SH2_Manual_Final 9/21/01 2:18 PM Page i SILENT HUNTER II i Contents Contents Introduction Getting Started System Requirements Installation Running the Game The Configuration Program Conventions If You Have Problems Playing Single Missions The Single Mission Menu Start a New Mission Create a Mission Select a Saved Mission Returning from Missions Campaign The Campaign Menu Start a New Campaign Select an Existing Campaign Campaign Mission Interface Returning from a Campaign Mission Campaign Features Leav
SH2_Manual_Final 9/21/01 2:18 PM Page ii SILENT HUNTER II ii Contents The Periscope Station The Plot Screen The Helm Controls The Torpedo Fire Control System The Torpedo Status Screen The UZO Station The Bridge Station The Deck Gun The Machine Guns The External View The Radio Room The Sound Station The Radar Station The Damage Control Station The Captain’s Quarters Training Missions Training Mission 1: Interface, Helm and Navigation Training Mission 2: Torpedo Attacks Training Mission 3: Guns and Surf
SH2_Manual_Final 9/21/01 2:18 PM Page 2 SILENT HUNTER II 2 SILENT HUNTER II 3 Getting Started Getting Started Getting Started Installation This section will help you get started playing SILENT HUNTER II. Users familiar with the original SILENT HUNTER should still scan this section for up-to-date information. SILENT HUNTER II must be installed before you can run the game. To install, insert the SILENT HUNTER II CD and wait for the launch screen to appear.
SH2_Manual_Final 9/21/01 2:18 PM Page 4 SILENT HUNTER II 4 SILENT HUNTER II 5 Getting Started Getting Started are available on the configuration dialogue for selecting these items. demanding of the hardware. If you find yourself experiencing performance problems in the game, we recommend first reducing color depth as this will have the greatest impact. For most systems, selecting Primary Display Driver and Primary Sound Driver will work fine.
SH2_Manual_Final 9/21/01 2:18 PM Page 6 SILENT HUNTER II 6 SILENT HUNTER II Getting Started Getting Started by moving the mouse. Whether you are using the mouse or the keyboard to rotate the view, you can slow the rotation for fine adjustment by holding down the shift key. Screens in which you can utilize these view controls are the periscope, UZO, bridge, anti-aircraft machine guns and the external 3D view.
SH2_Manual_Final 9/21/01 2:18 PM Page 8 SILENT HUNTER II 8 SILENT HUNTER II 9 Playing Single Missions Playing Single Missions The Main Menu The area to the left shows one of three things depending on which of the tabs located at the top of the screen is selected The main Silent Hunter II menu allows you to access the following menus: Single Mission, Campaign, Configuration and Museum. Selecting the last option, Quit, will exit out of Silent Hunter II and return you to the Windows Desktop.
SH2_Manual_Final 9/21/01 2:18 PM Page 10 10 SILENT HUNTER II 11 Playing Single Missions To rotate the view of the 3D model, right click in the U-boat window in the top right section of the screen and drag with the mouse. You can also zoom in and out on the U-boat model by left clicking on the U-boat window and dragging with the mouse. A mouse wheel can also be used to control the zoom level.
SH2_Manual_Final 9/21/01 2:18 PM Page 12 SILENT HUNTER II 12 SILENT HUNTER II Playing Single Missions Playing Single Missions that parameter. You can also click the right mouse button to move through the options in reverse order. Patrol Area The following sections describe each parameter and its effect on the mission generated.
SH2_Manual_Final 9/21/01 2:18 PM Page 14 SILENT HUNTER II 14 SILENT HUNTER II 15 Playing Single Missions Playing Single Missions Time of Day Escorts You can set the local time of day using this parameter. Options include: This parameter allows you to decide whether or not you want the enemy units to be escorted. Escorts usually consist of destroyers, destroyer escorts, or corvettes. These units are primarily tasked with antisubmarine duties and their presence will make the mission much tougher.
SH2_Manual_Final 9/21/01 2:18 PM Page 16 SILENT HUNTER II 16 SILENT HUNTER II 17 Playing Single Missions Playing Single Missions Position Returning from Missions This parameter determines the initial position of your U-boat with respect to the enemy forces. The following options are available: To end a mission (campaign or single) press the ESC key or the End Mission button on the right side sliding panel.
SH2_Manual_Final 9/21/01 2:18 PM Page 18 SILENT HUNTER II 18 SILENT HUNTER II 19 Campaign Campaign Campaign The Campaign allows you to pursue a career as a U-boat commander that spans the entire duration of World War II. In the Campaign you will do battle with a variety of Allied forces in the desperate sea battles that would decide the Battle of the Atlantic. Note that once you select realism settings for the campaign, they cannot be changed.
SH2_Manual_Final 9/21/01 2:18 PM Page 20 SILENT HUNTER II 20 SILENT HUNTER II Campaign Campaign At certain points in the campaign, you will be resupplied at sea and will not return to the base office for briefing. In this case, you will be briefed in the captain’s cabin. All of the Office interface features are available at this screen. reverse chronological order—that is, the latest mission is at the top while the earliest mission is at the bottom.
