User Guide

Summon Insects
RANGE: Long DURATION: Medium AREA OF EFFECT: 1 target
The summon insects spell attracts a cloud or swarm of insects to
attack a foe of the caster. A cloud of flying insects gathers at the point
chosen by the caster, within the spell’s range, and attacks any single
creature to which the caster points. A creature so attacked sustains 2
points of damage if it does nothing but attempt to flee; otherwise it
sustains 4 points of damage per round.
FOURTH-LEVEL CLERIC SPELLS
Cause Serious Wounds
RANGE: Touch DURATION: Permanent AREA OF EFFECT: Creature touched
The reverse of cure serious wounds, this spell inflicts 3–17 points of
damage upon the creature touched by the cleric.
Cure Serious Wounds
RANGE: Touch DURATION: Permanent AREA OF EFFECT: Character touched
This spell is identical to the first-level cure light wounds spell, except
that it heals 3–17 hit points of damage. Characters courageous
enough to face a grave elemental and survive may well hope their
party’s cleric knows this spell.
Fortify
RANGE: 0 DURATION: Special AREA OF EFFECT: Caster
Cast this spell and the next cure wounds spell the cleric casts is
strengthened. When complete, the cure wounds spell so fortified
always functions to its maximum effect.
Free Action
RANGE: Touch DURATION: Medium AREA OF EFFECT: Character touched
This spell enables the character touched to move and attack normally
for the duration of the spell, even if under the influence of a magic or
of a paralysis that impedes movement.
Magical Vestment
RANGE: 0 DURATION: Medium AREA OF EFFECT: Caster
This spell enchants the caster’s clothing, providing him or her armor
protection that is at least the equivalent of chain mail (AC 5). The
vestment gains a +1 enchantment for each three levels beyond 5th
level. The magic lasts for five rounds per level of the caster, or until
the caster loses consciousness. If the vestment is worn with other
armors, only the best AC (either the armor or the vestment) is used,
as this protection is not cumulative with any other AC protection.
Negative Plane Protection
RANGE: Touch DURATION: Long, or until character is hit AREA OF EFFECT: One character
This spell gives the affected character partial protection from undead
attacks that drain levels. Nevertheless, the character still takes any
physical damage done by the attack. Undead creatures that attack
characters protected by this spell normally take 2–12 points of
damage from the spell’s positive energy; in the demi-plane of
Ravenloft, however, this damage is reduced to 1–6 points.
Prayer
RANGE: 0 DURATION: Medium AREA OF EFFECT: Whole party
This spell is a powerful version of the first-level bless. This spell
increases your characters’ combat ability and decreases the enemy’s.
The spell has no cumulative effect. The spell’s duration increases
with the level of the caster.
Remove Paralysis
RANGE: 0 DURATION: Permanent AREA OF EFFECT: 1 character
For those who have mastered this spell, it negates the effects of any type
of paralyzation or related magic. The spell counters hold or slow spells.
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