. The square patches of farmland.
•
CITIES
. The large urban areas.
•
RUNWAYS
. The textures on the runways.
•
OBJECTS
•
GOURAUD
. The smooth shading on planes and other objects.
•
TEXTURE
. The texture mapping on the planes and other objects.
•
HI
-
LO
. Switch the objects from the highest detail levels to the lowest detail levels. There
are three settings.
•
HAZING
. The distance at which the terrain hazes out. There are five different settings ranging
from
NEAR
to
FAR
.
Some options will affect the frame rate (i.e., your game’s smoothness) more than others, depending
on your machine. Experiment with different options to get the most desirable balance of detail and
speed.
Gameplay
GAMEPLAY
changes the difficulty of the game in several specific ways through the following buttons:
•
UNLIMITED AMMO
. Gives you unlimited amounts of the current munitions you are carrying.
•
EASY GUN HITS
. Makes hitting enemy planes easier at long range with the gun.
•
ENEMY INTELLIGENCE
. Controls the level of the enemy artificial intelligence, with
ROOKIE
selecting
the easiest enemies and
ACE
the most difficult.
Cameras
CAMERAS
gives you control over the cameras in the game with the following buttons:
•
AUTO SWITCHING
. Automatically switches you back to the forward cockpit view if the plane is in
danger of hitting the ground or is hit by enemy fire.
•
WEAPON CAMERA
. Automatically activates the weapon camera when a mission begins. It can also
turn the weapon camera on during a mission.
•
VICTIM VIEW
. Automatically activates the victim camera when a mission begins. It can also turn
the victim camera on during a mission.
•
TERRAIN IN GUN CAMERA
. Allows the gun camera to display the terrain. This reduces your frame
rate, but looks better.
•
WINDOW SIZE
. Allows you to pick how much of your monitor the game screen will occupy. If you
pick
SMALL
or
MEDIUM
, the screen will be reduced in size and everything on it scaled
appropriately. Note that you do not lose any field of view if you pick a smaller window. The
smaller the window the faster the frame rate.
Flight
FLIGHT
lets you pick how you want to control the plane, the cockpit panning and other flight related
items. The buttons behave as follows:
•
CONTROL
. Selects the method you use to control your plane. Any buttons that appear flat are
not available. You may choose among
KEYBOARD
,
MOUSE
,
JOYSTICK
or
THRUSTMASTER
.
•
PANNING CONTROL
. Selects the method you use to control the cockpit panning. (As always, any
buttons that appear flat are not available.) You may choose among
KEYBOARD
,
MOUSE
,
JOYSTICK
,
SECOND JOYSTICK
,
THRUSTMASTER
or
NONE
. The Thrustmaster choice controls cockpit panning
through the thumb control on the joystick. You can always pan by pressing the second button
on the joystick and moving the joystick, regardless of the control selected.
•
MID
-
AIR COLLISIONS
. Allows collisions between your plane and enemy planes if it is on.
•
EASY LANDINGS
. Is more forgiving to rough landings if it is on.
•
SHOW WEAPONS
. Shows you the weapon loads of all planes in the game if it is on. This option will
reduce the frame rate (make the game less smooth), especially if many weapons are loaded on
the planes.
•
STALLS
. Controls whether or not the plane can stall. If it is on, stalls are possible.
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