User Guide
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Detect Scrying
RANGE: 0 DURATION: Long AREA OF EFFECT: 120’ radius
By use of this spell, the mage immediately becomes aware of any
attempt to observe him by magic means. The spell reveals the use
of magical scrying devices, such as crystal balls or other magical
reading devices.
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Enchant Weapon
RANGE: Touch DURATION: Medium AREA OF EFFECT: Weapon(s) touched
This spell turns an ordinary weapon into a magical one. The affected
weapon becomes the equivalent of a +1 weapon with +1 to its attack
and damage rolls. Thus arrows, axes, bows, daggers, hammers, swords,
etc., can be made into temporarily enchanted weapons. Even existing
magical weapons can have their abilities boosted by this spell, as long
as the total combined bonus does not exceed +3. Missile weapons
enchanted by this spell lose their enchantment after hitting their target.
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Ice Storm
RANGE: Medium to long DURATION: Instantaneous AREA OF EFFECT: Cross-shaped area, 3X3 squares
This spell produces a pounding torrent of huge hailstones. The spell
pummels the targets with 3–30 points of damage. The range of this
spell is based on the caster’s level.
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Remove Curse
RANGE: Touch DURATION: Permanent AREA OF EFFECT: Special
This spell attempts to remove a curse which has been placed upon a
person or an object. While it may not alter an evil object so that it can
be used by the party, it can enable a character to be rid of a cursed
object. Certain curses may not be countered, or may only be countered
depending upon the level of the mage casting this spell. In Ravenloft,
the spell is known to work poorly and to be of limited duration.
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Slow
RANGE: Long DURATION: Long AREA OF EFFECT: 2 squares
This spell makes enemies move and attack at half their normal rate.
Slowed creatures have a penalty of +4 on their Armor Class and they
attack with penalties. All Dexterity combat bonuses are negated.
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Vampiric Touch
RANGE: Close DURATION: 1 attack AREA OF EFFECT: Caster
When this spell is cast, a glowing hand appears. A mage may attack
with this hand like any other melee weapon. When the caster
touches an opponent with a successful attack, the spell does 1–6
points of damage for every two levels of the mage. For example, a
10th-level mage would do 5–30 points of damage. These points in
turn are transferred temporarily to the mage, so any damage he takes
is subtracted from these points first. In the demi-plane of Ravenloft,
the effects of this spell are enhanced so that some of the damage
inflicted becomes permanent and cannot be regenerated.
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Venom Bolt
RANGE: Long DURATION: Instantaneous AREA OF EFFECT: Caster
Rushing toward his or her target, a burst of black, apparently blazing
liquid erupts from the caster’s mouth. To be successful, the caster
must make an attack at a +4 bonus, otherwise the bolt fades without
doing damage to its target. Venom bolts are corrosive in nature and
can bypass armor or obstacles by acting like a gas or a mist of
droplets. Its touch does any living thing 1–16 points of damage.
FOURTH-LEVEL MAGE SPELLS
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Acid Bolt
RANGE: Long DURATION: Special AREA OF EFFECT: Special
With this spell the caster creates a continuous stream of shimmering
liquid that emerges from his or her hand. On impact, the bolt does
4–16 points of damage, and unless neutralized, continues to do
damage at the rate of 1–4 points for every additional three experience
levels of the caster.
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