User Guide
versions and the CMD + H keys for the Macintosh). Air units in flight may use
this key to move to the nearest friendly city. Press the Home key while the air unit
is in flight and it immediately moves to the nearest friendly city or Aircraft Carrier.
If the air unit does not have enough movement remaining to reach the nearest
base, it crashes instead.
Sentry: A unit on sentry duty is marked by a faded icon on the map. It is inactive
and no longer blinks each turn waiting for new orders. Sentry units are activated
as explained previously. Sentry units automatically board any transporting ship
that leaves a city they occupy. To put an army on sentry duty, press the Sentry key
(the S key for the IBM/DOS and Windows versions and the CMD + E keys for
the Macintosh).
Disband: This order kills the unit receiving it, removing the unit from the map
and city records. To kill a unit, press the Disband key (the Shift + D keys for the
IBM versions and the CMD + D keys for the Macintosh).
Pillage: This order destroys terrain improvements present in the square the army
occupies in the following order- irrigation or mines first, then railroads, and then
roads. It takes three turns of pillaging to remove all improvements from an
irrigated square containing a railroad. To pillage, press the Pillage key (the Shift +
P keys for the IBM/DOS and Windows versions and the CMD + P keys for the
Macintosh).
Settlers
Settlers are groups of your most resourceful and adventurous citizens. As
independent pioneers they perform two critical functions for your civilization:
they found new cities and serve as engineers.
Settlers are produced like any other unit with one exception. When a Settlers
unit is completed, the population of the producing city is reduced by one point.
Don’t produce Settlers at a city containing only one population point because the
city disappears when its population is absorbed into the new Settlers unit. This is
a way to eliminate a city that is in a poor or inconvenient location.
New Cities: To found a new city, move a Settlers unit to the desired location and
press the Found New City key (the B key for the IBM/DOS and Windows
versions or the CMD + B keys for the Macintosh). The Settlers unit disappears
because the people it represents have become the first population point of the
Fortified Armies: Ground units may fortify themselves, increasing their defense
strength by 50%. A unit that has any movement points remaining may be ordered
to fortify on any land square by pressing the Fortify key (the F key for the
IBM/DOS and Windows versions or the CMD + F keys for the Macintosh).
Improvements: Units within a Fortress have their strength doubled after all other
modification. Units inside a city containing City Walls are tripled in strength
against all attackers except Bomber and Artillery units. Only one unit per attack
may be lost when multiple units are defending Fortresses or cities. Cities
protected by City Walls do not suffer population losses when a defending unit is
destroyed.
Attacking Cities: When a defending unit in a city is destroyed by ground attack,
other defending units present are not destroyed. However, the population of the
city is reduced by one point unless the city is protected by City Walls. Population
loss does not result from naval or air attack, but is caused by nuclear attack.
Naval Bombardments: Naval units with attack factors, other than Submarines,
may attack enemy units on adjacent land squares, including cities. Naval units in
cities may defend against attack.
Nuclear Attacks: Nuclear attacks occur when a Nuclear unit attempts to enter a
square occupied by enemy units or an enemy city. In either case, all units,
regardless of civilization, in the target square and adjacent squares are destroyed.
In addition, a city loses half of its population. Nuclear attack can only be stopped
by the presence of an SDI Defense improvement in a city.
Air Battles: Bomber units may only be attacked by Fighter units. This makes
Bombers excellent for pillaging. Bombers prevent enemy units other than Fighters
from entering or attacking the square they occupy. Bomber and Fighter units do
not help defend cities that they occupy. If the city is entered, they are destroyed.
Additional Orders
Units may be given a number of other orders besides movement (and combat
caused by movement). Settlers and Diplomats may be given unique orders
explained later. The orders that may be given to an active unit are listed in the
Orders menu. Orders that are faded out may not be given to the active unit.
Home City: Orders a unit to change its home city. Move the unit to the desired
new home and press the Home key (the H key for the IBM/DOS and Windows
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