SH2_Manual_Final 9/21/01 2:18 PM Page 22 SILENT HUNTER II 22 SILENT HUNTER II Campaign Campaign Campaign Features A map thumbnail located in the floating window allows you to center the large map on any location by clicking the left mouse button in the thumbnail image. This section discusses additional features that are part of the campaign experience. Top Commanders List This board shows the most highly rated commanders based on tonnage sunk.
SH2_Manual_Final 9/21/01 2:18 PM Page 24 SILENT HUNTER II 24 SILENT HUNTER II Campaign Commanding the U-boat saved mission is available, but you will return to the Office interface nonetheless. This allows you to review the briefing and other campaign information before returning to the game in progress. Commanding the U-boat To return to that game, go to the Mission Briefing, then click on the word, Play.
SH2_Manual_Final 9/21/01 2:18 PM Page 26 SILENT HUNTER II 26 SILENT HUNTER II 27 Commanding the U-boat Commanding the U-boat The various stations are accessible using the station bar located at the bottom of every screen: For example the Bridge, Deck Gun, UZO and Machine Guns will not be available when the U-boat is submerged and the type II and XXI U boats do not have deck guns. Clicking on any one of the buttons in the station bar will take you to the corresponding station.
SH2_Manual_Final 9/21/01 2:18 PM Page 28 SILENT HUNTER II 28 SILENT HUNTER II 29 Commanding the U-boat Commanding the U-boat The top part of the time control panel is the boat’s chronometer. This will tell you the time of day in the Greenwich Mean Time. When you see ‘1x’ in the time compression window, it means the game is running in ‘real’ time; that is, one second of game time takes one second of real world time. Below that you will see the time compression setting flanked by two buttons.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:18 PM Page 30 30 Commanding the U-boat Messages scroll on one at a time and pause for a few seconds to give you time to read them. If a lot of messages are generated, they can stack up a bit. If you like, you can expand the message log by clicking within the log window. Click within the window again to restore the default setting. You can scroll back and forth through the message log using the arrow buttons adjacent to the log window.
SH2_Manual_Final 9/21/01 2:18 PM Page 32 SILENT HUNTER II 32 Commanding the U-boat SILENT HUNTER II 33 Commanding the U-boat • Man AA Guns – orders crew to operate AA guns • Abandon Ship – if your boat is severely damaged, you have the option of abandoning ship, you may or may not survive • End Mission – gives you the option to quit or resume in both campaign and single mission and save in single mission only Vessel ID Panel– This panel allows you to view all of the ships and aircraft you may enco
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:18 PM Page 34 34 SILENT HUNTER II 35 Commanding the U-boat Commanding the U-boat A degree indicator at the top of the periscope body shows you the current periscope rotation angle. Note that this angle is relative to the U-boat’s current heading (where the bow is pointed). This is an important angle to note if you are setting up manual torpedo fire solutions.
SH2_Manual_Final 9/21/01 2:18 PM Page 36 SILENT HUNTER II 36 Commanding the U-boat SILENT HUNTER II 37 Commanding the U-boat The Plot Screen • The Kriegsmarine coordinate grid (optional) Successful U-boat operations require precise navigation in order to reach the convoy routes and to attack targets designated by Commander U-boats.
SH2_Manual_Final 9/21/01 2:18 PM Page 38 SILENT HUNTER II 38 Commanding the U-boat • The depth in meters below sea level Note that because of space limitations the amount of depth information stored in the map database is limited. Consequently, any areas of the ocean deeper than 480 meters are shown as ‘∞.’ Since this is below the crush depth of even the Type XXI U-boat, it should never be an issue.
SH2_Manual_Final 9/21/01 2:18 PM Page 40 SILENT HUNTER II 40 SILENT HUNTER II Commanding the U-boat Commanding the U-boat up the ruler tool left-click anywhere to set an anchor point, hold down the left mouse button and drag it around. A line will be drawn from the anchor point to the current mouse position. within that area and p specifies one of 9 sub-sectors within that sector.
SH2_Manual_Final 9/21/01 2:18 PM Page 42 SILENT HUNTER II 42 Commanding the U-boat Release the left mouse button where you want the first waypoint. 4. Now you can add subsequent waypoints by clicking on other map locations where you want the U-boat to travel. Waypoints are numbered in succession and connected by lines to show the path of intended motion. 5. When you are finished adding waypoints, click the right mouse button.
SH2_Manual_Final 9/21/01 2:18 PM Page 44 SILENT HUNTER II 44 SILENT HUNTER II 45 Commanding the U-boat Commanding the U-boat Each data tag may also be accompanied by a “tail”—a short line indicating the path of motion or the facing direction of the unit. Note that the facing direction is actually opposite the direction the tail is pointing. In other words, the tail points behind the unit. The tail is only visible when the path of motion or facing direction is known.
SH2_Manual_Final 9/21/01 2:18 PM Page 46 SILENT HUNTER II 46 Commanding the U-boat 11. The snorkel controls (not available on all U-boats.) 12. The compressed air gauge 13. The CO2 gauge SILENT HUNTER II 47 Commanding the U-boat the ordered heading, perhaps to investigate a contact, and want to return to your previous heading, press the J key. The Engine Telegraph This dial allows you to order a new speed setting for the U-boat.
