User Guide

Throughout the game, supplies of water can be found in bottles. One
bottle of water restores one character’s blue line from zero to its
maximum value.
Note: Characters automatically drink water as long as it is available
somewhere in the party’s inventory. It is not necessary to assure that
each character has water in his or her personal inventory, nor to manu-
ally have them drink water.
When the party is resting, water consumption continues at its normal rate.
If the wounded desert troll NPC is allowed to join the party, he neither
needs water nor will drink any that is available to the party. Water is
deadly to a desert troll.
Should water be unavailable to the party, characters without water
lose 1 point of Strength for every twelve hours of game time that they
go without water. When a character’s Strength falls to 3 points, he or
she begins to take damage at the rate of 3 hit points per hour until
the character dies. If water becomes available to the party during this
period, the Strength of the affected characters is slowly restored.
All NPCs begin with a half day’s supply of water.
The create water spell provides everyone in the party with a full day’s
supply of water. When the party rests, water consumption continues;
however, any cleric who has memorized a create water spell automat-
ically casts the spell while resting continues. If the spell has not been
memorized, a warning appears asking whether or not you wish the
cleric(s) in your party to memorize and cast this spell.
Characters drink water in the same way that they drink potions. See
the “Drink a Potion” section on page 15.
Things You Can Do from the Adventure Screen
All combat, spellcasting, and exploration in STONE PROPHET takes
place from the Adventure Screen. When other screens are activated,
they overlay the Adventure Screen. Option selections such as REST,
PRAY, MEMORIZE, AUTOMAP, LOAD, SAVE, QUIT, and OPTIONS are available by
left-clicking over the Eye of Ra icon. This brings up the Main Menu in
the center of the Adventure Screen. Double right-clicking over the Eye
of Ra quick saves your game and returns you to the DOS prompt.
To access the Inventory Screen, left-click over any character’s portrait.
sworn quest. Should you decide to allow another character into the
party, his or her portrait is placed in one of the empty character slots
at the bottom of the Adventure Screen. From then on, the new char-
acter is handled in the same way as the original characters.
Among the NPCs which may join your party in STONE PROPHET are a
desert troll, a jackalwere, and a wemic adventurer.
Should an NPC be accepted into the party when all the character
slots on the Adventure Screen are filled, a prompt appears asking
which NPC currently with the party is to be dropped. Characters
dropped from the party may announce a location where they can be
found and regained by the party at a later time, or they may go their
own way, never to be seen again.
When one NPC is dropped from the party to pick up a different NPC,
any objects in the departing character’s inventory are swapped into
the new character’s inventory. All twelve slots are filled if necessary.
Objects from the departing character’s “mannequin” are the last
items swapped, and any object for which there is no room in inven-
tory is dropped on the ground.
The swapping of inventory has one important limitation. Objects
specific to a particular character are never swapped. A good
example would be the armor for the wounded desert troll which the
party encounters. As a non-human character, the troll possesses
armor specific to its physical characteristics and not of use to other
party members.
Note: In STONE PROPHET, several NPCs who may join the party are not
adventurers themselves, but civilian inhabitants of Har’Akir. They are
referred to as “commoners,” and as such they neither gain experience,
nor can they advance in levels. Their value to the party rests entirely
within certain quests the party must fulfill in order to accomplish its
goals and escape from Har’Akir.
Water Consumption
Because STONE PROPHET takes place in a desert environment, water
consumption is important to the party’s survival. The thin blue lines
next to the characters’ health bars represent one day’s supply of
water and indicates each character’s level of water consumption.
Characters who fail to drink water are soon overcome by the desert
heat and begin to take damage.
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