User Guide
Either deactivate a turret entirely, or disable its IFF sys-
tem. With IFF disabled, it will still attack Sam, but it will
also attack enemies. Use your movement keys to navigate
in the attached control computer to make your selection.
Surveillance Camera:
Standard off-the-shelf sur-
veillance cameras that detect
movement and have the abil-
ity to directly trigger alarms.
This type of camera is fragile
and can be destroyed.
Armored Camera: Except for
the bulletproof casing, these
cameras are identical to the
standard surveillance camera.
Key Pad Lock:
Standard push-button securi-
ty pads linked to electromag-
netic locking systems in a
door. Only the correct code
will allow a key pad-locked
door to be opened. Multiple
failed attempts to enter a code will sound an alarm. Use
your left mouse button to select the numbers.
IMPORTANT: Once you find a key pad code, it will auto-
matically appear in your Inventory in the Notes section.
Retinal Scanner: A locking
device that reads the unique
imprint of a person’s retina
before unlocking a door. No one
without access can open a reti-
nal scanner-locked door, but
those with the correct retinas
can sometimes be “convinced”
to open them for you. An incor-
rect retinal scan automatically
triggers an alarm.
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Wall Mine: The Wall Mine is
a motion-sensitive explosive
device that can be attached
to almost any surface.
Chemical Flare: Chemical Flares
are lightweight plastic sticks
filled with a binary chemical
agent. When the inner contain-
ers are cracked, the chemical
agents mix, causing the stick to glow. Useful for attracting
and distracting enemies.
Emergency Flare: Similar to
the Chemical Flare, these
standard road flares also emit
a great deal of heat, making
them useful for distracting
heat sensors such as those
found on automated turrets.
Frag Grenade: The 14-oz. M67
fragmentation grenade consists
of a 2.5" steel sphere surround-
ing 6.5 ounces of high explo-
sive. Upon detonation, the steel
sphere shatters, emitting a burst
of high-velocity shrapnel.
Medical Kit:
Standard field first-aid kit.
Bullet Box:
Find it to retrieve some ammo.
In-Game Elements
Enemy static defenses present a wide range of potential
obstacles to overcome – from simple keypads that control
doors, to automated turrets that detect heat and move-
ment and fire on intruders.
Alarm Panel: Standard
alarm switches that can be
triggered by enemies to alert
nearby comrades. Because of
the extremely covert nature
of Sam’s operations, indiscre-
tion with alarms can lead
Third Echelon to abort a mission.
Automated Turret: Heat- and
motion-sensing turrets with an
Independent Friendly Fire (IFF)
recognition system. Turrets can
be hacked from their attached
control computer. Select the
Interact with Turret interaction.
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