User Guide
1312
“Keep moving in a dogfight. Run
away or blast straight toward
your opponent. Do anything but
sit and wait for a missile to lock
onto you. They don’t call it a
“dead stop” for nothing.”
—Jean-Marc “Frenchy” Baptiste
MANEUVERING AND FIRING CONTROLS
Maneuvering and firing controls are integrated into a simple yoke (or joy-
stick) to minimize response time in combat. Alternate maneuvering key-
board equivalents (marked with *) are only active if the joystick is disabled.
Maneuvering
Forward thrust To adjust velocity use the throttle control on the joystick.
As soon as the throttle is decreased, counter thrusters fire to corre-
spondingly decrease your speed.
Keyboard Equivalents
*Accelerate EQUAL SIGN (=)
*Decelerate MINUS SIGN (-)
*Zero throttle BACKSPACE
*Full throttle END BRACKET (])
Afterburners Dramatically increase velocity, but they are
limited by available afterburner fuel. The number below the
afterburner icon indicates seconds of remaining fuel. Press
TAB or toggle on and off with the ACCENT (‘) key.
Match Speed To match the velocity of a targeted ship,
press Z.
Attitude Controls To change the pitch and yaw (the up/down and side-
to-side orientation) of your fighter, use the joystick.
Strafe Fires thrusters that move the ship sideways. Press PAGE DOWN
to strafe right and END to strafe left.
Keyboard Equivalents
*Adjust the pitch and
yaw of your craft ARROW keys
*Roll ship right PAGE UP
*Roll ship left HOME
“Use the missile camera to con-
firm a kill. If your opponent is not
destroyed, they could regenerate
shields, and then come back to
haunt you.”
—Klaus “Butcher” Hopman
ALLIANCE FIGHTER SHIP OPERATIONS
LAUNCH AND JUMP SEQUENCE
After launching from your squadron base ship, you will usually activate
your jump engines to bridge the long distances between mission destina-
tions.
When prompted by the Jump icon
on your cockpit display, press J, the
Jump Drive key, to proceed.
CAMERA ANGLES
You can access different viewpoints to analyze threats and gather informa-
tion not available from the forward-facing cockpit view.
Move view to the right, left, and aft HATSWITCH
Keyboard Equivalents
Reset to the standard
forward cockpit view 1
Left view 2
Right view 3
Rear view 4
Flyby camera 5
Target camera 6
External camera 7
Missile camera 8










