RAILROAD TYCOON II© User Manual and The Second Century © 1998 Gathering of Developers. All Rights Reserved. The software and the related manual for this product are copyrighted. They may not be reproduced, stored in retrieval systems, placed on the Internet or World Wide Web, or transcribed in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise) without prior written permission of the publisher.
Chapter 2: Tutorial About this Tutorial Setting Up a Game Exploring the Main Interface Starting a Company Laying Your First Track Building Stations Buying a Train Entering the World of High Finance Controlling Your Railroad Empire Chapter 3: The Main Menu Navigational Aid Main Menu Options Single Player New Campaign Load Campaign New Scenario Load Scenario Multiplayer High Scores Credits Quit
Chapter 4: The Main Interface Navigational Aid The Four Parts of the Main Interface Navigating the Map Viewing Buildings and Terrain Checking Your Radar The Primary Action Icons Lay Track Build a New Station Bulldoze Objects Map Overview Purchase a New Train Stock Market Control Panel File Options The Center List Box Cash Display Date Chapter 5: Stations The Economy The Role of Stations Cargo Pickup and Delivery
Servicing Trains Station Detail Screen Structural Improvements Cargo Supply/Demand Chapter 6: Trains Locomotives Cargo Get Your Trains Rolling Train Purchase Window Train Detail Screen Instrument Panel Route/Consist List Box Train/Station Info Map Router/Car List More On Train Routing Chapter 7: Players and Companies Player Detail Company Detail Chapter 8: The Stock Market Stocks 101 The Stock Market Screen Personal
Corporate Chapter 9: Multiplayer Understanding Your Multiplayer Options Connecting Your Game TCP/IP IPX Modem Serial Setting Up a Multiplayer Game Playing the Game Chapter 10: Using the Map Editor Starting a New Map Loading a Map Editor Basics Navigating the Map Map Editing Tools Map Options Chapter 21: UP & RUNNING WITH RAILROAD TYCOON II: THE SECOND CENTURY Installing Railroad Tycoon II- TSC What's New Campaigns Gameplay Changes
Appendix Industries Tech Support and Troubleshooting Limited Software Warranty and License Agreement RAILROAD TYCOON II 1. GETTING STARTED >Table of Contents< In this chapter: • About this Manual • About Railroad Tycoon II • Railroad Tycoon vs. Railroad Tycoon II • Installing Railroad Tycoon II • Starting Railroad Tycoon II About this Manual It’s a truism at computer game companies that most gamers don’t read the manual—until a problem rears its ugly head.
• Chapter 3: The Main Menu, provides detailed information about the game’s primary menu and all its sub-menus. • Chapter 4: The Main Interface, covers every function available from the game’s main interface. This is where you’ll spend most of your time, so bookmark this section for easy reference. • Chapter 5: Stations, provides an overview of planning and placing stations for maximum profitability. • Chapter 6: Trains, covers purchasing a train, and selecting its destinations and cargo.
you’ve mastered the role of chairman, you’ll be ready to take on other players in multiplayer mode, or even design your own maps and remake history as you see fit, in the extensive map editor provided with this detailed, addictive, and highly entertaining game. Railroad Tycoon vs. Railroad Tycoon II Railroad Tycoon II is the sequel to the award-winning simulation Railroad Tycoon.
• Full editor for maps and events—Build (or import) custom maps, and script every detail down to available computer opponents and timeline events. Installing Railroad Tycoon II For Railroad Tycoon II to work, your computer must meet the following minimum requirements: • You must have either Windows 95/98 or Windows NT 4.0 or later installed. • Your computer should be a Pentium 133MHz or better. • There must be at least 16MB of RAM installed. • You must have a 4x (or better) CD-ROM drive.
Starting Railroad Tycoon II Once you’ve installed Railroad Tycoon II, there are three ways to start a game. You can: • Click the Start button on the task bar, select Programs, and then Railroad Tycoon II to launch the program; or • If AutoPlay is enabled, click Play on the Railroad Tycoon II menu that appears when you place the CD in the drive; or • Open Windows Explorer and go to the directory where you installed Railroad Tycoon II.
