User Guide

Wonders of the World: Your geographers maintain a listing of the location of the
Wonders of the World. When they hear of the construction of a new one they add
it to the list. By the end of your civilization’s history there may be as many as 21
Wonders: 7 ancient, 7 medieval, and 7 modern. Knowing where they are may be
useful because capturing the city where a Wonder is located adds to the glory of
your civilization.
The geographer’s list shows the Wonder’s icon, its name, the city in which it is
located, and the civilization that built it. Click on the page of ancient Wonders to
clear it and open the page of medieval Wonders, and clear again to see the
modern Wonders. Note that only existing Wonders appear on the list. Those that
have not been built or have been destroyed are not listed. For more information
about the Wonders, see Wonders of the World.
Top Five Cities: This report shows graphically the five highest rated cities in the
world. The five cities are named and their parent civilizations are also listed.
Below the names are the population rosters of the cities and the icons of any
Wonders that have been built there. All cities in the world are rated and the five
with the highest scores are put on the list. Cities score points as follows:
2 points: For each happy citizen
1 point: For each content citizen
10 points: For each Wonder of the World built there
Note that cities you have never discovered can be revealed to you in this list. The
magnificence of these cities has passed by word of mouth to the corners of the
world. Your geographers and other advisors sift the rumors of travelers and
traders constantly for information regarding other civilizations. Even though
some civilizations are not known to you, the splendor of their cities has reached
the ears of your advisors.
Civilization Score: This is a relative measure of how your civilization is doing. It
is also totaled one last time when the game ends to give you a final score for your
civilization. You can check with your advisor throughout the game to see how
you stand. Your ultimate but difficult goal is to score 1,000 points or more.
By examining the roster of improvements for each city, you may see where a
city is missing a helpful improvement.
Trade Advisor: Your trade advisor reports for each of your cities how much of its
trade is directed toward bringing in luxuries, tax revenue, and new ideas (scientific
research). The amount of luxuries, taxes, and science a city is producing is shown
to the right of its name. Below the list of cities is a total for tax collections per
turn.
On the right side of the report is a list of improvements existing in your cities.
Only those improvements that cost money for maintenance are listed. The report
shows how many of each improvement exist and the cost of maintaining them. At
the bottom of this list is the total of your improvement maintenance costs for this
turn.
By comparing the tax revenue number with the maintenance cost total, you can
see whether the treasury of your civilization is increasing each turn, shrinking, or
remaining the same. If your treasury is shrinking, this may be a good time to
increase taxes or adjust individual cities to produce higher revenue. In an
emergency, you may wish to sell an improvement to raise cash.
The final item in the report is labeled “Discoveries” and shows the number of
turns needed for your scientists to acquire the technology advance that you have
directed them to seek. The more scientific research done by your cities, the fewer
turns required. Note that as technology increases, it takes more and more
research to make the next breakthrough.
Science Advisor: Your science advisor keeps a record of the technologies your
civilization has already achieved and the progress of your scientists toward their
next advance. Technology that your civilization was first to learn is written in
white letters. A chart shows progress toward the next advance. The light bulbs
indicate how much research has been done. When the box is full of light bulbs,
the advance being researched is achieved.
It is possible to continue making advances beyond the basic list that defines
civilization up to the end of the 20th Century. These continuing advances are
called Futuristic Advances and each one you acquire adds 5 points to your
civilization score.
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CIVILIZATION
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CIVILIZATION
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