Contents loading Instructions ........................................................... .3 .............................................................................. Overview .5 Essential Information .......................................................... 6 Space H u l k s Genestealers ..................................................................... 6 ....................................................................... 7 Your Role in the Game ...........................................
Planning Screen ................................................................. 19 Command Icons ................................................................. Strategic Mop.. .................................................................. 19 22 Planning Map.. .................................................................. Blips ................................................................................. 22 23 Moving a Terminator ........................................................
NOTE TO MICROCHANNEL SOUNDCARD USERS: You must choose PC Speaker as your sound option to get sound. Starting the Game To play Space Hulk, your computer needs at least 580k of free base memory. If you installed Space Hulk to run with sound, the computer being used must have a minimum of 260k of EMS. Configuring more EMS gives you more sound effects and make the game run foster.
Real Time. Evaluate the situation and use the Planning Screen and the Freeze TimeT option to plan and transmit the orders to your squad. If ony of the Terminators come under pressure you ore able to give them direct instructions in Real Time. This enables you to, in effect, take control and manipulate his moving and shooting actions as if you were the Terminator. Freeze Time In Space Hulk you con move between Real Time and Freeze Time with the press of a button.
2. Now left-click on Start Basic Tutorial. This takes you into the briefing phase. 3. The Imperial Commander welcomes you and explains the basic mission plan. left-click after every sentence and then move to the detailed mission briefing. Using the mop of the Hulk that appears on the left of the screen, the Commander goes through the initial points of left-click on the Freeze Time On/Off button to bring the game out of Freeze Time and into Real Time.
Mission Preparation Mission Briefing At the beginning of every mission you receive the basic scenario from the Imperial Commander. left-click on the Move icon and left-click again at the end of the corridor you’re in. The program decides the quickest route, red arrows show the movement you have constructed left-click t a go to the next line of information. Right-click to bypass the whole section and go to the detailed mission briefing.
Moving between the screens On any of the pre-game screens: left-click to advance to the next screen, right-click to move back to the previous screen. Abandoning a mission To quit from a mission, press T. Quitting from a Deathwing mission Arming your squad Select weapons that are suited to the mission. If you have a Hulk that is made up of tight, twisting passages, Lightning Claws are more effective than Assault Cannons.
View Monitors Primary Terminator Monitor Give you a “Terminators-eye” view of the action. Each Terminator in the squad is marked with a number that corresponds to the numbers on the overhead mops and the Terminator roster at the Planning Screen. The white letters (eg. SB, PG) on the right of the The Primary Terminator is the one under your direct control -you Terminator number ore abbreviations of the weapons that the Terminator is carrying. For a list of the abbreviations see Weapon Descriptions.
Picking up objects Terminators equipped with Power Gloves are the only members of a squad who can pick objects up. To pick up an item or a weapon reload move into the adjacent square. Face the object and rightclick. The item is displayed in the large box below the Primary Terminator Screen. Conversely, to drop an item that is being carried, right-click. Note: Objects are often dropped in the heat of close combat. Freeze lime left-click on this button to switch the game between Real Time and Freeze Time.
Fire Weapon - As part of on order, left-click on this icon to select weapon 1, Right-click on this icon to Open/Close Door - As part of an order, left-click on this icon to open a specified door. Right-click on this icon to Range of Fire - There ore times when you need to know the fire range of the Primary Terminator’s weapon. Left-Click the icon. The red shading covers every square you con shoot.
Blips Strategic Map This is the only mop that shows the Hulk in its entirety. The map is useful when planning ahead because it gives the whole picture. Terminators show up as grey and Genestealers as red. In some missions the Hulk may not hove been scanned correctly. A full layout of the Hulk is not displayed on the Strategic or Planning Map. As the Terminators explore the corridors more of the Hulk becomes visible on the maps. The Detail Map is really a scan of the Hulk.
It is important to note that a Terminator who has not been moved, defaults into Overwatch. Also, a Terminator who is in Overwatch and facing a wall, turns to face an open space. Now left-click on the square you want the Terminator to move to. A line of red arrows appears marking out the shortest route from the Primary Terminator to the destination you hove chosen. Note: When selecting a destination there moy be a Terminator in the square you wish to choose.
To fire weapon 1, left-click on the Fire Weapon icon. left-click the area on the Planning Map that you want to use the weapon on (you must have line of sight to that area). A cross-hair symbol appears on the mop and the Fire Weapon icon appears in the Order Phases. Some weapons have special effects which are classed as weapon 2. To use a special feature just right-click on the Fire Weapon icon. For more information on weapon special effects, see Weapon Descriptions.
lesson number 5 - Stay close. Because the Genestealers usually outnumber your squad it is best to remain in a group. Provide cover to any movements o f your squad. Genestealers ore intelligent enough to hide behind corners if a stream of Bolter shells ore shooting down the corridor - use this to your advantage. ! lesson number 6 - Protect your assets. ~ A number o f the mission objectives rely on you having a specific ~ weapon to finish the job with.