• Entering the World of High Finance • Controlling Your Railroad Empire About this Tutorial This section provides a brief overview of the basic elements of Railroad Tycoon II. It is not a comprehensive overview of every menu, item, and function within the game, but should get you up and playing fairly quickly—provided you belong to the 10 percent of the public that actually does read manuals. You don’t have to complete this tutorial to play the game.
2. Highlight the Tutorial game, then click OK. Exploring the Main Interface As you enter the main game, you’ll be greeted by a popup window explaining the goal of this game. Please read it carefully. As a recap, your goal is to reach $10 million dollars in personal net worth by the year 1900. That means you must accumulate a combined total of cash and stocks with a value of at least $10 million dollars by the year 1900.
The Map Overview With the game paused, the first thing you need to do is look around a bit. The Map Overview icon enables you to view resources on the map—a crucial part of planning your first route. 1 Click the Map Overview icon—the fourth one down on the left side of the screen that has a picture of a globe on it. In the List Box, you’ll see a graphical representation of all the resources (cargo) available in the game. 2 Pass the mouse cursor over any resource to temporarily highlight it on the map.
Before you can start laying track to connect the resources you’ve located, you need to own a company. 1. Click the Company tab in the List Box (it’s the rightmost tab.) Double-click Start a new company. When you start a new company, you decide how much of your own money you put into the company, as well as how much you will accept from investors.
Now that you’ve started a company, it’s time to get down to business. The first thing you need to do is find a suitable route. You’ll find the city of Slough ideally situated to be the center of your new empire. Slough is near the far south central part of the map and just west of the city of London. 1. With the game paused, click the Lay Track icon—the top icon on the left side of the main interface that looks like railroad tracks—to start laying track. Your mouse cursor will change to a track icon. 2.
Building Stations Laying track is only the beginning. Next, you need to set up stations in order to make resources available to your trains. 1. Click the Build a New Station button (Top left, second from the top). 2. There are three station sizes, Small, Medium, and Large. You can choose to place any of them at each destination on your track. The difference between them is the area they pull resources from, which is represented by a gold circle around them on the map.
Selecting a Locomotive Based upon the time period and geographic location, various locomotives will become available as the game progresses. There are three locomotives available as you start this tutorial. 1. Select the Purchase a new train icon (the one that looks like a train) from the icons along the left side of the main window. 2. Next, select the 4-4-0 Eight-Wheeler from the list on the left.
4. Cars available at this station will show up near the top of the Car List. Select one wool car and one passenger car. Check the demand at the other station to make sure you are hauling cargo that is in demand (we know you are but it’s a good practice). When you’re finished setting up the consist at this station, click OK to confirm it, then double-click the Oxford station listed on your consist list on the left side and select one passenger and one goods car.
• Buy lucrative industries—You can buy up cash-producing industries along your routes, or even along your competitors’ routes. Click a resource to view its profitability rating. The more loads that are carried to and from it, the more profitable it will be. Entering the World of High Finance So far, this tutorial has focused on getting your railroad up and running. Now it’s time to take a quick look at the other aspects of Railroad Tycoon II—company management and the stock market.
1. From the main interface, click the Stock Market icon along the left side of the main window. 2. You’ll be greeted with the Stock Market Detail view. There are two tabs here: Personal—This tab enables you to view your current stock portfolio, as well as buy or sell stock. Corporate—This tab gives details about your company’s financials, including a list of major shareholders and a five-year weighted return among other things. 3.
• Industries—Buy them to pad company coffers and increase your holdings. • Finances—Be a smart manager and run a solid, profitable business by maximizing revenue and return on investment. • Personal Wealth—Increase it by good management and mastering the Stock Market. • Competitors—Bury them by doing all of the above.
Main Menu Options The main menu screen in Railroad Tycoon II gives you five options: • Single Player—Select this option to start a single-player campaign or scenario. • Multiplayer—This option enables you to play with multiple human opponents. The multiplayer option is discussed in detail in Chapter 9, Multiplayer (page 65). • Editor—The Railroad Tycoon II map editor enables users to customize or build their own maps for the game. Click here to access it.
