User Guide
CHECK CHARACTER STATUS
The golden bar to the right of each character’s portrait is a graphic
representation of the character’s health. It diminishes if your charac-
ter is wounded or harmed by any means.
DRINK A POTION
To have a character drink a potion on the Adventure Screen, left-click
on the in-hand potion. To have a character drink a potion on the
Inventory Screen, move the potion over the head of the mannequin
figure and left-click.
When a character drinks a potion of jump, the ability jump is added
to the character’s abilities. To use the jump ability, left-click on a
mage’s golden spellbook, a cleric’s holy symbol, or a character’s
ability ribbon which appears to the left of the 1st-level spell button.
To activate the ability, left-click on the name of the ability.
FIRE A RANGED WEAPON
To fire a ranged weapon, it must first be placed in the character’s
primary hand. Next, left-click on the in-hand bow, sling, or sling of
seeking. As the weapon fires, ammunition is expended from either the
quiver (arrows), or belt pouch (sling stones). This assumes ammuni-
tion is available.
LOOK AT A
SIGN OR
WRITING
When the party
is near a sign or
other writing
(such as on a
tomb or wall),
the writing can
be displayed for
easy reading by
placing the mouse
cursor over the
sign or writing
and left-clicking.
ADD SPELLS TO A MAGE’S SPELLBOOK
When the party comes across hidden scrolls (parchments bearing the
inscriptions of powerful magic), you can add these to your mage’s
repertoire by scribing the scrolls into the mage’s spellbook. This is
done by picking up the scroll and moving it to the Inventory Screen as
described in the “Pick Up and Drop Objects/Add Items to Inventory”
section on page 17. In STONE PROPHET, the spellbook is an icon dis-
played in the mage’s area on the Inventory Screen. This icon cannot
be picked up or moved. It is a permanent fixture, as it should be, for
the spellbook is a mage’s link to his art and spellcasting ability.
To scribe a scroll, the scroll must be selected and moved on top of the
spellbook icon. Left-click to place the scroll (and thus the spell) into the
mage’s spellbook. If the spell already exists in the spellbook, the scroll
does not scribe. The scroll can still be used by placing it in a magic-
user’s hand and left-clicking to activate the scroll. See the “Cast Spells
from Scrolls” section at the bottom of this page.
ATTACK OPPONENT
As previously mentioned, begin your characters’ attacks by left-click-
ing on a weapon which is “in-hand” and “ready.” Once used, a
weapon is shaded out until it is again made ready (perhaps by
replenishing its supply of ammunition). Fighters, paladins, and
rangers can carry and fight with a second weapon, but may suffer a
penalty to their combat ability for doing so. For more information, see
the “Basic Training for Combat” section on page 4.
CAST MAGE AND CLERIC SPELLS
After praying for or memorizing spells and then resting, characters are
ready to spellcast. Left-click on the mage’s golden spellbook or the
cleric’s holy symbol to display a menu of Level 1 spells ready for
immediate use. Left-clicking on the buttons labeled 2, 3, 4, etc. dis-
plays readied spells from those levels. Activate the spell by clicking
on the name of the spell, then following the instructions as they
appear. Spells requiring the character to touch an opponent are
shown as a change in the hand symbol above the character’s portrait.
Left-click on the altered hand image to use the spell.
CAST SPELLS FROM SCROLLS
Left-click on an in-hand scroll. The scroll is consumed when the
spell is cast.
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