SH2_Manual_Final 9/21/01 2:18 PM Page 48 SILENT HUNTER II 48 SILENT HUNTER II Commanding the U-boat Commanding the U-boat The Rudder Indicator/Control Dial ly risk destroying the U-boat the deeper you go. Your crew will also warn you if you are entering shallow waters, that is, areas where depth below keel is less than 30 meters. This dial shows you the current position of your rudder, which is used to turn the U-boat.
SH2_Manual_Final 9/21/01 2:18 PM SILENT HUNTER II Page 50 50 SILENT HUNTER II 51 Commanding the U-boat Commanding the U-boat The Diesel Engine Controls U-boat is limited to moving forward only, at a maximum throttle setting of ahead 1/3 regardless of depth. These buttons allow you to view and to change the way your diesel engines are used. The top set controls the portside diesel engine while the bottom set controls the starboard-side diesel engine.
SH2_Manual_Final 9/21/01 2:18 PM Page 52 SILENT HUNTER II 52 SILENT HUNTER II 53 Commanding the U-boat Commanding the U-boat 5 6 7 8 9 P D F C B S about target locking.) This informs the fire control system which contact to monitor for targeting information.
SH2_Manual_Final 9/21/01 2:18 PM Page 54 SILENT HUNTER II 54 Commanding the U-boat SILENT HUNTER II 55 Commanding the U-boat 3. Both the target’s speed and the speed of the selected torpedo (see Status Screen section for details 1 the Torpedo 3 2 about selecting torpedo speed.) 4 4. Target range estimation, in hundreds of meters (hectome8 5 6 7 ters). Using this scale, the dial is set to ‘10’ when the target is 1000 meters away. 9 5. Aft gyro setting.
SH2_Manual_Final 9/21/01 2:18 PM Page 56 SILENT HUNTER II 56 SILENT HUNTER II 57 Commanding the U-boat Commanding the U-boat An additional advantage to using the control panel is that you don’t need to remember to lock the target for automatic tracking. Keep the desired target in your cross hairs so that it remains selected (i.e. the triangle is present) and the control panel will continue to track it.
SH2_Manual_Final 9/21/01 2:18 PM Page 58 SILENT HUNTER II 58 SILENT HUNTER II Commanding the U-boat Commanding the U-boat Relative bearing can be determined pretty easily using the Periscope or the UZO, which both provide this information for the target in your crosshairs. This assumes, of course, that you can make visual observations of the target. To find D, we rearrange the equation: Relative heading is trickier to determine from visible observations.
SH2_Manual_Final 9/21/01 2:18 PM Page 60 SILENT HUNTER II 60 Commanding the U-boat SILENT HUNTER II 61 Commanding the U-boat Target range is set in a similar fashion using the Range gauge. Once all of these settings are made correctly, you are ready to fire. If you are setting up a manual solution for FaT-I pattern-running torpedoes you will also want to manually set up the pattern information.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:18 PM Page 62 62 SILENT HUNTER II 63 Commanding the U-boat Commanding the U-boat When a tube is selected, you can change the type of torpedo you want loaded by selecting the type from the reload section, which is shown below the tube status section. To select a different type, just click on the box next to the type you want to load. T-II (G7e.
SH2_Manual_Final 9/21/01 2:18 PM Page 64 SILENT HUNTER II 64 SILENT HUNTER II 65 Commanding the U-boat Commanding the U-boat External Torpedo Stores Torpedo Settings A U-boat that has extra torpedoes stowed externally will have a pair of tabs at the bottom of the clipboard marked Internal and External. When you select External, the Load Status section switches to external mode. All torpedoes presented in SILENT HUNTER II have certain settings that may be adjusted for more effective performance.
SH2_Manual_Final 9/21/01 2:18 PM Page 66 SILENT HUNTER II 66 SILENT HUNTER II Commanding the U-boat Commanding the U-boat You can also set the depth deeper if, for example, you want the torpedo to run under any intervening escorts but still hit a merchant ship in a convoy. The UZO Station Note that valid setting on the gauge are still limited by the depthkeeping mechanism on the torpedo.
SH2_Manual_Final 9/21/01 2:18 PM Page 68 SILENT HUNTER II 68 SILENT HUNTER II Commanding the U-boat Commanding the U-boat When a target is within the UZO viewfinder, target selection and locking may be performed in a manner similar to the Periscope. Some of the left side view control panel options are especially handy here: 69 To reiterate, a flashing triangle beneath the target indicates that it is selected for torpedo firing.
SH2_Manual_Final 9/21/01 2:18 PM Page 70 SILENT HUNTER II 70 SILENT HUNTER II 71 Commanding the U-boat Commanding the U-boat The deck gun can also be operated in first person mode when you go to the deck gun station. As naval guns go, the deck guns on a U-boat are rather small, so it may take a lot of shots to sink a target. For this reason, the deck gun is probably best used to issue the coup de grace on a ship that has already been severely damaged by torpedoes.