Constructed around a power generator, the Thunder Hammer can also, at the Terminators command, self-destruct. The generator surges with energy and explodes, causing everything in the adjacent area to vaporize - including the Terminator, A Terminator who is equipped with a Thunder Hammer always has a Storm Shield as weapon two. Simultaneously clicking the left and right mouse buttons results in the Thunder Hammer’s generator exploding, causing vast damage to the surrounding area.
Keyboard Commands F1 - F10 F Cursor Keys P SHIFT (hold down) T SHIFT-Q (only in pre-mission screens) SPACE BAR Select Terminator Switch between Freeze Time & Real time Scroll view or control Primary Terminator Pause Link/Duplicates orders. Select Terminators while holding SHIFT key Quit Mission Quit to DOS Swap squads (two squad mission only) Artist’s Biography Nick Wilson I have now been writing computer games for ten years, the last five of which have been for Electronic Arts.
Andy Jones (The Wrong Side Of Infinity) Tim White My first games were arcade conversions, such as Out Run on the Amstrad CPC. Now I prefer to work on original products as they hold more of a challenge for an artist. With Space Hulk I was given quite a bit of freedom with the design. Obviously the Space Tim is best known for his cover paintings that adorn the fronts of science fiction and fantasy books.
Problems With The Game? If you are having a problem installing or playing the game, we wont to help. First, please make sure you have read the installation and start-up section of the manual thoroughly, and make sure you have at least 8.5 megabytes free on your hard drive. If you have followed the directions in the documentation, and are still having trouble installing or operating the software, here are some hints that 1. 2. 3. Type C: and press Enter. Place the blank disk into drive A: 4.
Read This Section Completely Before You Begin is the directory in which your mouse driver is located, usually C:\, C:\MOUSE, C:\DOS or C:\WlNDOWS. To configure the Boot Disk to free up OVER 61 OK of available base memory and to set up Expanded Memory (EMS): Back up your CONFIG.SYS and AUTOEXECBAT files before editing them so that you con return to the originals if you hove any problems. To back up the files type “COPY C:\CONFIG.SYS C:\CONFIG.
If you need to talk to someone immediately, call us at (415) 5722787 Monday though Friday between 8:30 am and 4:30 pm, Pacific Time. Please have the above information ready when you call: This will help us answer your question in the shortest possible time. If you live outside of the United States, you con contact one of our other offices.
The World of Space Hulk - MISSIONS Contents The Imperium ....................................................................... 2 The Dark Age of Technology ................................................ The Age of Strife &The Rebirth of Man ................................. The Emperor ....................................................................... 3 4 4 Space Hulks .......................................................................... 5 The GenestealersTM ...............................
The Imperium The Imperium of man has existed for 10,000 years, but its foundation can be attributed to a single invention: the warp drive. A phenomenal breakthrough, the warp drive allowed spacecraft to travel astronomical distances in short periods of time. The importance of this invention in human imperialism cannot be exaggerated. Whereas it once took centuries for human spacecraft to travel to Sol’s closest neighboring star, the same distance could suddenly be covered in just a few hours.
The Age of Strife & The Rebirth of Man For more than 5,000 years, humanity was wracked with war as nation bottled nation and planet fought planet. Men fought bitterly with Daemons, aliens, and with each other. Only the worlds where psykers were rigorously suppressed survived intact. Fortunately, grwt heroes often arise in the moments of greatest peril. The Age of Strife brought forth one such man -the man who would eventually become Emperor of Human Space.
Some vessels become locked in strange currents of the warp, emerging in real space from time to time, only to be helplessly sucked bock into the void. They have no control over their destination and may travel in the warp for centuries. Often these ships ore still manned with living crew - lost beings, prisoners of the void. Often these beings will scavenge the wrecks of other spacecraft, joining the remains to their own vessel in order to increase living space or fashion an escape vessel.
The first generation hybrid closely resembles a purestrain Genestealer. From birth - if not before - it has the Genestealer’s strong psychic ability. The offspring’s psychological influence, together with the parents innate paternal/ maternal instincts, blinds the parents t o the child’s true monstrosity. They nurture and cherish the young hybrid, and will go to great lengths to protect it from harm.
The Legiones Astartes 200 years after the Age of Strife the forces of Earth had cawed out on Empire that stretched almost half way across the galaxy. This vast broadening of the Imperium was known as The First Crusade. The Legion Astartes (Space Marines) ore attributed with being largely responsible for the victorious wars that put the Imperium on the Galactic map during the time of The First Crusade.
The Terminators ln the years following the introduction of Space Marines into active duty a number of scenarios appeared where the Imperial forces were defeated. When the performance of the Marines was questioned a study indicated that the environments in which the battle took place caused some problems to the armor worn by the Space Marines, resulting in loss of movement or even death.
The Basic Tutorials Squad selected by the Emperor: 1 Terminator with Power Glove & Storm Bolter. The five basic tutorials have been designed as a series that will teach you all the basics of operating in a Space Hulk. Each one demands a different task from you, the Space Marine Captain, in Tutorial 4 Tutorial 4 provides you with your first alien contact. Guide the Terminator through the Space Hulk to the teleporter.
