User Guide

Speak with Animals
RANGE: 0 DURATION: Medium AREA OF EFFECT: 1 animal near cleric
This spell enables the cleric to comprehend and communicate with a
variety of animals, assuming they are not mindless. The cleric is able
to ask questions and receive answers, although the cooperation of
the animal in question is entirely up the creature itself. If the animal
is friendly, there is the possibility that the animal will perform some
small task as a favor to the cleric. This spell is effective on creatures
such as cats, dogs, bears, and the like. It is not effective on monsters
and other fantastical beasts.
Spiritual Hammer
RANGE: Long DURATION: Medium AREA OF EFFECT: Special
The caster of the spiritual hammer spell brings into existence a field of
force shaped like a hammer, one that seems almost eager to strike
any opponent within its range. As long as the spell lasts, the spiritual
hammer can be directed against any number of opponents, one at a
time, in much the same manner that any regular weapon can be
used. The spiritual hammerstrikes as a magical weapon with a +1 for
every six experience levels of the caster, up to a maximum of +3. The
damage done is that of a normal war hammer, 2–5 hit points.
THIRD-LEVEL CLERIC SPELLS
Cure Disease
RANGE: Touch DURATION: Permanent AREA OF EFFECT: Character touched
This spell enables the caster to cure most diseases by placing his
hand upon the diseased character. Thereafter, whatever affliction tor-
tures the character rapidly disappears, depending of course upon the
type of disease and the state of its advancement when the cure
disease spell is cast.
Dispel Magic
RANGE: Medium DURATION: Special AREA OF EFFECT: Immediate area
This spell negates the effects of any spell affecting your party. Dispel
magic does not counter cure spells, but it dispels hold person, bless,
and similar spells.
Draw Upon Holy Might — STR
RANGE: 0 DURATION: Medium AREA OF EFFECT: Caster
Similar to draw upon holy might — DEX, invoking this spell causes
the cleric’s body to act as a vessel for the energy of his or her god.
Upon invoking this spell, his or her body shudders with newfound
energy. As a result, the caster’s Strength increases by +1 for every
three levels of experience. The effect lasts for the duration of the
spell. It cannot increase Strength beyond a value of 18.
Flame Blade
RANGE: 0 DURATION: Medium AREA OF EFFECT: Caster
This spell causes a flame-like blade to leap from the caster’s hand.
The blade attacks like a normal sword and does 7–10 points of
damage. The character attacks as he or she would with any other
melee weapon. The spell does slightly less damage against targets pro-
tected from fire. Spell duration increases with the level of the caster.
Hold Person
RANGE: Long DURATION: Medium AREA OF EFFECT: 1 target
Hold person affects human, demi-human, and humanoid creatures.
Creatures that are affected become rigid and unable to move or
speak. Spell duration increases with the level of the caster.
Slow Poison
RANGE: Touch DURATION: Long AREA OF EFFECT: Character touched
This spell slows the effects of any type of poison for a limited time. When
the spell dissipates the victim suffers the poison’s full effect unless a neu-
tralize poison spell is cast. The spell’s duration increases with the level of
the caster. High-level paladins can cast slow poison spells.
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