User Guide
SPECIAL ENFORCEMENT TRAINING B:
Once you’ve entered the simulation area and stepped onto the
cart, the computer will count down to signify the start of the
simulation. There are five stations that the simulation will cycle
through. At each station you will have to clear five rounds before
proceeding to the next station. Various characters pasted on
wooden boards will appear in front of you in these city scenes.
More than one character may appear at any time, so keep a sharp
eye open for them all. The various skill levels will adjust the
amount of time any character stays on screen and the amount of
time between rounds. The higher skill selected, the faster things
will go.
There are three innocent character
types and three villain character types.
You score points within the simulation
by shooting any of the villains and by
not shooting the innocents. Shooting
an innocent or missing a villain will
result in a miss. After ten misses, the
simulation will end and you will be
prompted to leave the simulation area.
Exit through the green security force field and the simulation will
be reset. If you scored sufficient points, your score will be
logged in the scoreboard.
You must hit and destroy the pigeons to score points. After ten
misses, the simulation will end and you will be prompted to leave
the simulation area. Exit through the green security force field
and the simulation will be reset. If you scored sufficient points,
your score will be logged in the scoreboard.
SPECIAL ENFORCEMENT TRAINING A:
Once you’ve entered the simulation area, the computer will count
down to signify the start of the simulation. Various characters
pasted on wooden boards will be rolled out in front of you. There
are three innocent character types and three villain character
types. You score points within the simulation by shooting any of
the villains and by not shooting the innocents. Shooting an inno-
cent or missing a villain will result in a miss. After ten misses the
simulation will end and you will be prompted to leave the simula-
tion area.
All characters will initially be facing
away from you and will spin around for a
limited amount of time. The monitor
mounted above the characters shows
the time in seconds that you have to
shoot all of the villains. During that
time period you must shoot as many of
the villains as possible and avoid hitting
any innocents. If you are not fast
enough, the simulation will flash red
and display the villain characters that you missed and/or the
innocent characters that you’ve hit. If you do hit an innocent
character, that simulation round will end automatically and regis-
ter the remaining characters as misses. Once you’ve reached ten
misses, exit through the green security force field and the simu-
lation will be reset. If you scored sufficient points, your score
will be logged in on the scoreboard.
hardcorps training manual
hardcorps training manual
Sin Manual 7/20/99 1:21 PM Page 40










