User Guide
Once you have built a spaceship that meets the minimum requirements for
carrying colonists, you may launch or proceed with further construction to
increase the capacity of the ship.
Population: The number of people the spaceship is outfitted to carry. The more
people it carries to the new planet, the higher your bonus.
Support: The percentage of the people the ship is prepared to carry that can be
supported. People that are not provided with life support cannot survive the
voyage.
Energy: The percentage of the energy required by the habitation and life support
modules that is being provided now. If sufficient
energy is not provided for life support and habitation,
the probability of success will be very low.
Mass: All of the components, modules, and structures
add to the mass of your spaceship. The greater the
mass, the more power required from propulsion parts
to move it.
Fuel: The percentage of the fuel your propulsion
units require that is currently aboard. If insufficient
fuel is provided, the propulsion components aboard cannot work to their
maximum power and the best possible speed cannot be attained.
Rocketry
(Advanced Flight &
Electronics)
Nuclear Unit
Spaceship Display
Habitation
Module
Life Support
Module
Solar Panel
Module
Structure
Launch
Button
Fuel
Component
Propulsion
Component
THE SPACE RACE
The environmental pressures of growing populations in the modern world are
forcing humans to look into space for resources and living room. The question is not
whether humans are to travel to the stars, but when. The final act of stewardship you
can perform for your civilization is to insure that they lead this exodus.
As noted earlier, the history of your civilization ends when either you or one of
your rivals reaches a nearby star system with colonists. If your spaceship is the first
to arrive, you receive a bonus to your civilization score in recognition of this final
accomplishment. Regardless of how many colonists your spaceship is carrying, or
how fast it is, if a rival makes planetfall first, you receive no bonus.
The construction of spaceships may not begin until one civilization has built
the Program Wonder. Thereafter, the race is on and any civilization that has
acquired the necessary technology may begin building the parts of a spaceship.
Each civilization, including yours, may build only one spaceship at a time. Once
it is launched, another one cannot be built and sent off. Ships that have been
launched may not be recalled or turned around. Spaceships in space or still being
constructed are destroyed if the owning civilization’s capital is captured. In this
case, a new ship may be constructed.
Spaceships
The purpose of your spaceship is to carry as many
colonists as possible to another star system. To have
any chance of success it must provide at least a
minimum of the following: living space for colonists,
life support, energy sources, propulsion power, and fuel
for the engines. The better prepared the spaceship, the
higher the number of colonists that arrive safely and
the faster the voyage.
Your goal is to build a spaceship that can hold as
many colonists as possible, yet travel at a reasonable
speed and with a reasonable probability of success. As
construction of your ship proceeds, keep an eye on its
specifications, displayed to the right of the spaceship display. All spaceships have
the same characteristics: population, food, energy, mass, fuel, flight time, and
probability of success.
Robotics
(Plastics & Computers)
Artillery Unit
Mfg. Plant
Spaceship
Module
a
131
a
130
CIVILIZATION
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CIVILIZATION
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