User Guide
Lock Pick: Standard set of
picks, wrenches, and probes for
bypassing standard cylinder
locks. First, select the lock pick
from the gadgets in your Quick
Inventory. Then press Fire to
start using it. To release a pin,
you must press the correct
movement key (W, S, A, or D). Once you hear and see
the pin begin to move, press the same key repeatedly
until it is released. Repeat until all pins are released.
Laser Microphone: T.A.K.
(Tactical Audio Kit): A laser-
operated microphone integrated
into the SC Pistol that enables
the user to read the vibration
off certain surfaces (mainly
glass windows). It is used to
listen to conversations. Select this gadget from your Quick
Inventory. Once selected, press Fire to start using it.
Camera Jammer:
The Camera Jammer emits
microwave pulses that disrupt
the characteristic signals used in
the microcircuitry of surveillance
cameras. The Camera Jammer
operates off of a capacitor that
must be allowed to recharge
from its battery after a short time. Select this gadget
from your Quick Inventory. Once selected, press Fire to
start using it.
Optic Cable: This flexible
cable/camera can easily be
slipped under doors to view the
other side. Complete with Night
Vision enhancement. Once in
use, move the mouse left or
right to move Optical Cable in
the desired direction. Select this
gadget from your Quick Inventory. Once selected, press
Fire to start using it.
Disposable Pick:
Unconventional lock picks,
these micro-explosive-shaped
charges deliver a quick
impact to any standard lock
cylinder that will shatter the
pins and unlock the door.
Select this gadget from your Quick Inventory. Once select-
ed, press Fire to start using it.
Items
Some objects in the world or items from your inventory
can be thrown. Grenades, flares, and other items must
first be selected from the Quick Inventory. Miscellaneous
items from the environment can be picked up by select-
ing the Object interaction. Once the item or object is in
your possession, equip Sam by pressing Use/Equip. A
series of reticles on the screen will show your aiming
trajectory. Use the mouse to move the reticles on the
screen to aim. Press Fire to throw the object or
Use/Equip to abort the throw.
19
Sticky Camera: A miniature cam-
era with full pan and zoom func-
tionality, plus Night and Thermal
Vision modes. The Sticky Camera
feeds its image directly to Sam’s
OPSAT. Ideal for advance scouting
and intelligence gathering. To pick
up your sticky camera, stand near it and select the Sticky
Camera interaction. Press Fire to exit.
Sticky Shocker: A high-voltage
discharge device coated in adhe-
sive resin. The Sticky Shocker
will adhere to an enemy and
give him an incapacitating shock.
Hint: Fired into pools of water,
the Sticky Shocker can neutralize
multiple opponents.
Smoke Grenade: Standard CS
(0-chlorobenzalmalononitrile)
gas canister grenade can inca-
pacitate groups of enemies.
Exposure to CS gas causes vio-
lent respiratory seizure.
Prolonged exposure causes
unconsciousness.
Diversion Camera: An
adaptation of the Sticky
Camera. The Diversion
Camera has had its pan and
zoom motors as well as its
vision-enhancement appara-
tus replaced with a noise-
maker and a CO2 gas canis-
ter. The device can be used to attract enemies with a
sound (press Interaction) and to dispense a cloud of inca-
pacitating gas (press Alt Fire) once they are nearby.
Gadgets
To use a gadget: Select the gadget of your choice in the
quick inventory.
SC Pistol: The SC Pistol tacti-
cal model with single-action
trigger and a 20-round mag-
azine comes equipped with a
silencer/flash suppressor. Its
5.7x28mm ss190 rounds offer good penetration against
modern body armor, while keeping the weapon’s weight,
dimensions, and recoil at reasonable levels. Select this
gadget from your Quick Inventory. Press Use/Equip. Once
equipped, press Fire to start using it.
18










