User Guide
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Half-Elves
Half-elves prove to be skillful in a wide range of activities, their mix of
elven and human blood providing them with many advantages over
other races. Their talents, however, are not so appreciated as to make
them welcome company in either human or elven society. While they
are seen travelling and mingling in both groups, they are often too tall
and heavy to be accepted among the elves, while their slender, elven
features often make them outcasts among men.
On the average, half-elves live for some 250 years and inherit an
inborn resistance to sleep and charm spells, though this protection
proves weaker than in true elves.
Ability Score Modifiers:
None
Allowable Classes:
Cleric, Fighter, Mage, Ranger, Thief, Fighter/Cleric, Fighter/Thief,
Fighter/Mage, Cleric/Ranger, Cleric/Mage, Thief/Mage,
Fighter/Mage/Cleric, Fighter/Mage/Thief
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Halflings
Halflings avoid strenuous adventures as a rule. Their backsides are
used to the comfort of padded chairs and their feet enjoy resting atop
mounds of well-feathered pillows. This is not to say they are lazy, for
as a race halflings prove to be sturdy and industrious, always making
certain their larders stay full to bursting and their burrows remain
warm, well-furnished homes.
A bit shorter than dwarves, halflings can usually be spotted by their
curly hair and round, broad facial features. They are plump, quiet,
and well-liked by the other races, especially the gnomes. When
adventuring, halflings show their mettle by their innate resistance to
magic and the +1 bonus they receive for their skill with slings.
Ability Score Modifiers:
Dexterity +1, Strength -1 (for non-fighters)
Allowable Classes:
Cleric, Fighter, Thief, Fighter/Thief
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Elves
Elves spend much of their time in the carefree company of nature, as
far from cities and towns as possible. Because of this they are often
thought to be haughty and cold, especially when forced into the
company of others. At their best with a bow or a song, elves may
spend more years in playful wandering than most other creatures live;
their life span can exceed 1,200 years. They are distinguished by their
fine features and pointed ears, and when standing beside the average
man they appear a bit short. Taught archery from an early age, elves
receive a +1 bonus with any type of bow, and with both short and
long swords. Mages find elves resistant to any type of sleep or charm
spells. Unfortunately, raise dead spells do not affect elves either.
Ability Score Modifiers:
Dexterity +1, Constitution -1
Allowable Classes:
Cleric, Fighter, Mage, Ranger, Thief, Fighter/Mage, Fighter/Thief,
Mage/Thief, Fighter/Mage/Thief
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Gnomes
Gnomes may be the world’s first practical jokers and have a proven
reputation as enthusiastic pranksters. Carefree and lively, it is often
as difficult to believe they are kin to dwarves as it is to get any gnome
to admit the relation. They live to be around 600 years old, an age
reached in part because of their resistance to magic.
Ability Score Modifiers: Intelligence +1, Wisdom -1
Allowable Classes:
Cleric, Fighter, Thief, Cleric/Thief, Fighter/Cleric, Fighter/Thief
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