User Guide

***IMPORTANT: We do not recommend selecting
OpenGL with systems that do not have hard-
ware acceleration or OpenGL installed.
Video Mode: Selects the desired screen
resolution for playing Sin. Note that not
all graphics cards and 3D accelerators
support all listed resolutions.
Texture Mode: The texture mode determines
color depth of the textures. Better qual-
ity often results in lower performance.
8-bit texture support is available on
some graphics chipsets such as the 3Dfx
Voodoo. Enabling 8-bit textures reduces
visual quality in exchange for better
overall performance.
***IMPORTANT: We recommend you use the
Texture Mode setting if you have the
appropriate hardware and want to increase
the performance of Sin.
Full Screen: This selects full screen or
windowed rendering. Full Screen mode
availability is dependent upon the type
of graphics adapter installed. Full screen
software rendering requires the presence
of Microsoft DirectX (supplied on the CD).
Screen Size: The screen size slider con-
trols the size of the game area on the
screen. Reducing the screen size will
usually result in higher performance.
Brightness: The brightness slider con-
trols the brightness of the screen. Its
***IMPORTANT: Your system may not
support some of the video driver options
provided by Sin. If a selected video
driver is unavailable, Sin will return
to the previously selected option or to
Software mode.
Software: If you are running under
Windows 95/98, and do not have OpenGL
supported hardware acceleration, use this
setting (default).
Default OpenGL: The Default OpenGL driver
allows Sin to render using the default
OpenGL driver installed in the system.
3Dfx OpenGL: Uses the 3Dfx OpenGL driver
on systems that possess a 3Dfx chipset,
such as Voodoo, Voodoo 2, or Voodoo Rush
boards.
PowerVR OpenGL: Uses the PowerVR OpenGL
driver on systems running Windows 95/98 with
a PowerVR chipset, such as PCX2 boards.
Verite OpenGL: Uses the Verite OpenGL
driver on systems that have a Rendition
V2100 or V2200 chipset.
Riva OpenGL: Uses the Riva128 OpenGL dri-
ver on systems that have a Riva128
chipset 3D accelerator.
ATI Rage OpenGL: Uses the OpenGL driver
on systems with an ATI Rage Pro 2D/3D
accelerator.
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