To start a single-player game, click Single Player on the main menu screen. The next menu will appear, giving you four options to choose from: New Campaign, Load Campaign, New Scenario, and Load Scenario. New Campaign Railroad Tycoon II’s campaign mode enables you to play through 18 individual scenarios, designed to be played consecutively. The first few scenarios start off fairly simple, then escalate in difficulty. To start a new campaign: 4. Click New Campaign on the Single Player menu. 2.
currently saved campaigns in it. Select the campaign you wish to load, then click OK. The game will be launched, returning you to the point where you previously saved your campaign. New Scenario When you select New Scenario from the Single Player menu, a dialog box will pop up with the following elements: Map, Options, Skill Levels, and Computer Players. Map Click this button to select the map your game will be played on and the Map dialog box will appear.
Options Once you’ve selected your map, click the Options button. You should now see another dialog box to the left of the New Scenario dialog. These two dialog boxes contain all the options you’ll need to set before starting your game. The Options dialog contains the following settings: • Sandbox mode—In this mode, you simply build and run trains. Money and competition are non-factors—all Financial and Industrial settings are toggled off—so build to your heart’s content.
• Revenue modifier—The two sliders in the revenue modifier section of the Options menu can be used to increase or decrease the amount of revenue received for hauling cargo. You can set this for both Human and Computer players. When lowered for Human players, this results in less revenue per load, making the game significantly harder.
High Scores Click the High Scores button to see the current high scores for the game. Credits Click the Credits button to view a list of everyone involved in bringing Railroad Tycoon II to you. Quit Clicking Quit on the main menu takes you out of the game and back to Windows. >Chapter 3< 4.
Navigational Aid The Four Parts of the Main Interface Once the game is launched you will interact with the world through the main interface, which consists of four parts:
Lay Track Build New Station Bulldoze Objects Map Overview Purchase Train Stock Market Control Panel File Options • Main window (A)—This is where actual game play takes place. Consider this your window on the world. This area contains the icons you will use to interact with the world. • Radar Area (B)—Located in the lower left corner of your screen, the Radar Area is useful for moving quickly around the map. Click on the Radar Area, and the Main Window will center on that location.
• Ownership—This entry shows which railroad owns the building. • Profitability—Based upon the number of loads hauled from the building, profitability will go up (or down). More loads translate to greater profitability. Levels range from Gushing Cash, all the way down to Poor. • Purchase Price—The cost of buying the facility. • Production—This entry shows what the plant demands (if anything) and produces.
Lay Track The first icon is used to place track on the map. Click on the icon, and your cursor turns into a representation of section of railroad track. Click at one endpoint of your track, hold the left mouse button down, then drag the mouse cursor to your destination, and release the button when you have the layout you want. Track can be laid between any two points, but can’t be laid over oceans or through buildings.
Available station sizes are shown in the List Box, along with their associated cost: • Small Station ($50K)—Use these for single resources, or areas where resources are very close together. • Medium Station ($100K)—These are good for small cities, since you’ll want to include as much housing as possible in the collection circle. • Large Station ($200K)—Use these for hubs or large cities.
company selected in the List Box. This helps when planning routes that will have to use competitor’s track. Purchase a New Train Once you’ve started a company, laid track, and built at least two stations, you’re ready to start buying trains and hauling cargo. Clicking the Trains icon brings up the Purchase Train dialog box. If you buy a train, you’ll then be taken to the Train Detail screen, where you can set up the train.
• Memory Usage—High memory usage means that water will be animated, and directional information and other data will be stored in memory rather than on disk. Toggle this on if you have 32MB of RAM or more. Use low memory usage if you have less than 32MB of RAM. • Full Screen—Unless your desktop resolution is set to 1152 x 864 or higher, you will be playing in full screen. Toggle this off if your resolution is high enough, and you want to play in a window.
