Team Stonekeep BY GAMERS. FOR GAMERS.™ Copyright ©1995 Interplay Productions. All Rights Reserved. STONEKEEP™ is a trademark of Interplay Productions. STONEKEEP™ is protected under the copyright laws and regulations of the United States of America.
Introduction Options 2 18 Game Mechanics Getting Started Journal Warranty 4 8 22 Credits 11 23 1 Keyboard & Cursors Installation & Customer Support back cover STONEKEEP™ Magick 20 INTERPLAY PRODUCTIONS Contents 14 Character 16
Introduction O f all the tales and legends, there stands one above all — The Legend of Stonekeep, mightiest of the human 2 citadels and home to the hero Drake. For it was Drake who defeated the Shadowking and raised Stonekeep back from the depths of the earth itself. Unless you help, this happy ending may not come to pass.
Awakening, the novella included in this package, is the first part and you should read it for background. Reading Thera’s Awakening is not necessary to help Drake in his quest, but Stonekeep will be more enjoyable if you do. Thank you for purchasing Stonekeep! It’s been a long road and we hope that you enjoy playing it as much as we enjoyed bringing it to you. 3 STONEKEEP™ Team Stonekeep & Interplay Productions INTERPLAY PRODUCTIONS Stonekeep is the second part of this legend.
Game Mechanics P lay Stonekeep using the mouse and the keyboard. Movement 4 step forward turn left turn right step back Walking through Stonekeep is controlled by the ARROW KEYS as shown above. Unlocked doors open when you move into them. Locked doors open other ways. Climb stairs and ladders by walking into them. Your mouse controls the CURSOR. The cursor icon changes to show you what action you can take with your hands. The LEFT and RIGHT mouse buttons represent your left and right hands.
You can pick up items you find by moving the cursor until it turns into a GRAB HAND over the item. When you left click once, the cursor changes into the active item. You can throw an active item by moving it towards the top of the screen and clicking a mouse button. The higher up the item when you click, the harder Drake throws the item. Low to the ground, Drake will place the active item on the floor instead. 5 STONEKEEP™ Drake has a Magick Scroll that holds your inventory items.
6 You can remove items from the SCROLL by using the grab hand. As you add more items to the INVENTORY SCROLL, it changes length to accommodate the new items. At some point, you will need to scroll the SCROLL to see all the items. To move to the top or bottom of your inventory, use the top or bottom of the SCROLL. The inventory will scroll as long as you hold the mouse button down or until you run out of items. The right mouse button scrolls faster than the left mouse button.
7 STONEKEEP™ The MYSTIC MIRROR allows you to see Drake and his party of adventuring friends. Use the MIRROR to equip and wield items, like armor and weapons, or to use items on your characters, such as heal roots and scrolls. To toggle the MIRROR display, move the cursor to the upper right side of the screen. When the cursor changes to a mirror, click once. Open the mirror by clicking on the Direction Gem. The MIRROR will also open when you open the INVENTORY SCROLL.
Journal F inding the JOURNAL quickly is essential. It records useful information along your journey through Stonekeep. When you have the JOURNAL, open it by clicking on the upper left edge of your screen (when the cursor changes to a little journal). Close the Journal by clicking outside it’s pages. The JOURNAL is divided into six sections. 8 Character Information The first section shows your character’s statistics and skills.
Notes press G If you ever need to record information about your game, use this section. The QUILL CURSOR shows where you can write—click to start typing and when you are done typing. Runes This is where Drake records any RUNES he finds and where spells are prepared. You can write your own notes next to the RUNES. Refer to Magick (pg. 11) for more information. Clues Items When you find a new item, a record of the item is added to this section. You can write your own notes here as well.
Maps 10 Everywhere you step will be recorded in this section. Use the QUILL to write notes in squares you have visited. A red mark on the map will show the location of a note. Click on the mark to see the note. A map in the Journal. Click on the number next to the note to jump back to the map. Erase all the text of a note to remove the red mark from the map. Use the key to bring up the current map.
T 11 STONEKEEP™ he world of Stonekeep is filled with magick, but you must find the necessary items before you can use magick to cast spells. There are two basic items you need: RUNECASTERS and RUNES. You must also have the JOURNAL. Runecasters are magick staves and runes are written symbols of spells. You will find runes on scrolls as you explore. When you read a scroll with a new rune, that rune is automatically recorded in your JOURNAL.
button for the right hand or the left mouse button for the left hand. Move the cursor to one of the blank slots on the runecaster and click again to write the rune. There is a limited number of slots; the number varies and depends on the quality of the runecaster. If you want to replace an old rune with a new rune, simply write the new rune over the old. 12 There are different types of runes: Mannish, Throggish, Faerie and Meta runes.
INTERPLAY PRODUCTIONS 13 STONEKEEP™ of basic runes, but they will not erase the basic rune. To cast a spell, click with the appropriate mouse button and then select the proper spell by clicking on it. A final click may be necessary if the spell requires a target. The runecaster will remember the last spell you cast, so if you wish to cast the same spell, you will not need to select it again. Spells require a power, called mana. When you cast a spell, the mana to power the spell comes from the runecaster.
