User Guide

RACE
After you select the gender of your character, the card chosen moves
to the lower left of the screen, while six new cards are dealt across the
table. These represent the six races available to your character:
human, half-elf, halfling, gnome, dwarf, and elf. Left-click over the
appropriate card for the race of your choice. Should you wish to
move back one step before making a choice, left-click on the “Review
Sex” card in the lower right hand corner. It returns you to the previ-
ous set of cards.
CLASS
After the race of your character is chosen, that card joins the gender
card already in the lower left corner of the screen. Six new cards are
displayed: fighter, paladin, ranger, cleric, mage, and thief. In this
case, though, only the classes to which your race of character may
belong are shown. Classes not available to a dwarf, for instance, are
shown as cards turned face down on the table. All classes are avail-
able to human characters, while the other races have one or more
limitations. To move back one step before making a choice, left-click
on the “Review Race” card in the lower right corner.
Some races can belong to multiple classes. When this option is avail-
able for the character you are creating, the class card you have
chosen is turned face down on the table while the other choices still
available remain face up. Pick another class if you wish. For some
races up to three different classes are available for the same charac-
ter. To move back one step before making a choice, left-click on the
“Restart Class” card in the lower right corner. When you are finished
selecting multiple classes, left-click on the “Done” card which
appears next to the “Restart Class” card. To learn more about how
races and multiple class choices affect your character, review the
“Character Basics” section starting on page 37.
ALIGNMENT
After selecting your character’s class, six more cards are dealt. These
are alignment cards: lawful good, neutral good, lawful neutral, true
neutral, chaotic good, and chaotic neutral. Again, some cards may be
turned face down on the table, choices not available to a character of
the race and class(es) you have already chosen. If you make your
character a paladin, for instance, the only alignment available is
lawful good. For a paladin it is impossible to be anything else! To
move back one step before making a choice, left-click on the “Review
Class” card in the lower right corner.
CREATING YOUR PARTY OF CHARACTERS
Generating Characters
Character generation in STONE PROPHET is a unique and entertaining
experience. When the character generator appears, it is as if the
adventurers have followed a gypsy wagon, lost in the foggy mists of
Ravenloft which, this time, have drawn their victims into the desolate
land of Har’Akir. Within the wagon, a beautiful Vistani fortune teller
awaits. She lays down the cards holding the secret to your characters’
destiny.
In this reading, however, you choose the cards, determining each
character’s sex, race, class, alignment, and attributes.
The first two cards placed on the table bear the legend “Foresee This
Character.” Each card represents one of the two characters with which
the adventure begins. The card in the lower right-hand corner of the
display is labeled “Quit.” If you do not wish to generate your own char-
acters, choose “Quit” and the display screen returns to a menu screen.
GENDER
Move the cursor over the “Foresee This Character” card of your
choice and left-click. The previous cards fade away and two new
cards are dealt, one for male and one for female. Choose the gender
of your first character by clicking over the appropriate card. Should
you wish to move back one step before making a choice, click on the
“Foresee New Character” card in the lower right-hand corner. It
returns you to the previous set of cards.
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