User Guide

Dark Naga
A snake-like creature, the dark naga possesses a
somewhat human face endowed with sharp fangs.
Although it is known to bite and to launch a poi-
sonous tail sting, the most feared ability of the dark
naga is its power to wield magic. A dark naga casts
spells as a 6th-level mage, and as such can prove a
formidable opponent. They are immune to the effects
of all known acids, venoms, and poisons, and
though spells such as hold can prove effective when
used against them, they possess a degree of magical
resistance. Though dark nagas tend to be solitary crea-
tures, they are found together in Har’Akir more than in any other land.
Perhaps this is due to the influence of the evil god Set.
Desert Troll
Trolls are horrid, evil carnivores, and most creatures avoid them since
trolls know no fear and attack unceasingly when hungry. They walk
upright but hunched forward with sagging shoulders. Desert trolls are
tougher and more tena-
cious than their more
common counterparts.
They regenerate most types
of wounds, though ordi-
nary water is capable of
inflicting terrible damage
upon a desert troll. In
combat, desert trolls use
their claws and occasion-
ally inflict a vicious bite.
BESTIARY
Caterwauls, dust devils, and mimics are but a few of the dangers to
be encountered in Har’Akir. This section contains descriptions of the
creatures awaiting any traveller who dares to journey through the
land ruled by Anhktepot.
Anhktepot
All the inhabitants of Muhar, the village at the center of
Har’Akir, live in mortal fear of Anhktepot. He is the Lord of
Har’Akir, a greater mummy of chaotic evil alignment. Wrapped
in white strips of funeral linen that have yellowed with age, his
eyes are golden lights, while his uncovered fingers are brown and
withered. Once a powerful cleric of Ra, Anhktepot’s search for
immortality led to his present fate. The touch of Anhktepot
causes a terrible rotting disease. In combat, the Lord of Har’Akir
proves resistant to all but magical attacks, and he is somewhat
resistant to these. A mummy of the fifth rank of invulnerability,
Anhktepot’s powers and spellcasting ability are such that no party is likely
to defeat him in open combat, and merely standing in Anhktepot’s pres-
ence may prove fatal.
Caterwaul
The caterwaul is a solitary, feline predator with
short, midnight-blue fur, yellow eyes, and a
long tail. Its lair is usually a cave, the walls of
which bear the scratch marks of the cater-
waul’s relentless efforts to hone its claws to a
razor’s edge. While of low intelligence, the caterwaul
moves swiftly to spring upon its unsuspecting
quarry, releasing a keening wail which can do 1–8
points of damage. The caterwaul attacks with two
claws (1–4 points of damage each) and one bite (1–6 points of damage).
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