Shortcuts 14 U Step Forward w W Turn Left a X Turn Right d V Step Back s Journal ! First page @ Notes (most recent) # Runes (first page) $ Clues (most recent) % Items (most recent) ^ T Map (current map) H First page, current section F Last page, current section P Page back in Journal Q Page forward in Journal Game Controls ™ Save Game £ Subtitling (On/Off) ¢ Load Game ∞ Lower Music volume § Raise Music volume ¶ Lower Sound volume • Raise Sound volume ª Voices (On/Off) º Quit
Write 15 Attack Inspect Grab Turn Page STONEKEEP™ Cursors Inventory H Top of inventory F Bottom of inventory P Up five items Q Down five items INTERPLAY PRODUCTIONS ⁄ Brightness control ¤ Mouse Sensitivity G Options Screen/Cancel o Game Options Screen i Inventory scroll m Mystic mirror j Journal E Pause (speech) Z Cancel
Character A t the beginning of Stonekeep, Drake is capable but not very experienced. As progress is made through gameplay, and skills practiced, Drake will improve his abilities. It’s important to improve your characters! Statistics 16 Strength, Agility and Health are statistics that define your characters. There are no intelligence or perception statistics. You’ll have to provide those yourself! Strength is raw might.
INTERPLAY PRODUCTIONS 17 STONEKEEP™ combat. It also reduces your chance of being hit. Use lighter weapons to increase Agility. As Health improves, the more likely you can shrug off the effects of poison or bad magick. It also determines your Vitality. When your Health increases, your Vitality also increases. Health increases when Strength and Agility do. There are also Skills, which represent specialized training. Skills also improve by use.
Options P G ressing the key during normal play will display the OPTIONS SCREEN. The game will pause when you do this. 18 From the Options screen, you may: SAVE the current game LOAD a previously saved game START A NEW GAME from the very beginning Select GAME OPTIONS QUIT the game SAVE GAME displays your save game slots. Click on the up/down arrows to scroll through the list. Click on a slot, and type a name to save your game under.
LOAD GAME displays the saved games, along with the names of the games and a picture of where you saved them. Click on a save game slot to load that saved game. Use the up and down arrows to scroll through the list. START A NEW GAME does exactly that. QUIT GAME exits Stonekeep. Save your game first! RETURN TO GAME will unpause the game and return you to the action.
Getting Started A fter Thera brings you to the Ruins of Stonekeep, your quest begins. Here are some pointers to help you start out… 20 Press the spacebar or a movement key to close the MIRROR and the SCROLL. Move the mouse cursor over the pile of bones and click once with either button to search the bones. Move the cursor over the skull; when the cursor changes to a hand, click once with the right mouse button – the skull should disappear.
21 STONEKEEP™ opening your inventory, grabbing the dagger, and then moving the dagger up to Drake’s image in the mirror. Move the dagger over Drake’s right hand and click once when he reaches to take the dagger. Remember, this is a mirror. Read the scroll by dragging the scroll to any part of Drake and clicking once. When you are done listening to Drake, and you can bypass speech with the space bar, drop the scroll. Turn to the right and search the bed with your newly-found dagger.
Limited Warranty 22 INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original consumer purchaser of this computer software product that the recording medium on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
Executive Producer Art Assistants Voice Recording Engineer BRIAN FARGO TODD LOENHORST SCOTT EVERTS BRYANT ARNETT THE ENTERPRISE Voice Recording Technical Supervisor and Editor Faerie Music Recording Engineers Produced & Directed by MICHAEL QUARLES Art Director SPENCER KIPE Designed by CHRIS TAYLOR Music by BRIAN LUZIETTI Programmers MICHAEL BERNSTEIN JOHN PHILIP BRITT JAY PATEL JIM GARDNER CHRIS CHRISTENSEN JESSE REYNOLDS KEVIN W.
Programming Consultants TIM CAIN KURT W. DEKKER SCOTT CAMPBELL Faerie Male Dombur DIANE TRAN MILTON JAMES DAVID L. SIMON Floating Skull Quality Assurance Director SCOTT LA ROCCA MICHAEL SORICH Back of Head Iaenni, Queen of the Fae Skuz Internal Engine Designer JEREMY S.
Stump Ettin Best Boy Swing DAVID CROWTHER PAUL CHEUNG CHRIS TAYLOR Gargolye Costume Supervisors Key Grip SPENCER KIPE TODD CAMASTA BUBBA SHEFFIELD Manual Design & Production Costumer Costume Designer STEVE GRAVES HUSTON BEAUMONT ROBERT LEITECT SPENCER KIPE Art Director SIMON PRESCOTT Scourge Whispering Voices JEFF WINKLESS MELODEE M. SPEVACK MICHAEL McCONNOHIE Grug Ice Sharga Guard Tiny Sharga JOSHUA SETH Ice Queen MELODEE M.