The Advanced Tutorials The Advanced tutorials are a large step from the five basic missions included in the Basic tutorials. AlI of them involve a minimum of one squad of Terminators. You will have to plan and give orders more often -there will also be times when taking control of a Terminator will be the only way out of a heated engagement with the Genestealers. Think out every command you commit your Terminators to.
Tutorial 5 Tutorial 8 This mission will give you control of t w o squads. One of Flame the two infested areas them should provide cover for the other as they make their way to the central computer room. The Hulk’s interior is made up of narrow, twisting passages. Move with caution, having spaces in-between squad members squad’s weapons.
Space Hulk Original Missions The Hulk showed up momentarily against the blackness o f deep space. The command to fire the boarding torpedoes was echoed through the warp barges. Light, emitted from a hundred jettison explosions, momentarily escaped into the darkness. As the torpedoes sped towards the drifting mass of metal, rock and ice the Terminators within them prayed for their deliverance.
Use the second squad to create a diversion and prevent more enemy entering the area where the CAT rescue squad are retreating from. If the Terminator carrying the CAT is killed, another member of one of the squads will have to pick it up and continue to the rescue site. commanders that the Terminator offensive had only destroyed a fifth of the total Genestealer Squads selected by the Emperor: 8 Terminators with Power Gloves & Storm Bolters.
Squads selected by the Emperor: 8 Terminators with Power Gloves does breakthrough your defenses it could endanger another mission &Storm Bolters. 2 Terminators with Power Gloves & Heavy Flamers. in the upper regions of the Hulk. Use one of the Terminators to provide cover ond protect the bock of the squad member carrying the CAT. Using the remaining Terminators, set up defensive positions in the large room, covering One Squad Missions all three entrance areas.
Moving gradually, destroying any Genestealers you come across, make your way around the Hulk, searching every room. Enemy resistance will be considerable, so be on your guard. Do not give orders to move long distances without adequate cover, the Genestealers may have set ambushes. Having entered the Hulk to provide cover for another mission, your squad is now faced with large numbers of Genestealers pouring into the area between you and the teleportation room.
The Genestealers a r e able to travel fast, so when assigning orders do not overlook that they could be upon the squads in on instant. If at any time the foe break through your defenses, you must be ready Squads selected by the Emperor: 10 Terminators to fend of their attack further up the corridor - be careless and you shall perish. Covering with Power Glove &Storm Bolter. A CAT Fire of the Squads selected by the Emperor: 8 Terminators with Power Gloves & Storm Bolters.
Once the Magus has been destroyed move quickly to the t&porter. The Genestealers detect their terrible loss and evil drives them to acts of great vengeance. Provide adequate cover for the escaping Terminators. This mission gives you the chance to choose the squads and the armaments you need. Due to the w-mopped nature of the Hulk you are unable to determine what weapons should be selected. Choose an array of close-combat weapons and Storm Bolters. Do not overlook the fact that the target needs to be flamed.
further damage to our fellow brothers we aer sending Inquisitor Sobathius to investigate the mystery. Sabathius’s own psychic defenses will protect him from any foul mind powers thrown at him -as his Captain you must alert him to any nearby Evil. Guide the Inquisitor through the complex to the teleport area. His mind will Deliverance search areas not seen by the eyes. Await his report. the top of this level. On examination of his armor he discovered serious damage had been inflicted by the Foe.
So the Genestealers had re-entered the zone. But how? There was that flows against us we can offer only one form of resistance. A squad must enter the no sign of a Space Hulk or the elusive distress call that had brought the Death Wing to the Tolevi system. However, the sheer number of Genestealers on Ma’Coellia disproved any theories of a freak complex and flame the sub-level control room.
The Perimeter Testament To Honor The previous mission served as a reminder Leaving the upper levels burning, the lmperial forces push deep into the dark depths of the Hulk. ‘Here scanners are useless. Only the that the Genestealers are more than just a menace-they are a worthy opponent. The sheer number of the Evil that were encountered have led us to abandon that exploring movements of a squad con map out the level. Work through the area to the teleport location.
Web of Flames Search for Evil One of the Terminator squads participating in the destruction of the The Emperor has granted the Death Wing one final attempt at gaining a foothold. One squad has been deployed below the level of the Brood sub-levels hove discovered an area being used for gene bank storage. Take command of two squads - the layout Brother, in the hope of finding some direction.
Tech Support The righteous cleansing of our flames w a s not enough. The Evil lives on. Our Imperial Commanders have instructed Tech Marines to aid us in the destruction of the Genestealers. A squad of Tech Marines has assessed the target areas -their conclusion w a s that mines of scattered on the floor, rampaging Genestealers their dull grey protection scratched by the that once prevailed on this level - use the ammunition well.
Honor on Trial A scan from outside the Hulk indicates the Patriarchs presence is close. The Genestealer force has token one final stand against the might of the Imperium. They con sense their own defeat. At the perimeter of the inner sanctum we must face them - crush the Evil now and Lithonius’ honor may be saved, his signals ore strong now. Command your squad well, storm through this level using all available force.