User Guide

Hold Person
RANGE: Long DURATION: Medium AREA OF EFFECT: Up to 4 targets
This spell can affect humans, demi-humans, or humanoid creatures.
Creatures that are affected become rigid and unable to move or
speak. Spell duration increases with the level of the caster.
Hold Undead
RANGE: Long DURATION: Medium AREA OF EFFECT: Up to 3 targets
This spell affects undead creatures who are as powerful or weaker
than the caster. Even so, the undead target of this spell may prove
resistant to its magic. Those affected become rigid and unable to
move or speak. Spell duration increases with the level of the caster.
Unfortunately, in the demi-plane of Ravenloft, undead creatures
possess a limited natural resistance to this spell.
Invisibility, 10’ Radius
RANGE: Touch DURATION: Special AREA OF EFFECT: 10’ radius of character touched
The mage confers invisibility upon everyone within 10 feet of the
target of this spell. Gear carried is included, though light emitted from
a light source remains visible. The effect moves along with the recipi-
ent, but creatures entering the sphere of radius after the spell is cast
do not become invisible.
Lightning Bolt
RANGE: Long DURATION: Instantaneous AREA OF EFFECT: Special
Upon casting this spell, the mage releases a powerful stroke of electri-
cal energy that inflicts 1–6 points of damage per level of the spellcaster,
up to a maximum of 60 points to each creature within its area of effect.
Protection from Evil, 10’ radius
RANGE: Touch DURATION: Medium AREA OF EFFECT: 10’ radius sphere
The effect of this spell is centered on and moves with the character
touched. It is identical to a protection from evil spell, except that
it encompasses a larger area. Any protected character within
the circle breaks the warding if he or she attacks enchanted and
summoned monsters.
THIRD-LEVEL MAGE SPELLS
Dispel Magic
RANGE: Long DURATION: Instantaneous AREA OF EFFECT: 30’ cube
When a mage casts this spell, he or she has a chance to neutralize
magic. It removes spells and spell-like effects from characters, crea-
tures, and objects. Dispel does not counter cure spells, but it dispels
hold person, bless, and similar spells. It cannot permanently affect
enchanted items, such as magical rings, wands, or weapons.
Fireball
RANGE: Long DURATION: Instantaneous AREA OF EFFECT: Target square
A fireball is an explosive blast of flame that damages everything in the
target square. The explosion does 1–6 points of damage for every
level of the caster to a maximum of 10th-level. For example, a 10th-
level mage does 10–60 points of damage.
Flame Arrow
RANGE: Long DURATION: Short AREA OF EFFECT: Special
With this spell, the mage is able to cast fiery bolts at opponents
within range. Each bolt inflicts 1–6 points of damage, plus an addi-
tional 4–24 points of fire damage. The number of bolts a mage may
throw increases with his experience level.
Fly
RANGE: Touch DURATION: Medium AREA OF EFFECT: Whole party
This spell enables the mage to bestow the power of magical flight to
the party. When affected by this spell, the party is able to move and
maneuver in both the horizontal and vertical planes.
Haste
RANGE: Long DURATION: Medium AREA OF EFFECT: 1 character
This spell allows the affected character to move and fight at double
the normal rate. The spell’s duration increases with the level of the
caster. Whether it is nobler to turn and face the approaching stone
golem with increased agility, or run as fast as possible, that is the
question. Note: The spell does not allow spells to be cast at a faster rate.
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