User Guide

The Silent Hunter 3 Mission Editor
Advanced users that require more from the game than it offers in its current form
can use the mission editor to add content. This is basically the same tool used to develop
Silent Hunter 3 content, so the power is yours.
Types of editable data
Missions
Missions are designed to be single engagements with a limited duration in time.
They should focus on limited areas of the map, but there are no limits imposed to the
designer. Missions are run over the campaign engine, so you do not need to cover the
whole world with shipping and units. The campaign will take care of this and those
players that simply refuse to do what they’re told – sub simmers for example.
Campaign layers
The SH3 dynamic campaign runs thousands of units at a time, over the whole
world. The data for the campaign is composed of three layers:
The Random Layer – includes all the naval traffic, from convoys to local fishing
boats
The Scripted Layer – includes all the warship patrols, hunter-killer groups,
military task forces and the mine fields
The Land Unit Layer – includes the naval bases, the air bases and the coastal
defenses
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