• Keep game going in dialogs—By default, time stops when a dialog pops up. If you’d rather it keep rolling, then check this box. • Dialogs disappear if left alone—By default, you have to get rid of dialogs that appear during the game. Check this, and they’ll automatically go away after a few seconds. • Game Tips—This enables or disables the game tips that appear upon starting a new game. • Tutorial—This enables or disables the mini-tutorial for the game.
Red Line—The train is stopped or running slowly. Yellow Line—The train is running at about half its maximum speed. Green Line—The train is running at top speed. There are also some graphical and text clues to the train’s performance. Trains can run out of Oil, Water or Sand. They can also Breakdown, Wreck, or be Robbed. These things are indicated by text in the train’s list entry, and by an appropriate graphical icon.
To the right of the Cash display is the Date display. Pay attention to the date! Many scenarios require you to fulfill certain objectives by a specific date to win. Many engines and buildings don’t become available until a specific date. Some things happen in certain months (for example, dividend are paid at the end of each quarter—March, June, September, and December). Time is abstracted in Railroad Tycoon II. Trains travel about as far in one game year as they would in one day of real life.
stations, then expand gradually. Where you place your stations is dependent on the economy of the scenario you’re playing. A quick overview of the economic model of the game is in order... The Economy The economy in Railroad Tycoon II is a microcosm of the real world economy. Only the elements that directly affect the railroad business are shown on the map.
demands everything that a town does, plus autos, cement, paper, oil, and coal. Note that houses are the only type of industry you can not buy. The Role of Stations Stations serve as your anchors within the economy. They enable you to pick up and deliver cargo from buildings located near them, and they service and maintain your trains, keeping your entire operation running efficiently. Cargo Pickup and Delivery Both the stations and the buildings they service are somewhat representative.
Station Detail Screen The Station Detail Screen is accessed every time you add a new station, or when you double-click a station on the main screen Center List Box. Here you can see a 3D representation of your station as it grows. You can also buy improvements for your stations, as well as see current cargo Supply/Demand information. Structural Improvements The 3D view shows which structural improvements are currently built for the station. You can purchase more structures by clicking on the Buy button.
To the right are shown the cargoes demanded by this station. This is an aggregate of the demand of the individual buildings around the station. Certain types of demand only occur when enough houses are within the area of effect of a single station. Four houses near one station constitutes a town, demanding food and goods, among other things. Eight houses constitutes a city, demanding everything a town demands, plus autos, paper, and other products.
Now we get to the best part—the choo-choos. Aside from looking neat chugging around and putting out steam, trains are actually the key component that makes everything else work. Railroad Tycoon II enables you to build trains from the earliest puny experimental steamers up through the latest electric bullet trains. You can create express trains to haul mail and passengers, or slow freight trains to haul coal and iron out of the mountains.
• Distance—Longer hauls pay a higher fee. Some cargoes (such as mail and passengers) are particularly distance sensitive. • Speed—A faster delivery will pay more. Again, some cargoes are more sensitive to this (such as mail, produce, and milk) • Cargo Type—More valuable types of cargo generally pay somewhat more than less valuable types. Processed steel pays more than raw iron ore. Some small railroads make 90 percent (or more) of their revenue hauling a single commodity, such as coal.
• Cost—The price to purchase the locomotive. • Maintenance—Estimated annual maintenance costs. • Fuel—Estimated annual cost of keeping the locomotive rolling. Note: this can vary considerably depending on how far the train actually travels. • Acceleration—A measure of how fast a particular locomotive can get to full speed. • Reliability—A measure of the reliability of an engine. • Top Speed Matrix—A matrix that shows the locomotive’s performance on various grades with various numbers of cars.
The Train Detail Screen is the nerve center for controlling your trains. It’s divided into four windows, one has a double function: • Instrument Panel—The area at the top left of the screen may look like a background graphic, but it also shows some valuable information. • Route/Consist List box—The list box on the middle left side of the screen displays your route and consist.
normal. Conversely, you can lower the throttle for a bit more safety, though the effects are far less dramatic. A throttle setting of half normal reduces breakdown chances for the equivalent distance traveled by half. Route/Consist List Box Below the instrument panel is a list box showing all currently scheduled station stop-offs for the train, along with the list of cars that the train should haul from that point on (the consist).
