User Guide
Introduction
I am the Chronicler, my duty, to record deeds both good and evil, in this world
and others. Before this tale begins I will set the scene, for this is the way of all
good storytellers.
The world of Jarrah is best envisaged as a ‘wheel’ with tranquil Haven as its
hub, the other isles radiating around it, some linked by grand bridges. Indeed, to
many of its inhabitants Jarrah is known as ‘The Wheel of Life’. In this great
land, darkness holds sway in the form of an evil sorcerer named Silver. From his
palace on the blood-isle of Metalon he rules with an unmatched zeal for ruthless-
ness and depravity over the Eight Islands. His lust for power, not content with a
whole world to toy with, drives him to the most terrible of demonic pacts.
To Silver’s right hand stands his murderous son, Fuge. It is through this fear-
some warrior that Silver’s will is carried out. The people of the isles fear the
mere mention of his name.
To his left stands Glass, his witch-daughter. Her terrible spells have twisted her
realm into the icy domain of Winter.
Far from Silver’s court, beyond the great library of Gno,
stands the expansive forest of Verdante.
It is a peaceful place, largely untouched by its evil ruler.
Here lives a young man, David, with his wife Jennifer.
Since childhood David was put in the care of his grandfa-
ther, a battle scarred veteran both wise
and honourable. The old man shows great patience with David’s youthful attitude
toward sword practice, but since the death of his own son, David’s father, he has
known that the time will come when David must fight for all he holds dear…
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