User Guide
c. No or Partial Sound or No Voices/Effects
-------------------------------------------
• Make sure you have a 100% Windows- compat-
ible sound card in your computer.
• Make sure your speakers are plugged in
correctly and turned on, and make sure the
volume is turned up to an audible level.
• Make sure you are using the latest 32-bit
sound drivers for your sound card.
• Make sure your audio card is properly
installed and that you have the correct
audio drivers installed. Check your audio
card’s installation and its setup parame-
ters within Windows 95/98 to be sure all
are correct. See your card’s manual and
your Windows 95/98 manual for details.
• Check your settings in your Control
Configuration.
d. Game Too Slow
----------------
• Make sure you are running Sin on a Pentium
166 or higher system. Any P150 or lower
system usually will not run Sin satisfac-
torily.
• Try turning off some game options in the
Video Controls menu.
• Make sure you have no other applications
running in the background.
• Make sure your screen resolution is set as
low as it can be in the Video Controls
menu.
• The game may run faster if more RAM is
available. Increasing the RAM in your sys-
tem to 64 MB of RAM should make the game
run faster.
74
SIN WAS CREATED AND DEVELOPED BY
RITUAL ENTERTAINMENT
RITUAL ENTERTAINMENT IS:
ART: Beau Anderson, Robert M. Atkins, Michael Hadwin, John Mueller,
Murphy Michaels, Brandon Riza, and Joel Thomas
BIZ: Harry Miller
LEVEL DESIGN: Berenger Fish, Patrick Hook, Levelord, Tom Mustaine,
Charlie Wiederhold, and Matthias Worch
PROGRAMMING: Scott Alden, Mark Dochtermann, and Jim Dose
PROJECT MANAGER: Joe Selinske
SOUND & MUSIC DESIGN: Zack Belica
SUPPORT: Don MacAskill
Additional Level Design by: Mike Wardwell
Additional Art by: Michael Washburn and Mike Werckle
Additional Support by: Steve Gibson
High Resolution Models and Cinematics by: GlyphX
Quake 2 Engine: id software
Special Thanks: Apogee Software, Gathering of Developers, Hanah Logan,
Eric Mills, Billy O' Sullivan, Whitney Schwob, Stevie "Killcreek" Case, David
Eddings, Denis Moeller, All of the wives, rugrats, girlfriends, and friends of
the Ritual tribe. And a whole lot of Caffeine.
ACTIVISION
Senior VP Studios: Mitch Lasky
VP Studio X: Kevin Gliner
Producer: Sean Dunn
Associate Producer: John Tam
Marketing Product Manager: Henk Hartong
Marketing Associate: Barbara Matias
Senior Quality Assurance Leads: Eric Zala and Tim Vanlaw
Quality Assurance Leads: Mike Spann and Doug Jacobs
Quality Assurance Team: Steve Rosenthal, Steve Elwell,Chad Bordwell,
Brian Ullmer, John Park, Joe Shackelford, Mike Denny, Mike Harris,
Troy Osborne, Mark Veale, Joe Favazza, Chris Grim, and Aaron Gray
Blade’s Journal Written by: Marc Saltzman
Documentation: Belinda M. Van Sickle, Mike Rivera, and Sylvia Orzel
Installer by: Steve Stringer and Sean Dunn
Video Services: Chris Hepburn, Brian Bright, and Kenny Ramirez
Special Thanks To: JNG and JPGD
75
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