SH2_Manual_Final 9/21/01 2:18 PM Page 72 SILENT HUNTER II 72 Commanding the U-boat SILENT HUNTER II 73 Commanding the U-boat Keyboard Equivalents: > < Z Space Bar Next machine gun Previous machine gun Toggle zoom view Fire the gun The External View To fire the machine gun, press the left mouse button when you have the target lined up. Depending on your realism settings, the red target indicator will help you pick up your targets and the target range and damage state will be indicated on screen.
SH2_Manual_Final 9/21/01 2:18 PM Page 74 SILENT HUNTER II 74 SILENT HUNTER II 75 Commanding the U-boat Commanding the U-boat Keyboard Equivalents: the list of all previous messages. You can view any message by clicking on its heading within this list. > < / Note that radio messages may only be received while the U-boat is surfaced. If you are forced to remain submerged for a long time, you may miss out on tactically useful updates.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:18 PM Page 76 76 SILENT HUNTER II 77 Commanding the U-boat Commanding the U-boat was relieved of shadow duty and free to attack. Sending contact reports may often be included as a secondary mission objective. You also have the option of specifying a contact report be transmitted every hour. Normally, the Sound Station is automatically manned by one of your crewmen and sound contacts can be seen plotted on the Plot screen.
SH2_Manual_Final 9/21/01 2:18 PM Page 78 SILENT HUNTER II 78 SILENT HUNTER II 79 Commanding the U-boat Commanding the U-boat louder and beat the water faster than merchant ships, which tend to operate at lower RPMs. Submarines are also pretty distinctive, but much more elusive. If you can hear another sub, chances are they can hear you too. SILENT HUNTER II models the FuMo-30 radar set, which appears around mid-1942.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:18 PM Page 80 80 SILENT HUNTER II 81 Commanding the U-boat Commanding the U-boat The scope gives you a graphical representation of the radar signal, though it’s quite different from what you would find on a modernday radar set. what transient. A spike will only appear for a contact when the radar antenna is pointed at that target. It can be difficult to read the bearing while the radar is sweeping.
SH2_Manual_Final 9/21/01 2:18 PM Page 82 SILENT HUNTER II 82 Commanding the U-boat The top part of the Damage Control screen is taken up by a blueprint of your current U-boat. The status of each individual system is shown on this blueprint. If all is well the blueprint will be empty. When a system is damaged, it will be highlighted using a color-coded indicator to show its status.
SH2_Manual_Final 9/21/01 2:18 PM Page 84 SILENT HUNTER II 84 SILENT HUNTER II 85 Commanding the U-boat Commanding the U-boat getting the most attention. You can move a system already on the pad to the top spot just by clicking on it. Note that, diesel engine repair will not be conducted if you are running above one-third speed. successful, water is slowly pumped out of the ship, returning this gauge to zero.
SH2_Manual_Final 9/21/01 2:18 PM Page 86 SILENT HUNTER II 86 SILENT HUNTER II 87 Commanding the U-boat Commanding the U-boat You can get rid of the Calendar again by clicking anywhere with the mouse. To make an annotation, click on the line before which you want the annotation to appear. A small arrow indicator will show you the line that is currently selected. Click in the text entry area at the bottom of the logbook and begin typing. Click the Ins button to insert your entry into the log.
SH2_Manual_Final 9/21/01 2:18 PM Page 88 SILENT HUNTER II 88 Training Missions SILENT HUNTER II 89 Training Missions Training Missions This section contains a series of tutorial “walk-throughs” that will help you get started playing Silent Hunter II. Even experienced players of the original Silent Hunter should consider at least skimming this section for important details. If you’re new to Silent Hunter or submarine simulations in general, you’ve come to the right place.
SH2_Manual_Final 9/21/01 2:19 PM Page 90 SILENT HUNTER II 90 Training Missions SILENT HUNTER II 91 Training Missions Using the Time Controls F1: Help Screen F2: The Periscope F3: The Plot Screen F4: The Helm Controls and Gauges F5: The Torpedo Fire Control System F6: The Deck Gun (not available on the typ II) F7: The Machine Guns F8: The UZO Station F9: The Bridge F10: The Damage Control Station F11: The Torpedo Status Screen F12: The External Camera View Print Screen: The Radio Room Scroll Lock:
SH2_Manual_Final 9/21/01 2:19 PM Page 92 SILENT HUNTER II 92 SILENT HUNTER II Training Missions Training Missions Your crew will alert when radio messages are received. Pause the game when you are ready to read on. Basic Helm Controls 93 Reading Radio Messages Occasionally you will receive messages from headquarters that contain new orders or sighting reports. You will want to read these at your earliest opportunity since they may affect the outcome of your mission.
SH2_Manual_Final 9/21/01 2:19 PM Page 94 SILENT HUNTER II 94 SILENT HUNTER II 95 Training Missions Training Missions side of the Engine Telegraph. The red-lettered settings indicate reverse movement, now we’re interested in going forward. The Compass at the lower left corner of the screen is actually more than it seems. Right now the heading should read somewhere close to 180 degrees. We’re now going to show you how to turn to a different heading.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 96 96 SILENT HUNTER II 97 Training Missions Training Missions If you want to go immediately to left full rudder or right full rudder, hold down the Ctrl key while simultaneously pressing [ or ]. This can be handy if you need to turn quickly. If you have a wheel mouse, you can rotate the wheel to zoom in and out as well. You can also set the rudder immediately back to the ‘0’ position by pressing the ‘ key.
