User Guide
DIPLOMACY
Diplomacy is conducted by negotiations between yourself and the ruler of a
rival civilization. Negotiations may occur when a rival sends an envoy to talk or
when you present initiatives for agreement. Diplomacy is conducted face-to-face
with one rival ruler at a time and can lead to exchanges of technology, offers of
peace, international extortion, or declarations of war.
A rival may contact you when units from each of your civilizations are adjacent
to each other. A rival envoy may also arrive at any time. You may start
negotiations by sending a Diplomat into a rival city and selecting the option
“Meet with Ruler.”
The tone and result of any negotiations are greatly influenced by the mood of
your rival. The opposing leader may be antagonistic, supplicating, or somewhere
in between. This mood depends on the leader’s personality and how your two
civilizations compare to each other and to the rest of the world. You may be able
to pick up cues about a rival’s mood from facial expressions or background music.
A rival leader’s personality may be aggressive, friendly, or neutral. Aggressive
leaders are more likely to lean toward war or demand high payments for peace.
Friendly leaders are more likely to offer peace and may only be bluffing when
asking for payment. If you have broken previous peace agreements with this
civilization, that is remembered and also influences the degree of antagonism.
If you are the largest, most powerful, and richest civilization in the world, all
rivals are likely to be very demanding or antagonistic. However, if the opponent is
puny in comparison, the natural tendency toward being belligerent may be
overridden. A civilization threatened with extinction is more interested in survival.
All negotiations end with either an agreement of peace or a declaration of war.
Even the most antagonistic rival may concede peace for a suitable payment of cash
or technology. This may purchase peace only temporarily, however.
Establishing embassies with other civilizations can be very useful in preparation
for negotiations. Your Intelligence Advisor collects information from all of your
embassies and from him you can learn important facts about your opponents,
including their size and the personalities of their leaders. This information is not
available for civilizations with which you have not established an embassy.
When your civilization achieves the technology of Fusion Power, the risk of
meltdown disappears. Your Nuclear Plants convert automatically to the
technology of fusion power, which is free of the risk of meltdown.
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CIVILIZATION
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CIVILIZATION
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