User Guide

FLYING
At certain points in the game your party gains the ability to fly. When
this ability is present, a height control bar appears to the right of the
movement arrows on the bottom of the Adventure Screen. This
control allows your party to rise from one level to the next. You
should note that this ability exists only when activated by a special
spell, scroll, or potion. Once flying is activated, you may use the bar
by placing the mouse cursor over the bar and moving it up or down
along its “slot.” On the Adventure Screen, the viewpoint of your party
rises or falls as you move the height bar up or down.
When your party is flying, you may not only change its height, but
may also use the other movement options as well. For example, you
can raise the height bar to its top position, then click on the forward
movement arrows to send your party flying forward through the cav-
ernous reaches of a great, Har’Akiri labyrinth.
NPC Encounters
Blasting monsters with fireballs and having your characters wield
two-handed swords against minotaurs is only but half the fun. Much
care has been taken to design STONE PROPHET as an interactive
adventure, one in which story and battle are effectively balanced.
When your party comes across an NPC, or Non-Player Character, it
is given the opportunity to ask several questions and learn more
about the dangers and difficulties of life in Har’Akir.
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11
QUESTION
PRINT OPTION
RESPONSE
NON-PLAYER
CHARACTER
NPC DIALOGUE
Your party is close enough to converse with an NPC
when placing the mouse cursor over the NPC results
in a “talk bubble.” Left-click and a close-up of the
NPC appears along with one or more ques-
tions your party may ask this inhabitant of
Har’Akir. Move the cursor to highlight the
question of your choice, then left-click to set
the response in motion. Several levels of continuing questions may
follow the response. When the party has learned all it needs to know,
one or more right-clicks takes you back to the Adventure Screen.
In addition to the main encounters, your party has the opportunity to
talk with various minor NPCs, such as the Statues of Fortune. In
these cases a left-click on the “talk bubble” results in a single ques-
tion from the party. The face of the party member asking the question
is displayed, along with his or her question, in the center of the
Adventure Screen. The response of the NPC may direct your party in
the right direction, or offer it valuable information about the level
being explored.
Many interesting quests and sub-plots await your characters on their
way to unravel the mysteries of Har’Akir. Communication can often
be as interesting as exploration.
OBJECTS GIVEN TO THE PARTY DURING AN ENCOUNTER
There are times when an NPC may give the party one or, in some
cases, two objects. If only one object is to be given, it is placed on the
mouse pointer. If you already have an object selected (i.e. its picture
already overlays the mouse pointer), the newly given object is placed
in the inventory of the character whose portrait is displayed on the far
left of the Adventure Screen.
If that character’s inventory is full, then the object is placed in the inven-
tory of the character to the right of him or her, and so on, until an open
inventory slot is found. If all of the party’s inventory slots are filled, the
new object is dropped on the ground. This process works in the same
fashion when two objects are given to the party, except that one of the
objects is always placed somewhere in inventory or on the ground.
ADD AN NPC TO THE PARTY
When the game begins, your party starts with a maximum of two
characters. While these characters can never be dropped from the
party, many NPCs (Non-Player Characters) eagerly await their
arrival, hoping to join these loyal and dedicated characters on their