SH2_Manual_Final 9/21/01 2:19 PM Page 98 SILENT HUNTER II 98 SILENT HUNTER II 99 Training Missions Training Missions Let’s add another waypoint. Move the mouse well north of the Objective Point and click the left mouse button. A new waypoint indicator labeled ‘2’ should be visible now, with a line drawn from the previous waypoint. Let your U-boat reach the last Way Point before continuing to the next part of this Training Mission. Pause the game and read the next section.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 100 100 SILENT HUNTER II Training Missions Training Missions Now let’s bring up the Helm Control Panel. Move the mouse to the right edge of the screen about halfway down. The Control Panel should appear. Diving and Surfacing Normally the Control Panel will disappear when you move the mouse away from it. The “Push Pin” button at the lower right corner of the Control Panel allows you to “pin” the Control Panel in place. Let’s do that now.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 102 102 SILENT HUNTER II 103 Training Missions Training Missions the mouse. Now moving the mouse left, right, up or down will rotate the view accordingly. Even though you are at or close to periscope depth, the periscope lens may not be above the water. Since it isn’t very useful under water, you will need to know how to move the periscope up and down. The periscope view can also be zoomed to 4X magnification.
SH2_Manual_Final 9/21/01 2:19 PM Page 104 SILENT HUNTER II 104 SILENT HUNTER II 105 Training Missions Training Missions Once the boat has settled on the new course, we’ll surface. To do so, go to the gauge screen or pull out the helm control panel by pressing the Q key. Position the mouse over the ‘0’ mark on the depth gauge at either the helm control panel or helm station and click the left mouse button. Alternatively, you can press the S key at any time to order the crew to surface the boat.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 106 106 SILENT HUNTER II Training Missions Training Missions The estimated range to the selected target will also be displayed if you go to the periscope view. In this case, range should be 10,000 to 12,000 meters. Although in theory the T-I steam-powered torpedo can reach this far, the likelihood of a hit at this range is vanishingly small.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 108 108 SILENT HUNTER II 109 Training Missions Training Missions Open the Torpedo Fire Control panel by pressing the W key or by moving the mouse to the right side of the screen until the control panel appears and then clicking the Torpedo tab (second from the left) on the control panel. If you do not use the keyboard shortcut to activate the torpedo control panel, use the “push-pin” button to pin the control panel in place. your U-boat.
SH2_Manual_Final 9/21/01 2:19 PM Page 110 SILENT HUNTER II 110 SILENT HUNTER II 111 Training Missions Training Missions Tracking Torpedoes Set time compression back to 1x. The solution gauge to the right should indicate close to 100%. If so, press the red button above it to fire the last torpedo. A new red needle will appear on the torpedo timer, indicating the impact time for the newly fired torpedo.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 112 112 SILENT HUNTER II 113 Training Missions Training Missions Torpedo Reloading The choice of torpedoes is largely a matter of what you have on hand, and more especially what you have in your tubes. Since it takes a long time to change torpedo loads, you’re better off using what you have loaded. If you have a long time to prepare before a battle, you can use this screen to change torpedo loadouts.
SH2_Manual_Final 9/21/01 2:19 PM SILENT HUNTER II Page 114 114 SILENT HUNTER II 115 Training Missions Training Missions By the way, if you want to know the draft of a target, use the Vessel ID control panel (the fourth tab on the control panel, or you can use the R key to bring it up.) Find the ship using the panel’s menus and you will see its draft among the information presented. a torpedo while running surfaced and then finish it off with the deck gun.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 116 116 SILENT HUNTER II 117 Training Missions Training Missions When a target is within the UZO viewfinder, target selection and locking may be performed in a manner similar to the Periscope. bearing of your target, the indicator at the top of the screen shows you the absolute bearing of the target. To reiterate, a flashing triangle beneath the target indicates that it is selected for torpedo firing.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 118 118 SILENT HUNTER II 119 Training Missions Training Missions If you miss, you will see a shell splash either in front of or behind the merchant. If you are hitting consistently on one side or another, you can adjust for range. To adjust the range setting, press the up or down arrows (to increase or decrease range). The sliding scale on the right side of the viewfinder indicates the amount of range adjustment you’ve applied.
SH2_Manual_Final 9/21/01 2:19 PM SILENT HUNTER II Page 120 120 SILENT HUNTER II Training Missions U-Boat and Weapon Data In a real combat situation, a U-boat commander had a tough decision to make when it came to dealing with aircraft. He could either fight it out on the surface, or try and hold the planes off long enough to dive. Given the opportunity, most commanders would opt to dive, unfortunately, a U-boat is most vulnerable when diving, so be sure to man the AA guns for as long as possible.
SH2_Manual_Final 9/21/01 2:19 PM Page 122 SILENT HUNTER II 122 SILENT HUNTER II U-Boat and Weapon Data U-Boat and Weapon Data Depth: 100 m (operational) 150 m (maximum) Type II-C Torpedo tubes: 3 bow 0 stern Reloads: 3 Guns: 1 20mm machine gun 123 The Type II-C was a lengthened version of the Type II-B, allowing further increases in range and room for additional equipment.