• Higher Maintenance—A 20-year-old engine costs about three times as much in annual maintenance. • Higher Breakdown Risk—A new engine has virtually no breakdown risk; a 20-year-old engine has about a 60 percent higher risk than a 5-year-old engine. For best results, you may want to look at replacing engines as they reach 15 to 25 years of age. The breakdown chance can be a critical issue. Poor reliability doomed many otherwise promising engine designs to a short life span.
• Map Router—The green stars are your stations. Yellow stars are your opponent’s stations. Black track is yours, belongs to your opponent. Click on any station to add it to the bottom of your route list. For more precise placement, drag the station to a specific spot on the route list. • Car List—The top section of this panel shows the current consist at the selected station. Click on a car to remove it from the consist, or click on clear to clear out the current consist completely.
In this chapter: • Player Detail • Company Detail The great railroads were built by great companies led by a handful of great men (sorry to be politically incorrect, but there were no significant women railroad tycoons—trust us, we looked hard.) In Railroad Tycoon II, both the players of the age and the companies they built are the mechanisms for railroad development.
The player you play is usually predetermined for the scenario you’ve chosen. Forty great tycoons are available. North American tycoons tended to be ambitious private businessmen, sometimes more eager to enrich themselves than build a lasting successful company. European tycoons and tycoons from elsewhere throughout the world are sometimes private businessmen, and sometimes political figures, leading national railroad-building efforts.
hold onto all your stock and wealth, then start another company. View/Hire other Managers—Different managers give different bonuses. The better managers demand a higher salary, and won’t even apply for the job until your company is thriving and successful. Click here to view, and perhaps hire, from the two current applicants. Change Company Name/Logo—Click here to change the company’s name and/or logo. You can do this as many times as you like. • Income—This is just what it sounds like.
Buy Back Stock—Use this option to buy up company stock from the market. Take a look at its effect on your stock value. Investors are very particular about stock value—they want it to go up. Period. Don’t disappoint them, or you’ll be out on your ear. Remember that chairmen are appointed, not born. Change Dividends—Change your company’s dividend payout to shareholders here. The board of directors may not let you set this too high, since it will drain your company’s cash.
Stocks 101 Few individuals have enough wealth to build a railroad all by themselves. In real life and in Railroad Tycoon II, the most common practice is for one principal investor to put up as large a sum as he can afford, then solicit investors to invest money in the company, with all investors receiving shares in the company proportionate to their investment. If the company is profitable, it pays a portion of its earnings to its investors in small quarterly sums called dividends.
at which point you can’t buy any more stock on margin. Beware: if the value of your stocks fall, they are less valuable as collateral. If they fall far enough to drive your purchasing power below zero, you’ll get a margin call from your broker, requiring you to sell off enough stock to restore your purchasing power. Unfortunately, selling off part off your stock can drive the price down, creating an even bigger hole for you to dig yourself out of.
In this chapter: • Understanding Your Multiplayer Options • Connecting Your Game • Setting Up a Multiplayer Game • Playing the Game Understanding Your Multiplayer Options Railroad Tycoon II enables you to play a game against multiple different human opponents on any of the maps in the game. To reach the multiplayer menu from the main menu, click the Multiplayer option.
The four modes of play consist of two modes that support more than two players (TCP/IP and IPX), and two modes that only support one-on-one competition (Modem and Serial). Game play is the same under any connection type, the primary difference is the method of connecting, and the aforementioned player count limitations for Modem and Serial play. TCP/IP TCP/IP is the networking protocol used on the Internet. It is also popular on Local Area Networks (LANs).
Change—Click to select the portrait, name, and description for your in-game persona. Click in the text boxes in the dialog that appears and press ENTER to accept and leave the fields, or ESC to skip to another field without saving changes. Click OK in the dialog box when you are satisfied with your player setup. Join—Click this button to join an available game. Before attempting to join a game, conduct a server search by clicking Refresh.
a cheap, relatively easy way of connecting two computers that are physically located within a few feet of each other, but aren’t set up on any kind of LAN. To start a Serial multiplayer game: 1. Select Serial from the multiplayer menu. 2. There are three commands you need to choose from to set up your game: Change—Click to select the portrait, name, and description for your in-game persona.
