User Guide
PLANETARY CARETAKING
One cost of heedless industrial growth is a gradual polluting and poisoning of
the environment. Of the many dangers posed by pollution, the greatest may be
global warming. An unchecked rise in the planet’s atmospheric temperature
threatens catastrophic geographic changes including melting polar ice caps, rising
sea levels, and parched farmlands. As you steer your civilization into the industrial
age, manage your cities to minimize pollution and prevent global warming.
Different kinds of poisoning may occur when nuclear weapons are used or a
nuclear reactor melts down.
Industrial Pollution
Every game turn there is a probability of pollution occurring within the
economic radius of each of your cities. The probability of pollution occurring
depends on two factors: resources and population. The most important factor is
the number of resources the city generates. The more that are generated, the
higher the probability of pollution. Below a certain level, there is no chance of
pollution.
The city’s population has no effect on pollution until you acquire the advance
of the Automobile. Thereafter the population may become a significant factor in
the probability of pollution occurring.
When there is a probability of pollution occurring in a city, smokestacks begin
appearing on the city display in the information window. The number of stacks
indicates the probability each turn of a city map square becoming polluted. For
example, a city generating a large number of resources each turn (say 20) and
inhabited by a large population may show five smokestacks in its city display. This
indicates that the probability of a new square becoming polluted is 5% this turn.
The presence of a Nuclear Power Plant, Hydro Power Plant, or Recycling
Center improvement in a city reduces the chance of pollution. The Hoover Dam,
a modern Wonder of the World, acts as a Hydro Power Plant for all friendly cities
on its continent. The multiplier effect of the Automobile is negated in any city
that builds the Mass Transit improvement.
CIVILOPEDIA
The Civilopedia is an on-line encyclopedia of Civilization. It includes reference
information on over 150 items of significance in the game. For most items there
is a two page entry. The first page is a description of the item and its historical
importance, the second page explains the significance of the item in the game.
The Civilopedia can quickly be consulted from the map display. Pull down the
Civilopedia menu and choose one of the following parts that you wish to consult.
Complete: all listings (takes several pages).
Civilization Advances: the 70+ technologies; these are also shown in alphabetical
order in sidebars on manual pages.
City Improvements: the structures you can build in a city to improve its
working, including the Wonders of the World.
Military Units: the units that can be built, including Diplomats and Caravans.
Terrain Types: descriptions of the terrain in the various map squares.
Miscellaneous: government types, terrain improvements, and other game
concepts not covered elsewhere.
After you have selected a section of the Civilopedia, a list of the entries found
there opens. Choose the item you wish to learn about by clicking on its name or
selecting it and pressing the Enter key. This opens a page of the Civilopedia. After
reading this page, clear it by clicking on it to open the second page if one exists.
When you have finished consulting the Civilopedia, close it by pressing the Exit
button in the top right corner.
The Civilopedia description of each
technology advance is automatically
displayed when that advance is acquired
as you play. Normally, both pages of the
entry are displayed, one after the other. If
you wish, you may have the first page
turned off so that only the second page
appears. Toggle off the Civilopedia text
from the Options submenu. This is found in the Game menu for the IBM/DOS
version or in the File menu for the Windows and Macintosh versions.
Sample Civilopedia Entry
a
123
a
122
CIVILIZATION
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CIVILIZATION
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