SH2_Manual_Final 9/21/01 2:19 PM Page 124 SILENT HUNTER II 124 SILENT HUNTER II 125 U-Boat and Weapon Data U-Boat and Weapon Data Type II-D Type VII-B This final variant of the type II was had extra “saddle” tanks similar to those used on type VII U-boats, giving it sufficient range to operate around the British Isles. First launched in 1940, the II-D saw active service only briefly as the need for training boats was so great. By 1941 all had been relegated to training duties.
SH2_Manual_Final 9/21/01 2:19 PM Page 126 SILENT HUNTER II 126 SILENT HUNTER II 127 U-Boat and Weapon Data U-Boat and Weapon Data Type VII-C deeper, and a new bow design improved seakeeping. A further variant, the type VII-C/42 was planned, but no examples were ever constructed as priority was shifted to the newer type XXI Uboats. First launched in 1943, this was the last major type VII variant produced.
SH2_Manual_Final 9/21/01 2:19 PM Page 128 SILENT HUNTER II 128 SILENT HUNTER II U-Boat and Weapon Data U-Boat and Weapon Data ants in order to carry sufficient fuel and supplies to operate at long ranges. This made them unsuitable for some theaters—particularly the Mediterranean, where large size was considered a disadvantage in light of the Allied air presence. Type IX-B Type IX-A First launched in 1938, this is the original variant of the type IX family.
SH2_Manual_Final 9/21/01 2:19 PM Page 130 SILENT HUNTER II 130 SILENT HUNTER II 131 U-Boat and Weapon Data U-Boat and Weapon Data Type IX-C Type IX-C/40 This second type IX variant extended the range of this series to 11,000 nautical miles, a significant improvement over its predecessors. Power plant improvements helped maintain performance parity with earlier type IX’s. This was the most numerous variant of the type IX series, with 87 units completed through 1944.
SH2_Manual_Final 9/21/01 2:19 PM Page 132 SILENT HUNTER II 132 SILENT HUNTER II U-Boat and Weapon Data U-Boat and Weapon Data Type IX-D2 Guns: In the quest for greater operational range, the Germans attempted to stretch the type IX series to its ultimate limit with the type IXD. Physically larger than their predecessors, the D variants included two sets of diesel engines instead of the usual single pair.
SH2_Manual_Final 9/21/01 2:19 PM Page 134 SILENT HUNTER II 134 SILENT HUNTER II 135 U-Boat and Weapon Data U-Boat and Weapon Data Depth: 180 m (operational) 280 m (maximum) Torpedo tubes: 6 bow 0 stern scope comprised the guidance system, allowing the torpedoes to, in theory, run a straight course at a fixed depth until intersecting a target or running out of power. Reloads: 17 internal Guns: 2 20mm AA The Germans also had both impact and magnetic influence detonators.
SH2_Manual_Final 9/21/01 2:19 PM Page 136 SILENT HUNTER II 136 SILENT HUNTER II 137 U-Boat and Weapon Data U-Boat and Weapon Data crews, improving the effectiveness of U-boat operations immensely. But this was just the beginning. degree. A gyroscope guided the torpedo along its initial run, a distance which was computed to carry the torpedo into the midst of a convoy. The torpedo officer could set this distance.
SH2_Manual_Final 9/21/01 2:19 PM Page 138 SILENT HUNTER II 138 SILENT HUNTER II 139 U-Boat and Weapon Data U-Boat and Weapon Data The T-V acoustically guided torpedo was designed to provide the edge needed. Based on the T-III electric torpedo, the maximum speed of the T-V was reduced to 24.5 knots in order to reduce “self-noise”—a constant problem with the acoustic guidance systems. This had the side benefit of increasing range to 5750 meters.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 140 140 SILENT HUNTER II U-Boat and Weapon Data U-Boat and Weapon Data The type IX U-boats, which were considered to be more vulnerable to aircraft due to their larger size, were normally equipped with a single 37 mm gun in addition to the 20 mm. The 37 was a heavy, slow firing weapon, but packed considerably more punch when it hit. These were occasionally used against shipping, with some success.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 142 142 Museum SILENT HUNTER II 143 Museum Museum The museum option in the Main Menu allows you to choose from two informational components, the vehicle viewer and the Erich Topp interviews. Vehicle Viewer The center of the viewer window contains information pertinent to the unit you are viewing. On the right hand side of the viewer window are the view controls.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 144 144 SILENT HUNTER II 145 Museum Game Options Erich Topp Interview War II U-Boats never returned. Selecting the Erich Topp Interview will allow you to view any of eight segments in which Admiral Topp discusses his experiences as a U-Boat commander.
SH2_Manual_Final 9/21/01 2:19 PM Page 146 SILENT HUNTER II 146 SILENT HUNTER II 147 Game Options Game Options Realistic Reloads Turning his option off will result in dramatically faster torpedo reload times. Display Mode Silent Hunter II supports two screen resolutions and two color depth settings. Higher resolutions and color depth settings look better but require more CPU power and video RAM.
