User Guide

Attack
Close Attack
With your weapon holstered, press the left
mouse button when very close to an
enemy to hit him with your elbow.
Drop Attack
If you can get above an enemy and
drop directly down on him, you will
knock him out.
Rappel Shooting
Sam can equip and fire his weapon while
rappelling. Press Use/Equip (middle mouse
button) and Fire (left mouse button).
Hanging Shooting
Sam can equip and fire his weapon while
hanging from a pipe, but only if his legs
are not tucked. Press Use/Equip to equip
the selected weapon.
Split Jump Shooting
Sam can equip and fire his weapon while in
the Split Jump position. Press Use/Equip to
equip the selected weapon.
Back to Wall Shooting
When Sam approaches a corner with his
back to the wall, he will automatically peek
around the corner. Press Use/Equip while
peeking to equip with the selected weapon
and allow him to shoot around the corner.
Non-Playable
Character-Linked Moves
Sam has several special moves that can be performed on
NPCs (Non Playable Characters). Being able to get close
to an enemy without being detected is necessary to exe-
cute these moves.
Grabbing
Sneak up close behind an enemy and select
the Grab Character interaction. Press Fire to
knock him out.
Human Shield
After grabbing an enemy, you can equip
your side arm and fire while using the
grabbed enemy as a human shield.
Interrogation
Some NPCs can be interrogated for useful
information. While holding an NPC, select
the Interrogate interaction to make him talk.
Forced Cooperation
Some objects in the world can’t be used
by Sam, but there may be NPCs who can
use the objects for him. To force an NPC
to cooperate, grab him, drag him to the
object you want him to use, and select the
Force Cooperate interaction.
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Zip Line
Jump to grab hold of a sloped wire or zip
line. Sam will slide down automatically.
Press Crouch to raise Sam’s legs. Jump
again to let go.
Door Peek
To peek through a door before entering,
select the Peek Door interaction. Move
Forward to go through the door or move
Backward close it.
Rappelling
To Rappel from a small chimney, stand
near it and select the Rappel on wall inter-
action. Sam can move up and down the
rope. Press Jump to kick off the wall.
Actions
Interaction (Space Bar by default)
Interact with the environment, with NPCs and objects.
Use/Equip (middle mouse button by default)
Equip Sam with weapons, items or gadgets.
Reload (R by default)
Reload your weapon.
Change Rate of Fire (Z by default)
Change your SC-20K rate of fire.
Sniper Zoom In
(mouse wheel up by default)
Enter Sniper mode. Use the accelerate key.
Sniper Zoom Out
(mouse wheel down by default)
Exit Sniper mode. Use the decelerate key.
Sticky Cam Zoom In
(mouse wheel up by default)
Sticky Cam Zoom Out
(mouse wheel down by default)
Hold Breath
Hold breath to steady aim by the pressing Alt Fire (right
mouse button).
Toggle Night Vision (2 by default)
Night Vision goggles amplify very low existing light, espe-
cially lights at the lower end of the infrared spectrum.
Toggle Thermal Vision (3 by default)
Similar to Night Vision, Thermal vision is an essential tool
in low light situations. This technology differs from night
vision in that it captures the upper level of the infrared
light spectrum, which is emitted as heat rather than
reflected as light.
Note: Thermal vision is not available in the first few
missions.
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