That’s it! Be aware that if you think the computer players are tough, human opponents are downright brutal. Make sure you know what you’re doing by playing plenty of single-player games before jumping into a multiplayer game, or you’ll live to regret it. 10.
map takes you directly into the editor, so skip the next step if you decide to load one. 2 If you chose New Map, set the Width and Height of your map to your preference, then click From Scratch to enter the editor. (If you want to use an existing image from outside the program, skip to the next section, "Importing an Image.") Importing an Image TIP: A 500 x 500 map is huge—stick to something smaller for your first editing attempt.
Raise/Lower Ground Paint Terrain Fill Terrain Undo Map Options Buy Train Add Trees Stock Market Territories Control Panel Lay Track File Options Bulldoze Objects Build a new Station Build new Building Once you’ve selected your map, click OK in the Load Map dialog box to enter the editor. Editor Basics The main editor screen should look very familiar to you—it’s virtually the same as the main game interface.
Map Options tool, and seven game play buttons (you can’t use these, even in the editor, until you control a company). For our purposes, we’ll skip all the game play icons—Lay Track, Bulldoze Objects, Build a New Station, Purchase a New Train, Stock Market, Control Panel, and File Options—since they are all covered in Chapter 2, Tutorial and in Chapter 3, The Main Window. The six map editing tools are: Raise/Lower Ground This tool enables you to raise or lower the terrain under the cursor.
from. You must first toggle the All or Adj. buttons on, before selecting Match, Above, or Below. In the List Box, select one of these two: • All—When toggled on, this button fills terrain across the entire map. Useful for covering an all-land map with one texture. • Adj.—This toggle sets the Fill Terrain tool to fill terrain adjacent to the selected square. Then select from these three options: • Match—Use this tool to fill terrain that matches the type (such as desert) of the selected square.
Once you’re done with your first one, you can add multiple territories by clicking Add a New Territory in the List Box. Build a New Building This tool enables you to do several things. When you click it, the List Box contains a list of all available buildings in the game, along with five Special commands: • Add City—Cities are a quick way to add industry to your map. The game will place all the industry buildings within a city for you, based upon your choices.
Located just below the Undo tool, the Map Options tool is extremely important. Here is where you’ll set the properties of your map, by clicking on each of these items: • General—Once you have Map Options open, General is the first section you need to fill in. The map’s Description, which is the text that appears when a player selects this map for play, can be filled in here. In addition, you can set the Start Year, or a range of years starting with a Minimum Start Year, and ending with a Maximum Start Year.
Engines—You may want to limit the Engines that can be in the game. Any Engines left un-checked on this screen will not appear in the game for this map, unless you have set up an Event that allows them. Industries—This screen enables you to select only those Industries you want on your map. This won’t effect any you have placed directly, but it will effect the random placement done for cities and regions. Restrictions—The Restrictions screen contains a list of game actions that you can disallow.
In this chapter: • Installing Railroad Tycoon II - TSC • What's New • Campaigns • Gameplay Changes Installing Railroad Tycoon II – The Second CenturyRailroad Tycoon II – The Second Century ("RT2TSC") is an expansion pack for Railroad Tycoon II ("RT2"). You must own the original Railroad Tycoon II and have it installed in order to install and play Railroad Tycoon II - The Second Century. The system requirements and installation procedure for RT2–TSC are essentially the same as for RT2.
final chapter delves into a speculative future of an enormous railway supported project, and what happens when it goes wrong…Free Standing Scenarios – Over a dozen non-campaign scenarios that can be played in any order. Most can be played as either single player or multi-player maps. Some of these scenarios are modified versions of maps included in the campaign, and some are entirely new. A few cover fictitious lands with some highly unorthodox geography.
home. In addition, commuters need to go from commercial and residential areas to the airport and back. Automatic Cargo Types – The 4 types of commuters only indicate where they want to go. All 4 types can, of course ride in the same type of commuter car. Therefore, when you set up your train on the train detail screen, only one type of car, a commuter car with a gray stripe, is available to you.