SH2_Manual_Final 9/21/01 2:19 PM Page 148 SILENT HUNTER II 148 SILENT HUNTER II Game Options Reference Hot Text This option allows you to turn the in-game hot text on or off. Reference Level of Detail This option allows you to change the bias used in selecting level of detail for polygonal models. At lower settings the renderer will choose lower-detail models more often and at closer distances, which may provide for better performance on some systems at the expense of visual quality.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 150 150 SILENT HUNTER II 151 Reference Reference contact with the enemy force, which was steering west at an estimated 16 knots. northeast and frequently changed speed, course and diving depth to throw off his pursuers, the British destroyers dropped some 160 depth charges around U-81. Fortunately for the boat’s occupants, none of them detonated too closely.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 152 152 SILENT HUNTER II 153 Reference Reference tled to a special sense of satisfaction inasmuch as the Ark Royal had played a key role in the destruction of the German battleship Bismarck earlier that year. and reassigning aircraft. For months, sometimes for more than a year, these flight crews had crisscrossed the Caribbean looking for U-boats.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 154 154 SILENT HUNTER II 155 Reference Reference Kapitsky and his men watched the Mariner circling their crippled boat, fully aware that this was the beginning of the end. We will never know whether Kapitsky questioned his decision to continue the fight knowing he could never save U-615. Apparently his sense of duty was stronger than his desire for mere survival. Kapitsky was determined that his boat was going to go down fighting.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 156 156 SILENT HUNTER II 157 Reference Reference U-boat just out of range. There would be no time to effect major repairs, for Kapitsky knew that this was a sign reinforcements were on the way. Forty-five minutes later, Harpoon B5 of USN anti-submarine squadron VB-130 [pilot unknown], out of Edinburgh Field, arrived on the scene. of the depth charges when Crockett safely passed over the U-boat in his battered P-11.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 158 158 SILENT HUNTER II 159 Reference Reference Even the most optimistic crew member knew that U-615 was sinking, and that other than freeing the jammed rudder, which they accomplished, there was little else to be done to save the boat. Kapitsky and his men may well have recalled their three previous patrols, when at times it seemed all was lost.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 160 160 SILENT HUNTER II 161 Reference Reference Kapitsky, who had been carefully tracking the new Mariner P-8, directed his gunners to hold their fire and concentrate only on the third attacker—the one in the center. They remained at their weapons as the U-boat rattled and clanged from the sounds of striking machine gun bullets. Kapitsky stood with his men in full view of the action, ensuring that every gun was trained on Mariner P-8.
SH2_Manual_Final 9/21/01 2:19 PM Page 162 SILENT HUNTER II 162 SILENT HUNTER II 163 Reference Reference tion and called for rope, which he used as a tourniquet on his thigh to stop the bleeding. Boat’s guns. The fire penetrated the aircraft and seriously wounded some of its crew, forcing Hull to turn and head for home. Shortly afterwards the pilot of the Harpoon announced that he was low on fuel and had to head for home as well.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 164 164 SILENT HUNTER II 165 Reference Reference Field. The B-18 was a hybrid aircraft with a shark nosed fuselage mated to the wings of the DC-2 airliner. Too slow for bombing raids, it was quickly superseded by the legendary B-17, but it carried a useful bomb load and was suitable for anti-submarine work. Many B-18s had been destroyed at Pearl Harbor during the Japanese surprise attack of December 7, 1941.
SH2_Manual_Final 9/21/01 SILENT HUNTER II 2:19 PM Page 166 166 SILENT HUNTER II 167 Reference Reference below. Somehow the wounded commander managed to retain a sense of humor. When Engineering Petty Officer Stefan Lehner stood before him, Kapitsky joked that, because of their present prospects, nothing would come of his recently completed training course as a chief machinist.
SH2_Manual_Final 9/21/01 2:19 PM Page 168 SILENT HUNTER II 168 Reference SILENT HUNTER II 169 Reference As the final scenes were playing out on U-615, the new Fletcher Class destroyer USS Walker, under Lt. Cmdr. Townsend, was racing to the scene in the hope of finishing off the U-boat. Other surface ships were also drawing near, and additional aircraft were being made ready to take over at daylight. At 5:25 a.m.
SH2_Manual_Final 9/21/01 2:19 PM Page 170 SILENT HUNTER II 170 Reference SILENT HUNTER II 171 Reference Kapitän zur See (Captain) No exact rules. Outstanding was Wolfgang Lüth’s promotion from Korvkpt., after 18 months he reached the rank of Fregattenkapitän and Kapitän zur See twice. (The promotion to Fregattenkapitän was postdated a month.) Decorations Das Eiserne Kreuz (The Iron Cross) The most awarded and famous German war decoration was awarded in several classes.
SH2_Manual_Final 9/21/01 2:19 PM Page 172 SILENT HUNTER II 172 SILENT HUNTER II 173 Reference Reference Knights Cross with Oak leaves, Crossed swords and Diamonds Introduced at the same time as the Oak Leaves and Crossed Swords and again presented for yet further acts of bravery. Only 27 received this award, 2 of which went to the Kriegsmarine and both to U-boat commanders. On 24 November 1944, a silver grade was introduced to recognize further valor.
