User Guide

TRAINING MISSIONS
After you choose
TRAINING MISSION
from the startup screen, the dogfight background will appear, and
you will be asked to choose either a dogfight mission or an air-to-ground mission. To practice
dogfighting with enemy planes, choose
DOGFIGHT
. To practice ground attack runs, choose
SEARCH AND
DESTROY
.
If at any time you want to return to a previous option screen, select
BACKUP
. You can backup as far
as the first screen. If at any time you want to return to the startup menu, select
CANCEL
.
Air-to-Ground Missions
After you choose
SEARCH AND DESTROY
, you will be given a brief statement of your mission objectives
and asked to confirm your choice. Selecting
ACCEPT
sends you to the weapons loading screen. To
load weapons, click with the mouse on the weapon you want to add to your plane. The weapon will
appear under the wings of your plane on an appropriate hardpoint. Weapons are always loaded onto
your plane in pairs. If you click on a weapon already loaded on your plane, it will be removed and
returned to the ordnance carts. (For more information on loading weapons, see Loading Your
Weapons, p. 27.) Afterwards, select the cockpit to fly your mission or the hangar doorway to return
to the startup menu.
Dogfight Missions
After you choose
DOGFIGHT
, you will be given a brief statement of your mission objective. At the
bottom of your screen will be a set of numbered buttons. Choose the number of enemy planes you
want in the first group that you will face. You will then be asked to choose the types of planes in
that group.
After you choose number and type of planes, you will be given four options. If you only want to fight
one group of enemies, select
ENOUGH
. If you want to add more groups, select
MORE
and choose the
number and type of planes in the next group.
Once you’re satisfied with the selection of enemies and the mission configuration, choose the
altitude at which the engagement will begin (5,000, 15,000 or 25,000 feet). After choosing your
altitude, choose whether to engage
ROOKIE
,
VETERAN
or
ACE
opponents. Next, you load weapons onto
your plane. To do so, click with the mouse on the weapon you want to add to your plane. The
weapon will appear under the wings of your plane on an appropriate hardpoint. Weapons are always
loaded onto your plane in pairs. If you click on a weapon already loaded on your plane, it will be
removed and returned to the ordnance carts. (For more information on loading weapons, see
Loading Your Weapons, p. 27.) Afterwards, select the cockpit to fly your mission or the hangar
doorway to return to the startup menu.
For a walk-through of a few missions, see Practice Missions, p. 50.
OBJECT VIEWER
When the object viewer appears on your screen, you see an F-16 as it appears in the game. Initially,
the plane will be spinning. To change the direction of the spin, click on one of the
ROTATE
buttons
with the right mouse button. To stop the object from spinning, click on one of the
ROTATE
buttons
with the left mouse button. Once the motion is stopped, you can use the left mouse button to
manually rotate an object and view it from different angles. W and Z rotate the object around the
horizontal axis of the screen. A and S rotate it around the vertical axis.
To get a closer look at an object, press the
ZOOM
up arrow. To zoom back out, press the
ZOOM
down
arrow.
To view other objects from Strike Commander, select the button with the name of the object you’re
viewing. The next piece of hardware from Strike Commander will appear on your screen.
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