User Guide

Catapult 6-1-1 (Mathematics) [40]: a group of siege weapons designed to
throw rocks and other materials with great force. Catapults are useful in the
defense and attack of cities, but are weak when alone and under attack.
Cavalry 2-1-2 (Horseback Riding) [20]: a unit of mounted soldiers. Cavalry
are useful as scouts and raiders because of their speed.
Chariot 4-1-2 (the Wheel) [40]: a group of light carriages, normally mounted
on two wheels and each carrying a driver and warrior. Chariots are a powerful
weapon on the attack but very weak on defense. They are also useful as scouts
because of their speed.
Cruiser 6-6-6 (Combustion) [80]: a very fast and moderately powerful warship.
Cruisers have a visibility of two sea squares and may conduct shore
bombardment. They may not carry ground units.
Fighter 4-2-10 (Flight) [60]: a squadron of fighter aircraft. Fighters are useful
for scouting and for attacking weaker enemy units. They are the only unit that
can attack Bombers. Fighters must return to a friendly base by the end of each
turn.
Frigate 2-2-3 (Magnetism) [40]: a fast sailing warship armed with a substantial
number of guns. Frigates may carry up to four ground units (see Naval
Transport.)
Ironclad 4-4-4 (Steam Engine) [60]: a fast, steam-powered warship armored
with iron plating. Ironclads may not carry other units. Ironclads are most useful
for attacking enemy ships and less so for conducting shore bombardments.
Knights 4-2-2 (Chivalry) [40]: a group of armored warriors mounted on large
powerful horses. Knights are a useful combination of speed, defensive strength,
and offensive strength.
Legion 3-1-1 (Iron Working) [20]: a well-trained force of infantry armed with
shields, short swords, and throwing spears. Legions are good offensive units and
relatively inexpensive.
Mechanized Infantry 6-6-3 (Labor Union) [50]: a group of modern infantry
mounted on armored personnel carriers like the Bradley. Mechanized infantry is
the best defensive ground unit in the game, useful for defending cities or other
important points. It also has a good attack factor and excellent speed.
Military Units
The following are the military units that can be built by your civilization. There
is a brief description of each unit, including any special abilities. The three
numbers shown after the unit’s name are its attack, defense, and movement
factors. In parentheses after the name is shown the advance required before each
unit can be built. The number of resources it takes to build each unit is shown in
brackets.
Armor 10-5-3 (the Automobile) [80]: a group of tanks, or other armored
fighting vehicles. Due to its high attack factor and speed, Armor is one of the best
units for conducting ground campaigns.
Artillery 12-2-2 (Robotics) [60]: a group of self-propelled, heavy caliber
artillery pieces. Defenders are not tripled behind City Walls when attacked by
Artillery because the guns fire over the walls.
Battleship 18-12-4 (Steel) [160]: a heavily armed and armored warship.
Battleships have a visibility range of two sea squares and may conduct shore
bombardments. They may not carry ground units.
Bomber 12-1-8 (16) (Advanced Flight) [120]: a group of long-range aircraft
designed to carry and drop bombs. Bombers may stay airborne for one turn but
must return to a base (a friendly city or Carrier) by the end of the second turn.
They have a visibility of two squares over any terrain. Bombers ignore City Walls
in the same manner as Artillery. They may only be attacked by Fighters. Other
units may not enter a square occupied by a Bomber, so they are useful for
interdicting enemy movement.
Cannon 8-1-1 (Metallurgy) [40]: a group of
carriage-mounted, smoothbore cannons.
Cannons are excellent units on the attack and
their arrival often opens a new round of offensive
wars, especially when accompanied by Riflemen
who can stack with them for defense.
Carrier 1-12-5 (Advanced Flight) [160]: an
aircraft carrier is capable of acting as a base for
Bombers, Fighters, and Nuclear units. Carriers
may carry up to eight air units and have a
visibility of two sea squares.
Recycling
(Mass Production &
Democracy)
Recycling Center
a
109
a
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CIVILIZATION
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CIVILIZATION
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