User Guide
skills for use. If characters with healing abilities are in your party when
this option is chosen, a window appears to ask if the healers wish to
heal the wounded members of the party. Answer yes by left-clicking on
that option and the healing takes place while the screen informs you of
passing time. The party’s rest may be disturbed at any time if intruders
enter the area.
Spellcasting: after praying for or memorizing spells and then resting,
the clerics and mages in your party are ready for battle. Point the
cursor to the mage’s golden spellbook or the cleric’s holy symbol and
left-click to display a menu of Level 1 spells ready for immediate use.
In STONE PROPHET the list of available spells fills the center of the
Adventure Screen, pausing the game and allowing time to be taken in
choosing the appropriate spell for the situation. Two arrows at the bot-
tom of the spell screen allow you to scroll through a long list of spells.
Left-clicking on the buttons labeled 2, 3, 4, etc. displays readied spells
from those levels, if any. (The ribbon to the left of these numbers is a
special character powers ribbon, explained more fully under the “Spells
and Powers” section on page 49) Pointing the cursor to the name of the
spell itself and left-clicking activates the spell. Spells which project an
object or an effect over distance require a second step: pointing the
cursor to the intended target and left-clicking again. Spells requiring
the character to touch an opponent are shown as a change in the hand
symbol above the character’s portrait. Left-click on the altered hand
image to use the spell.
Apprentice Instructions for Spellcasting
You know your party is about to encounter certain dangers; another
sand mephit, or perhaps a serpent of Set intent upon attacking
your party with its venomous bite. If the area is safe and fate has
given the characters time enough to prepare, spells can be prayed
for or memorized.
To spellcast, first determine if a mage or a cleric accompanies the
party. A mage has a golden spellbook displayed, centered above his
or her portrait on the Adventure Screen. For a cleric a golden holy
symbol appears in the same location. (An icon comprised of both a
spellbook and a holy symbol is displayed for a multi-classed charac-
ter with both skills.) When you bring up the Main Menu, among the
choices are REST, PRAY, and MEMORIZE. To choose cleric spells, left-
click on PRAY. To choose mage spells, left-click on MEMORIZE.
To bring up the Main Menu, move the cursor over the
Eye of Ra icon which appears at the bottom center of the Adventure
Screen. By left-clicking when the mouse cursor is over the Eye of Ra,
the Main Menu appears in the center of the Adventure Screen.
Double right-clicking over the Eye of Ra “quick saves” your game
and returns you to the DOS prompt.
When you click on MEMORIZE, the spell screen which appears contains
a list of mage spells. It also indicates the number of spells available for
each level of a mage’s experience. To decide which spells are readied
for use, place the cursor over the – or + signs next to your choice and
left-click. For example, if three Level 1 spells are available, your mage
may choose three chill touch spells, or two of one sort and one of
another, or three separate Level 1 spells could be chosen.
If more than one mage is with the party, icons bearing the names of
the mages appear at the top of the spell screen. Simply click on the
name of the mage you wish to memorize spells. Click on DONE when
you are finished.
A cleric can pray for spells in a similar fashion.
In order to use the spells chosen,
your character(s) must now rest.
REST is one of the choices on the
Main Menu. It is available only if
there are no monsters nearby and
your party has the time to stop
and prepare its spells. Left-click
over the REST option and your
magic-users prepare their mystical
6
7
READIED
SPELLS
SCROLL SPELL
LIST UP
SCROLL SPELL
LIST DOWN
LEVEL 1
SPELLS
CHARACTER POWERS
AND/OR ABILITIES