SH2_Manual_Final 9/21/01 2:19 PM Page 174 SILENT HUNTER II 174 Reference SILENT HUNTER II 175 Glossary Flak Personal (anti aircraft personnel) U-Boat Glossary PK-Leute (war correspondent) Aal Nickname for torpedo (eel). Meteorologe (meteorologist) B-Dienst (intelligence personnel) Agru-Front (Ausbildungsgruppe für Front-U-Boote). Training unit for frontier U-boats AK Äusserste Kraft (voraus). Command for “full speed”. Top Commanders Alarm Emergency dive order on a U-boat.
SH2_Manual_Final 9/21/01 2:19 PM Page 176 SILENT HUNTER II 176 SILENT HUNTER II 177 Glossary Glossary Berlin Name for an advanced radar detection device (FuMO 84). ES Erkennungssignal Recognition signal given by flags, Morse signal or by signal pistol (the last was usual by U-boats). Betasom Italian submarine command in Bordeaux. Biber Mini U-boat-type. One man crew (Beaver). Biene Nickname for aircraft (bee). Biskaya-Kreuz Nickname for the first radar detection device (FuMB 1).
SH2_Manual_Final 9/21/01 2:19 PM Page 178 SILENT HUNTER II 178 SILENT HUNTER II 179 Glossary Glossary Funker Radioman (wireless operator). Horchraum Sound detection room. Funkraum Radio room. I WO Erster Wachoffizier First Watch Officer. Funkspruch Wireless message. II LI Zweiter Ingenieur Second Engineering Officer. G 7a Geradlaufapparat 7 (meters length) a (atmosphärisch) A compressed-air-driven torpedo. II WO Zweiter Wachoffizier Second Watch Officer.
SH2_Manual_Final 9/21/01 2:19 PM Page 180 SILENT HUNTER II 180 SILENT HUNTER II 181 Glossary Glossary KTB Kriegstagebuch War Logbook (War diary). Naxos An advanced radar detection device (FuMB 28). Kurzsignal A very short radio signal. Neger One man torpedo. (See Midget U-boats). LI Leitender Ingenieur Chief Engineering Officer. Nibelung An advanced sonar device on U-boat type XXI (also called S-Anlage). Ltnt. z. S. Leutnant zur See Lieutenant (also L, Ltn. or Lt.).
SH2_Manual_Final 9/21/01 2:19 PM Page 182 SILENT HUNTER II 182 SILENT HUNTER II 183 Glossary Glossary Rudel (Wolf)-pack Tunis An advanced radar detection device (FuMB 26). Samos An early radar detection device (FuMB 4). TVA Torpedo-Versuchs-Anstalt An Institution for torpedo experiments Schlüssel M The German Navy code. Schleichfahrt Silent running. Schlicktown Nickname for Wilhelmshaven. (Sludge town). Seehund Midget U-boat for two-man crew.
SH2_Manual_Final 9/21/01 2:19 PM Page 184 SILENT HUNTER II 184 SILENT HUNTER II Glossary Glossary VO Verwaltungsoffizier Administrative officer. Keyboard Shortcuts: Vorhalterechner Electro-mechanical deflection calculator; produced the attack coordinates for the torpedoes. Esc Wabos Nickname for Wasserbomben (Depth charges). Waffen Weapons. Wanze (FuMB 9 - correct W-Anz [Wellenanzeiger] A radar detector. (Bedbug). Werft A shipyard. Werftgrandi Nickname for shipyard-workers.
SH2_Manual_Final 9/21/01 2:19 PM Page 186 SILENT HUNTER II Glossary J Home < > SILENT HUNTER II 187 Keyboard Shortcuts Return to set heading Center on your U-Boat (Plot screen only) Previous ship (external view only) Next ship (external view only) Time Compression Controls Decrease time compression + Increase time compression \ Set 1x time compression Backspace Pause (0x time compression) Helm Controls ~ 1 2 3 4 5 6 7 8 9 [ ] ‘ Ctrl-[ Ctrl-] S P D F C B 186 All stop Ahead slow Ahead 1/3 Ahead stan
SH2_Manual_Final 9/21/01 2:19 PM Page 188 SILENT HUNTER II 188 SILENT HUNTER II 189 Credits Credits Credits Published by Ubi Soft Entertainment, Inc.
SH2_Manual_Final 9/21/01 2:19 PM Page 190 SILENT HUNTER II 190 SILENT HUNTER II 191 Credits VP Product Development Marketing Manager Web Development/Support Bret Berry Tena Lawry Kerry Branter Special Thanks Fernando Cuervo Douglas Reilly Sarah Taylor Matt Wagner Subsim Review (www.subsim.com) Wolfpack League (www.sh2fleet.com) Eagle League www.uboat.net © 2001 Ubi Soft Entertainment, S.A., and its licensors. © 2001 Ultimation Inc.
SH2_Manual_Final 9/21/01 2:19 PM Page 192 SILENT HUNTER II 192 SILENT HUNTER II 193 Refunds Replacement Fees Ubi Soft cannot provide refunds or otherwise process returns for credit of any kind other than an identical product replacement. Any product refund request must occur at the place of purchase, as the individual retail outlets set their own refund policy. This policy covers identical product replacements only. Our most recent replacement fee schedule is available online.
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