Route Waypoints – Most of the time, when routing a train, you just want to pick the stations and let the computer find the best route. However, there are situations where your track grid can grow complex and you want to override the automatic route finding and specify exactly how a train should go. On the train detail screen, instead of clicking on or dragging a station's star to your route list, hold down the key and drag from any point on the track to add a waypoint.
boomed. However, these were years of turmoil for the railroads, as they were forced to replace aging steam locomotives with expensive diesels and electric's, while one of their major revenue sources – passengers - all but dried up in many places. One area of new growth was the light rail system, or "metra", above ground rail systems built in large cities to relieve crowded highways.
The military has a strict chain of command. In this case, it goes: Troops, Weapons, Munitions. Troops are worth the most by far, and aren’t much heavier than weapons. Weapons yield the same price per car as munitions, but, weighing the least of the three, are only 70% as heavy. This means you can move more of them at the same speed, or the same amount more quickly. Either way, it results in Munitions being the least lucrative for the profit-minded. Scope out the joint.
Financial adviser to Bismarck and one of the richest men in Europe in the 1880’s, he organized the financing for many Imperial German railroads both at home and abroad. Isambard Kingdom Brunel An inventive and excellent engineer in his time with an eye for the grandiose, Brunel founded the Great Western, South Wales, and Great Eastern Railways in England. Jay Cooke A well-trusted banker and financier, Cooke handled the federal loans that financed the North during the American Civil War.
Edward Henry Harriman An aggressive railroad magnate condemned by the 1907 Interstate Commerce Commission for his business practices, Harriman was James Hill’s arch rival. James Hill A friend of J. P. Morgan, Hill was considered a shrewd businessman and idealist amongst his mogul friends. His battle for control of the Chicago, Burlington & Quincy Railroad set off the U.S. market panic of 1901. Sir Francis Hinck Hincks helped create the Nova Scotia Railway and was active in Canadian politics in the 1880’s.
Sir Stephen helped construct the Canadian Pacific Railway. Stephen worked as a clerk in a woolen manufacturing company and within ten years became its majority stockholder. Lord Strathcona a.k.a. Donald Smith, Strathcona was a transplant to Canada from Scotland. Smith’s first career was with the Hudson Bay Co. Late in life, he worked with Hill and Stephen to take over a bankrupt Minnesota line that later became known as the Great Northern. George F.
General Gentaro During Japan’s imperialistic expansion in the late 1800’s, Gentaro governed Taiwan. Though the rule was harsh, it also brought an industrial infrastructure that was sorely needed. Mao Zedong Mao lead the Chinese Communist Party to victory in civil war and unified China. He began a major reorganization of China’s industries and social structure—naturally not all his decisions were necessarily good. Chiang Kai-Shek Chiang Kai-Shek united China under one government in the mid-1930’s.
Gooch helped introduce broad-gauge rail in England as the Superintendent of the Great Western Railway in 1845. Charles Melville Hays An American brought in to reorganize the Canadian Grand Trunk Railway in 1895, Hays was noted for his ruthless efficiency. Johns Hopkins A successful merchant in Baltimore, Hopkins was well remembered as a philanthropist. He also bailed out the Baltimore & Ohio Railroad Company in 1847. Theodore D. Judah "Crazy Ted Judah" was a railroad visionary.
Politically well-connected, Twitchell ran the Boston & Worchester Railroad and ATSF Railroad as well as becoming a member of the U.S. Congress in 1867–73. William C. VanHorne VanHorne is credited with the expert general management of the construction of the Canadian Pacific Railway Co. George Westinghouse An inventive genius, Westinghouse created a variety of locomotive safety devices, not the least of which were the safety signals and the air break Roy B.
Andre Chapelon This Frenchman’s work was to revolutionize steam engine design. His conversion of existing steam engines produced enormous increases in power. Many of his designs were adopted worldwide. Thomas Crampton Crampton’s engine designs, though not popular in his home country of Britain, were very popular in France and Germany, and they influenced designs in mainland Europe for centuries. Dr. Robert Garbe A prominent railway engineer for the Prussian State Railways from 1895–1917.
