User Guide

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MULTIPLAYER GAME
To play a multiplayer game of Starlancer:
1. Establish the network or Internet connection that you will use for
multiplayer. Click Multiplayer on the main menu.
2. Select your connection type—MSN Gaming Zone, TCP/IP Internet,
LAN IPX or TCP/IP, Modem, or Serial.
MSN Gaming Zone: To play on the Zone, create a Zone Name and
install the Zone software. After you’ve done this, enter a Starlancer
game room and start playing! For more information, go to
http://
www.zone.com/ and click Help.
TCP/IP Internet: Connect across the Internet or a network that uses
the TCP/IP protocol.
Local (LAN) IPX or TCP/IP: Connect across a network using the IPX
or TCP/IP protocol.
Modem: Connect two computers using a modem.
Serial: Connect two computers using a null-modem cable.
3. Decide whether you want to host or join a game.
To join a game, select a game session and click Join Game. If
connected via the Internet TCP/IP protocol, you must enter an IP
address or press Find Games, then select a game session and
click Join Game.
To host a game, click either Host Cooperative or Host death
match. For cooperative missions, type your call sign and select the
game mission you want to play, then click Start Game. To host a
death match, enter your call sign, select a ship and scenario, and
then click Start Game.
MISCELLANEOUS PROCEDURES
Landing Ship
To land after a mission, you must first request permission to board your
base capital ship. Select the F8 shortcut key or activate your Communica-
tions Display by pressing C, followed by 2 to contact your base, and then
1 to request permission to land. If granted, your ship’s autopilot will
maneuver you into the landing bay.
Escort Position
You may be required to orient your craft in specific escort positions
relative to other ships. This position appears in the HUD as a red wire
frame. Fly into this frame and your speed will be automatically synchro-
nized with the escorted ship.
Hidden Targets
You may be required to remove obstacles such as vent hatches before
firing on targets beneath. Press S to cycle through subtargets
in the Target Display. Locate the hatch, for example,
and then blow it off, exposing a vent shaft that
becomes the new subtarget.
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