Name Year Type Init. Maint.
Name Year Type Init. Maint.
E60CP 1973 Electric 260,000 19,000 38,043 85/137 SDP40 1973 Diesel 292,000 18,000 61,966 103/166 Class E111 1974 Electric 390,000 17,000 38,016 85/137 E656 Camino-FS 1975 Electric 226,000 17,000 37,734 93/150 Dash-9 1993 Diesel 478,000 32,000 68,410 70/113 AMD-103 1993 Diesel 425,000 25,000 88,068 103/166 Thalys 1994 Electric 1,000 K 40,000 111,756 186/300 Class 232 1997 Diesel 492,000 35,000 72,625 75/120 Mag-Lev TBX-1 2008 Electric 2,500K 200,000
$500,000 Bauxite Aluminum N/A — Auto Plant Send this plant steel and tires, and it will spit out autos. Autos will be demanded by any city; the larger the city, the greater the demand will be. Purchase $ Demands Produces Qty. Annually Bonuses $600,000 Steel + Tires Autos N/A — Bakery Properly supplied with grain and/or sugar, a bakery can become quite profitable and a decent revenue-producer. Send the food of bakeries to cities and towns. Purchase $ Demands Produces Qty.
The cement plant takes gravel and produces cement from it. Cement is demanded by most cities, especially larger ones such as New York City. Purchase $ Demands Produces Qty. Annually Bonuses $400,000 Gravel Cement N/A — Chemical Plant Chemical plants produce the chemicals that are used in the production of fertilizer. This is a very lucrative industry, since fertilizer is used for all farms, produce, and plantations. Purchase $ Demands Produces Qty.
Purchase $ Demands Produces Qty. Annually Bonuses $200,000 — Milk 2 Grain (Prod. + 50%) Dairy Processor This industry doesn’t exist until around 1880, but once it exists, towns and cities won’t accept milk that hasn’t been through a dairy processor. Purchase $ Demands Produces Qty. Annually Bonuses $300,000 Milk Food N/A — Electric Plant Coal and diesel fuel are combined to produce electric power in this structure, which doesn’t appear in the game until 1890. Purchase $ Demands Produces Qty.
Housing is unique. As cities grow, more houses crop up. Each one "produces" a certain amount of passengers and mail annually. Both services can be very lucrative between high-demand destinations. Purchase $ Demands Produces Qty. Annually Bonuses N/A — Passengers/Mail 0.5/0.2 — Iron Ore Mine Iron ore is the key ingredient in steel. Unfortunately, you’ll have to haul the ore a long way, since most iron ore mines are located in mountainous areas, and steel plants are near cities.
Nuclear Plant This industry is not available until 1950, and it produces electric power and waste as a by-product. Nuclear waste is sent to landfills. Purchase $ Demands Produces Qty. Annually Bonuses $1,000,000 Uranium Waste N/A — Oil Refinery Oil Refineries process oil and turn it into diesel fuel, a hugely important commodity that is heavily demanded by electric plants. Purchase $ Demands Produces Qty.
$200,000 — Produce 2 Fertilizer (Prod. + 50%) Rubber Farm Rubber farms are usually not found in North America—at least not in the real world—but you will find them here. However, you won’t find any until 1900. They produce rubber that is demanded by tire factories. Purchase $ Demands Produces Qty. Annually Bonuses $150,000 — Rubber 2 Fertilizer (Prod.+ 50%) Sheep Farm Cotton plants demand wool and then process it for shipment to textile mills. This industry is available in 1800.
$400,000 Cotton, Wool Goods N/A — Tire Factory Available in 1900, tire factories produce tires, which are demanded by auto plants in the production of automobiles. Purchase $ Demands Produces Qty. Annually Bonuses $300,000 Rubber Tires N/A — Tool and Die Factory All metals produced in the game can be sent to a tool and die factory, which then converts them into various goods. This industry is available in 1800. Purchase $ Demands Produces Qty.
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